The Daily Grind: Which MMOs would be better off without crafting altogether?

    
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This is really World of Warcraft's fault, but I have to be comprehensive here.

I’ve opined before that the best way to deal with World of Warcraft’s current crafting system is to scrap the whole thing and start over. The existing crafts increasingly are filled with professions that have been stripped down to irrelevance (Inscription, Jewelcrafting, and Enchanting) or ones that have long since lost any sort of design focus (Engineering and Alchemy). It’s a mess, and I think the game would be better off just tearing it all apart instead of patching it.

It’s not alone, though. While there are games that have managed to address crafting issues over time, a lot of games have had crafting systems have just gotten worse and less relevant due to design limitations; Star Trek Online in particular has redone crafting multiple times and it still hasn’t worked too well with each incarnation. Games like EVE Online and Final Fantasy XIV are obviously heavily invested in crafting options, but today we ask you if there are some games that would be better served by just not trying any more. Which MMOs should just yank crafting gameplay altogether, if any?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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