Home MMORPG Year in Review – January 2016 (editorials)
WoW Factor: The view from outside the Legion alpha test
First impressions of Black Desert’s closed beta test: Classes, combat, and mechanics
EverQuesting: EverQuest, EverQuest II, Landmark, and EverQuest Next in 2015
LOTRO Legendarium: Looking back and forwards with LOTRO
Guild Chat: Can MMO progression-seeking become ‘bullying’?
First impressions of Black Desert’s closed beta test, part two: Crafting, gathering, and economy
Hyperspace Beacon: A roleplayer’s SWTOR wishlist
Choose My Adventure: Trying on the Shroud of the Avatar
Jukebox Heroes: Six MMO soundtracks that need to be in your collection
Massively Overthinking: Let’s play with the Gamer Motivation Model
Massively OP’s guide to choosing an online ARPG
Hyperspace Beacon: How to make a million credits in an hour of SWTOR
EverQuesting: A 2016 franchise forecast for EverQuest Next, EverQuest, EverQuest II, and Landmark
Perfect Ten: Top 10 obscure MMORPGs
WoW Factor: The importance of class fantasies
Exploring ‘The Video Game Debate’: Cognitive performance and your brain on games
Hyperspace Beacon: Is SWTOR losing its MMORPG cred?
Working As Intended: What Star Wars Galaxies got wrong
Perfect Ten: Ten MMO tropes we don’t need in 2016 (but clearly aren’t going anywhere)
Launch impressions of Blade & Soul: Combat, story, questing, and flow
EVE Evolved: Should CCP start developing Walking in Stations again?
How Star Wars: The Old Republic won me over with its endgame
Tamriel Infinium: Six features Elder Scrolls Online’s level-scaling system needs
Massively Overthinking: The cynicism of modern MMO Kickstarters
WoW Factor: Why Legion’s alpha/beta label is a hair worth splitting
The Game Archaeologist: Perpetual’s Star Trek Online