Elyon’s headstart is live this morning, Kakao elaborates on the Luminus system

    
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With Elyon’s free-to-play launch date quickly looming on the horizon and its headstart live as of this morning, Kakao Games is eager to drum up some hype and keep a spotlight on the upcoming MMORPG with an entire week’s worth of livestreams.

Livestreams will run every day from today, October 17th, all the way through Thursday, October 21st, promising gameplay demonstrations, special guests, and the return of the Elyon Night Live broadcasts. More is also planned for these streams, but the devs “would not want to spoil the fun just yet,” apparently. As a reminder, Elyon will open headstart access for pre-orderers today at 8:00 a.m. EDT, while the full free-to-play launch itself kicks off at 10:00 a.m. on October 20th, but in-between there’s livestreams aplenty.

In addition, the game has offered up an in-depth guide to its Luminus system, explaining how they work, how they can be upgraded via fusion, and a table of all of the Luminus in the game at launch. What it doesn’t cover is how Luminus are earned, and if this guide from a fansite is any indication, it’s “THE P2W system.”

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fameofthewolf

Ahh yes another colossal real money and time sink, which is actually money x 2, when theres hundreds of great RPGs out there that are actually good and dont steal your money.

But theres always gonna be suckers to get their free money, so theyll keep making them.

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draugris

Reskinned enemies from Terra plus pay to win af, no thanks.

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Hikari Kenzaki

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Toy Clown

The P2W aspect of the game scares me away. Its sad, as I enjoy these types of graphics with sandbox gameplay.

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Arktouros

Not encouraging stream numbers when Black Desert has relatively comparable viewers at 4k vs 6k for the new Elyon title. Maybe it’ll pickup more later or something but not a good look. Other newer titles like D2R are sitting at 30k while New World is sitting at 100k for comparison.

Have people finally had enough of the Korean translation cash grabs?

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xagarthadaemonx

Had they kept the original concept and the name of the game, both of which were rather unique in the genre, the launch situation would have looked dramatically different in my opinion. Even when launching in the D2R and NW launch window. Instead they choose to reduce their game to a generic Korean fantasy mmo with bland af name that almost nobody remembers five minutes after they hear it. And the lack of marketing is not making things better in any way too. :)

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Arktouros

If I remember correctly the whole reason they redid everything was because it was a generic Korean fantasy MMO still and the KR players outright rejected it as dead on arrival during it’s alpha/beta tests over there. So without them redoing whatever it is they did it wouldn’t have even survived long enough to make it through translation to get over here as a cash grab (IE: Another Bless Online).

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Brinto Sfj

Wrong! Very very wrong! The alpha test of the original A: IR was very well received. Then they brought out the closed beta couple of months later but it was the same content from the closed alpha. There was literally no improvement, no content beyond level 20, no zones beyond the original zones in alpha and that was it! And Krafton said that they are very close to release! How do you think the testers would react?

The original game was focused on open world air battles with mechs, large airships, flying mounts that were the size of small and large airships. There was land content too but air raids were the main focus. And Krafton had literally zero conviction to make a great many zones for both air gameplay and land gameplay. So they decided to completely discard the original design and redesigned the game to be another copy-paste pay2win crap.

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cykelbud

Maybe they have taken a look at the failure of “Guns of Icarus Online” and changed their mind

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Brinto Sfj

Or, they just wanted to make another copy-paste pay2win crap and become rich quickly! Guns of Icarus is unnecessarily convoluted, A: IR on the other hand was very casual friendly as it was meant to be a mobile+console+pc mmorpg. It was very easy to get into, very easy to get the mech or the wyvern and get into aerial combat. Although Riders of Icarus/Icarus Online tried that before, their aerial combat was very clunky and overall bad. A: IR was pretty good. What a tragedy that the devs suddenly became lazy and stupid!

Ozzie
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Ozzie

This is more interpretation too. It’s much easier and less risky to recreate Tera within a BDO framework than to go out on a limb with the original A:IR game. Maybe they thought BDO is waning and players would want something new and shiny to jump to. Elyon was definitely a “comfort pick” of a game for them to make.

I did watch the Death of a Game on Guns of Icarus Online which was really interesting, although I can’t speak to accuracy. They peg the death to obscenely long development times and lack of content (like single player), but the core idea and setting was a strong point.

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Bruno Brito

Have people finally had enough of the Korean translation cash grabs?

I had enough of them back at Silkroad, Rose and Flyff.

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cykelbud

Im addicted, can’t get enough Korean translation cash grabs.

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Arktouros

Well considering that’s all the MMOs that are regularly being made anymore you are all set.