Space Engineers’ lead dev details the planetary construction process

    
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Have you tried Space Engineers since it added its ginormous planetary update? If not, you might want to watch the video dev blog that Keen Software boss Marek Rosa posted last week. “Planets are the biggest feature we’ve ever implemented in Space Engineers,” he says. “It’s bigger than survival, bigger than multiplayer, and it’s really a game-changing feature.”

Rosa says that Keen initially didn’t plan to include terrestrial gameplay in its space sandbox, but after receiving lots of community feedback requesting the feature, Keen changed its mind. The process was challenging because planets in Space Engineers are “real,” meaning that they aren’t simply graphical constructs but instead volumetric voxel objects that players can see from a distance and then visit and change. Click past the cut to view the full video.

Source: YouTube
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