Guild Wars 2 reveals the Engineer’s Mechanist spec, details next week’s beta

    
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ArenaNet is taking the wraps off its ninth and final elite spec for Guild Wars 2’s End of Dragons today: It’s the Engineer’s Mechanist, “a dynamic innovator, using their mechanical expertise and advanced Canthan technology to battle alongside a jade mech of their own creation.” And as awesome as this looks, you can kinda understand why it was saved for last.

“Choose your mech’s traits and use it to crush your enemies—together, you’re unstoppable. Mech Commands are selected by the player’s trait choices—in effect, the specialization traits you choose customize your mech’s loadout for combat. The mechanist can specialize in various combat roles. They gain access to the mace as a new main-hand weapon, which can be used to apply barriers to allies, synergizing strongly with specific traits in the specialization. Signet utility skills allow them to give further bonuses to themselves and the mech. These signets can have a variety of impacts, such as commanding your mech to emit a large protective force field for allies to shelter inside, creating an electric field around it to confuse enemies, or commanding your mech to unleash its ultimate weapon, the Jade Buster Cannon.”

Earlier this week, the studio unveiled the Thief’s scepter-wielding Specter and the Ranger’s bunny-thumpin’ Untamed specs.

Click to read the Specter's blurb

“By utilizing their Shadow Shroud, the specter harnesses the power of shadow magic to debilitate their enemies and preserve the health of their allies. By diving straight into the shadows, they’ve learned to control them. With this new specialization, the thief sacrifices a portion of their initiative pool and gains a new resource called Shadow Force. Siphon replaces Steal, instead granting you the ability to inflict conditions on your foes while generating Shadow Force. Wielding a scepter, the specter hurls bolts of tormenting shadow magic at enemies. The weapon set includes new dual attacks based on your available off-hand weapons, and it delivers potent ranged condition damage to enemies that cross its path. The specter utilizes wells, a mobile method of delivering supportive and offensive playstyles around the battlefield. Each well skill will shadowstep you to your targeted location and then lay the well at your feet, allowing you to harry foes with offensive effects or bolster allies.”

Click to read the Untamed's blurb

“The untamed and their pet juggle control of a raw, primal power to defeat their foes. Their pet weakens their prey before the untamed reclaims that vicious, raw power and delivers the final strike. The untamed is a melee brawler with the ability to shift from an aggressive damage dealer to a defensive bruiser. This transition is enabled by their Unleash ability, which passes a powerful nature magic between the untamed and their pet. Pets in this unleashed state gain access to new abilities that disrupt and debilitate nearby enemies. Additionally, the untamed’s bond with their pets grants them more direct control over the default abilities of each pet, ensuring that they’ll always be ready to strike when the time is right. The hammer wielded by the untamed is also affected by their Unleashed state, allowing for an adaptable playstyle depending on the situation. For their utility skills, the untamed gains access to the cantrip skill type. These cantrips create various defensive and crowd-control effects, giving the untamed the tools they need to thrive in melee combat.”

All three specs, in addition to the previous six, will be on display during next week’s beta. “The third beta for Guild Wars 2: End of Dragons kicks off next Tuesday, October 26 and runs until Saturday October 30, giving players a first look at the final three new elite specializations coming to the expansion next February,” the studio notes. “Guild Wars 2: End of Dragons will have one final beta event featuring all nine professions and the first hands-on with the siege turtle, the game’s first co-op mount, taking place in November.” Like the two previous betas, this one is open to all players of the game, even free-to-play players; all you’ll need to do is log in and create a temporary character and you’ll be outfitted for the new specs.

Source: Press release
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miol
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miol

*looking up mace skins right away*

I’m torn between a femur called Kevin and this mace with a built-in pneumatic impact damper.

Kevin & accordion.jpg
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Sleepy

Cautiously optimistic about this one. On paper the engie is my ideal class, but I’ve always found them a bit fiddly in GW2. Fingers crossed.

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styopa

A bit?
comment image

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Sleepy

Yes, with a flamethrower in there somewhere too :D

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Bruno Brito

I played a 3-kit engineer in GW2 back in the launch days, and i’ll say this: Back then, it was a extremely rewarding class but it was really demanding. Nowadays, core engi is too much effort for too low rewards.

3 kit has what, 25 skills give or take? 15 from each kit, 5 from the weaponset, 5 toolbelt, heal and elite. Mortar kit nowadays adds 5 more, but you would normally use supply crate. Also, some core engis go core for support so they get Medkit.

It’s the equivalent of playing Chopin and getting out a Skrillex demotape.

EmberStar
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EmberStar

“It’s the equivalent of playing Chopin and getting out a Skrillex demotape.”

Challenge accepted.

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Bruno Brito

God, i hate dubstep.

miol
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miol

I confess, I still play with this old Heart of Thorns core condition build/equip today, even though I’m barely playing nowadays! XD

http://en.gw2skills.net/editor/?PegAoqlZw4YasOWKOOL1rKA-zRRYfhAjwMaqv2Pj4UEVKRM5FJI2MPA-e

I played it for so long, I don’t have the energy to learn anything new, but back then, I found any tried out builds/professions with shorter rotations boring af (Mesmers never tempted me)! And I detest power builds since its inception anyway, so I never cared when condition builds were even less relevant before the recent rework attempts! /shrug

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Bruno Brito

There is a GW2 video of cool core engi builds for low-mid tier SPvP. It’s just too demanding from my fingers, but they are fun as hell.

If you have the patience. My favourite is the first one, the medic.

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Bruno Brito

Conceptually good, implementation/execution is what matters here. GW2 pet classes aren’t really things you should want more as long as the AI is bad.

Also, please fix the damn turrets.

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styopa

OK so the preleaks (the bugged button talking about a pet from a few weeks ago) were right – mace and pet class.

We have a new weapon that sounds basically about support and cc (maces in general are, very broadly), and then a pet that can be flexibly specc’d across various roles, and finally skills that the engineer can variably build to self-, golem- or both-buff, keeping in the gw2 engineer tradition of ‘a toolkit for everything’.

I can honestly say that of all the elite specs, I’m pretty interested in this one.

I’ve never run a pet class in GW2, and the reports from people who do are not terribly sanguine about the pet AI as it exists today…that’s going to be pretty darn important about how ‘good’ this class is in practical implementation.

I hope there’s a fair amount of visual customization for the golem. GW2 prides itself on its aesthetic endgame, and if every golem looked precisely identical that would be sad.

Otherwise: looks interesting and fun.

My only concern (if it can even be called that) is my usual one when a class I play looks like it’s getting buffed: I deliberately pick classes that aren’t FotM and am saddened when I see 8 million other people playing them. But that’s obviously my problem, not Anets. :)

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Gamhuin

I’m curious if it’s going to be an always up pet like the ranger or necromancer or a timer pet, like the elementalist or engineer turrets.

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Bruno Brito

Engi turrets are not timed.

EmberStar
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EmberStar

The turrets aren’t timed, but since they aren’t mobile most of the time you have to resummon them constantly as you move forward / onward through an area. So it *feels* like they’re on a timer, especially if you don’t choose to take the one talent that gives them better health regen – they die to AoE splash in a minute or so anyway, even if nothing really goes after them. (Or at least, that’s how it felt the last time I actively played, which was a long time ago now.)

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Bruno Brito

I’m highly sure Elementalist pets are timed. Turrets aren’t. Yes, they are awful to use, but they can stay up forever if you set them so ( which was most of their draw back when engis were being picked for farming ).

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Reginald Atkins

I actually guessed right on this one! :D

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TomTurtle

Okay, I’m actually excited for this one. A new pet elite spec with some very flashy, fun visuals. Bonus points for being able to provide support!

Eliot Lefebvre
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Eliot Lefebvre

Guild Wars 2 will now be known as Questionable Content.

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Life_Isnt_Just_Dank_Memes

An Asuran Engie with this and a golem would be pretty baller.

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Gamhuin

I’m pretty sure it’s what every asura engineer has been begging for since GW2 launched. :D

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Arktouros

.

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Gamhuin

“No Child. You’re going to Lady Kasmeer Meade’s Mesmer Academy. Now. Be a good child and put on this pink and purple frock. Make us proud and earn a named role in a future Living World episode! Or don’t bother coming back.”