2021 MMO science roundup By Bree Royce - November 27, 2021 11:45 AM 0 Ten-year study finds no link between game violence and aggressive behavior from adolescence to adulthood Cooperating in violent games like Fortnite is good for children, actually World of Warcraft gamers move 21B gold through the player economy every day Massively Overthinking: Retaking Quantic’s survey to determine our ‘gamer type’ Playable Worlds’ Raph Koster on the player-driven economies at the heart of virtual worlds New UK research finds opening lootboxes is ‘structurally and psychologically akin’ to gambling No, Twitch’s move to investigate off-platform toxicity is not ‘novel’ for the industry Playable Worlds’ Raph Koster shares the secret of good social design in MMOs Lawful Neutral: Defining toxicity in the MMO industry PAX East 2021: Gaming streamers are frontline workers, not mental health experts GDC 2021: Research on online video game voice chat has come a long way GDC 2021: Navigating player behaviors and cheating in online video games The Daily Grind: Do you engage in ‘parallel play’ in MMORPGs? For Science: Men roll more female characters than women roll male toons, new survey shows Playable Worlds’ Raph Koster on why avatars traipsing across the metaverse are a major tech challenge Playable Worlds’ Raph Koster on the ‘stuff’ inside your virtual worlds Playable Worlds’ Raph Koster on gaming’s social design problems masquerading as technical challenges Lawful Neutral: Managing toxicity in the MMO industry Playable Worlds’ Raph Koster explains how feedback loops can create unexpected results in MMO design
Ten-year study finds no link between game violence and aggressive behavior from adolescence to adulthood
Playable Worlds’ Raph Koster on why avatars traipsing across the metaverse are a major tech challenge