The Daily Grind: What’s the worst maze in an MMO?

    
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It’s been clinically proven [citation needed] that no RPG player has ever, at any time, under any circumstance enjoyed a run through an in-game maze. In truth, players tend to loathe these sections for their confusing layouts and non-enjoyable interaction. Yet developers keep putting them in because mazes lengthen the overall gameplay clock and because they’re operating under the delusion that someone, somewhere delights over a good maze.

This plague has spread to MMORPGs, of course. And while there aren’t quite as many in-game mazes in MMOs, they do exist, and they are almost uniformly horrible. But some are worse than others, and that’s our topic of discussion today. What maze or maze-like portion of your MMO is just the absolute worst — and why?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Roger Christie

City of Heroes Perez Park.

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Pål Einar Jensen

Sunken Temple stopped many pugs back in the day.

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Ardra Diva

Does anything compare to the Mines of Moria in LOTRO?

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Richard F. Doss II

Dark Age of Camelot: Labyrinth of the Minotaur… aka Labby

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Attorneyatlawl_MMO

This, and I LOVED it.

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Dean Greenhoe

Heck, every time I start a new game and go to the capital city, I feel I am in a maze. Like all static puzzles it just takes time to learn them. They irritate me at first but that may be why I keep gong back for new games. We all eventually beat them.

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Bruno Brito

The Pit in DDO. Non-debatable. Worst goddamn instance i’ve ever been in my entire life and i played WoW for 10 years.

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zoward

Not an MMO, but for historical value: Mangar’s Tower in the original Bard’s Tale. Beating that was an achievement…

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kjempff

Well I wouldn’t agree that every player loathe mazes, and neither that they are only put in as timezinks. But I would agree that a maze has to have some kind of lore reason to justify its existance.

It is also part of the old we could remove all obsticles from games to make everything smooth and easy for the player, but unfortunately that leads to boring crap games. And to clarify, this is not about mazes but about removing obsticles … there will always be some players who dislike certain challenges(obsticles) and following that idea there will be no challenges left.

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Lucky Jinx

Endless Halls maze in WoW. This is the last part you have to complete in order to obtain the Lucid Nightmare mount. It’s one of the “secret puzzles” of the game and quite great if you want to boost your blood pressure for funsies.

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Mehrunissa

This ! Took me hours to get it ! It was fun ONCE but won’t be doing it again (fortunately the mounts are account-shared).

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cursedseishi

I might be the odd one out who… actually kind of enjoys mazes in games? It also helps that I’m more than aware of the ‘Right-hand’ trick, but… Can’t say I’ve ever had a bad experience with one. I’m a notorious ‘every nook and cranny’ type, so to begin with I’d be choosing the wrong paths intentionally to check them out. And so long as the map isn’t rubbish or unreadable? I’m happy to run about them. I was one of the few people I knew on my server in World of Warcraft who actually enjoyed doing full runs of Wailing Cavern (and happily tanked them too on my lvl-19 Warrior I used for Battlegrounds).

Though from the comments, it seems I never played the games that had the worst mazes, so… yay?

I mean… not an MMO, but… the maze in (PS1 era) Tomb Raider 2 kind of sucked if you didn’t know you could lock the Butler in the freezer. And I’m sure there’s plenty enough people who played that to collectively elevate it around to ‘mmo’ status in terms of playerbase, yeah?