Between the waves of MOBA and battle royale phenomenons, I’ve noticed an alternative monetization model that’s apparently proven quite successful in these games. Seasonal passes are popping up everywhere in games like SMITE and Fortnite, and I have to imagine that they’re pretty lucrative money-makers for studios.
The basic idea behind seasonal passes is to sell players a package that contains many rewards that must be unlocked with in-game activities before a certain time frame comes to an end. The sheer number of rewards makes these passes quite alluring, and the excitement of the next season keeps players coming back for more.
My question today is whether or not seasonal passes could work in MMORPGs. Could developers create packs like this and develop enough optional achievements as requirements to unlock rewards? Would the communities snap these up? Would they work? Would you be interested? Tell us what you think!