Andrew Ross
Hands-on with Bless Reborn at Neowiz’s San Francisco media reveal
As you probably have heard, there was a Bless influencer event this week, with a couple of media and a smattering of MMO streamers...
Generation 3 is basically Pokemon Go’s One Tamriel: How Niantic has actually improved POGO
A lot of critical things have been said about Pokemon Go and Niantic in the past. Professionals that tried to defend certain UI elements still had plenty...
Impressions of Sea of Thieves, one month in: Deep-diving retro world PvP
It's really hard for me to not to gush hard about Sea of Thieves. I know many out there won't agree, and it's easy to say why,...
Free Splatoon 2 update brings higher rankings, new gear, and lost Squid Sister Callie
As if tier systems weren't specific enough with letter grades, + and -, S rank, and S+#, Splatoon 2's 3.0 update is further separating the...
Impressions of Project Gorgon from an Asheron’s Call player
It's finally time for me talk about Project Gorgon as a released product. As you might have guessed, I was avoiding the game prior to launch....
The Soapbox: Three augmented reality game problems (most) MMOs don’t have – and one thing they do so much better
I'd like to think that I'm kind of a healthy gamer. While MMOs take a lot of time, the nice thing is that their...
GDC 2018: Bridging and embedding cross-platform online communities
As this year's GDC coverage is winding down, I am finally coming to the topic I saved for last: community. MMOs are more than just...
GDC 2018: Games can help humanity, be profitable, and get support from gamers
Games alone won't make the world better. They won't even make gamers better. We publish some articles that certainly seem pretty pro-games, but we're...
GDC 2018: Hands-on with Elder Scrolls Online’s Summerset and a chat with ZeniMax’s Rich Lambert
Elder Scrolls Online: Summerset was announced during GDC 2018, which may or may not have surprised you, depending on how many spoilers you'd already...
GDC 2018: Depictions of violence and war in video games and Destiny’s Sword
I love stories. Maybe it's the teacher in me, but I love stories not just for their raw entertainment value, but for their ability...
GDC 2018: How to get exploiters to happily surrender in EVE Online
EVE Online is not known for being a happy place. It's shown even in mass media as a cutthroat world of war and theft. Dealing...
GDC 2018: Ready Player One Now, billion person gaming, and mitigating abuse
It's no surprise that Ready Player One was constantly being referenced at GDC 2018, especially in VR, AR, and MMO panels. It's not just because of...
GDC 2018: ARK Park’s Snail Games on VR, science, and the future of the franchise
As you may recall, I was given just a little time to hit up Snail Games' ARK Park a few days before I left for GDC...
GDC 2018: Exploring SpatialOS with Improbable CCO Bill Roper
SpatialOS: You've probably been seeing this name pop up more and more in the MMO sphere. Worlds Adrift, Mavericks, Fractured, Seed, MetaWorld, and Identity are just some of the titles we've...
GDC 2018: Yokozuna, big game data, and the future of MMO monetization
GDC isn't E3. It isn't PAX. It's not even what I think stereotypical gamers can appreciate. But I think the Massively OP crowd is...
GDC 2018: Ultima Online post-mortem with Richard Garriott, Starr Long, Raph Koster, and Rich Vogel
Plenty of panels at GDC are recorded and uploaded to the internet weeks after the event, including this one. It's not quite the same...
GDC 2018: A look at Funcom’s Mutant Year Zero Road to Eden
I didn't play it, but I can't be the only one who thought of the original tabletop when Funcom announced Mutant Year Zero: Road...
GDC 2018: Making sense of battle royale MMO Mavericks with Automaton Games
So as you may know, I'm an MMORPG guy - not really a battle royale guy. There are some cool ideas for people who like...
GDC 2018: Funcom’s Tor Egil Andersen on Conan Exiles’ early access, launch, and beyond
My initial impressions of Conan Exiles, written just about a year ago, weren't exactly glowing. While I know not every game I play needs to appeal...
GDC 2018: The Legends of Aria devs talk closed beta, gankbox PvP, and the MMORPG genre
One thing I love about GDC compared to other conventions I cover is how many actual developers I get to talk to, especially without...