The Daily Grind: Is New World’s economy already in trouble?

    
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A couple of weeks ago on the MassivelyOP New World roundtable podcast, we criticized the game’s fledgling economy, wondering aloud whether it would perk up eventually and escape from the oversupply problem that seemed to make the trading posts a wasteland. As it turns out, just the opposite has transpired in the last few weeks. MOP reader r00ch sent us in a couple of posts from Reddit and the Player Auctions blog that argue it’s not oversupply of goods and materials causing the problem but an undersupply of currency – deflation, as opposed to the inflation we’re used to seeing in most other MMORPGs.

The issue, players argue, is that Amazon has put so much effort into curbing inflation that it’s created too many drains for the low amount of currency being pumped into the game. Usually, games have too few for the number of faucets game dev just can’t help but create. But in New World, players are strapped for cash because the game isn’t rewarding much currency in exchange for PvE activities but is constantly asking them to pay huge fees for everything from crafting to housing, not to mention taxes on territory. It’s even apparently led to a barter economy on some servers, hence the empty trading posts we’ve seen from town to town. It’s become cheaper to buy new items than to repair them, which makes it pointless to craft – and expensive to risk wear-and-tear on the items you do have, especially if your primary activity in the game is something that doesn’t generate much cash, like PvP.

Are you seeing similar effects on your New World server? Is New World’s economy already in trouble, and if so, what should Amazon do about it?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Adam Russell

Seems to me that its easy to make money. Just be the guild leader of several territories and watch the taxes roll in!
jk

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r00ch

I know some MMOs hire economists to help regulate in-game economies. Anyone know if this is the case for New World?

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Ashfyn Ninegold

Off topic, sort of? A gold seller has found a hack for LOTRO that allows it to ignore the “report and ignore” function of chat. Consequently, it can’t be stopped by players and it spams world chat selling gold.

Since gold is the least useful currency in LOTRO, it’s laughable. Having to do content to get currencies that are character/account bound in order to get the things you want, makes LOTRO a salted field for goldsellers.

All the same, people are always willing to pop for some advantage, even if it isn’t much of one. Including using exploits, which have long been justified with “if the devs had made the game better, we wouldn’t need to . . . .”

On topic:

Amazon fired its economist? Boy, that was lame.

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Bruno Brito

I remember that hack going in for a while, and it was irritating to see world chat spammed without impediment.

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Rndomuser

It is in trouble, but for a different reason – there is a gold duplication exploit now that is being abused by people, those people just send all their gold to random players who are unaware that they got gold from players who duplicate it and who just spend all this gold on everything they wanted to buy. Amazon will probably be doing server rollback soon.

Fisty
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Fisty

Mail the gold, logout, come back and your gold is still there and so is their mailed gold. Your character needs a certain flag on the account to do it, but since the forum posts, a lot of people have been trying it.

It has been at least a day this has been going on and there hasn’t been any official action yet. I think they are afraid to confirm another problem and take drastic measures. Or maybe they let it slide a few more daysand the economy gets that influx it needs.

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Rndomuser

Yea, that’s how its done. I wonder if they will be doing server rollback to remove all the extra gold – it’s the only way to get rid of that, especially since many people have spent all this gold already on buying things or repairing things. That would definitely make some people angry due to loss of progress, though.

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Schmidt.Capela

Exploiters often do that because it makes punishing them (and only them) harder. If exploiters dupe currency and send it to not just their main, but also four other random players each, then punishing everyone who received duped gold will catch 4 innocent players for every exploiter punished.

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styopa

Wait, so the company oblivious enough to think that they were going to score phat MMO success with a pvp gankbox somehow didn’t manage to anticipate the basic economic ramifications of their pyramidal crafting structures and fixed-in-game costs?

Huh.

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Danny Smith

The minecraft tier barter economy always leads to some fun from the sidelines but its up to the devs to fix this if this is the players working around their system.

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Pandalulz

I don’t play the game. I don’t know anything about the game. But you know what, people keep complaining that MMOs aren’t social enough, especially around here. Having to switch to a barter system sounds like a hilarious way to get people socializing with each other. Sooo… there’s that I guess.

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Dug From The Earth

Thats fine for trading

The problem in this game is there are actual game systems that arent player driven, that require you to fork out gold.

Housing is an example. Buying a house is a pretty hefty expense… keeping your house is an even bigger one. All thanks to the heft property tax you pay at least weekly.

Or

Taxes on crafting and refining materials. So you want to barter with another player for something you made, skipping past the AH fees? Well, those items you made, you didnt just lose time and resources crafting them. You also lost gold thanks to taxes. If you arent earning gold via trading, then you have to be able to earn it else where to pay for the cost of making the items you want to trade.

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Pandalulz

It was mostly in jest, but yeah, I get it. I gather there just isn’t a good way to actually make money at “endgame” is the problem? Keeping with the jest, good, nobody deserves home ownership anyway. Peasants! :P

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Dug From The Earth

Help_I'm_Being_Repressed_Banner.jpg
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Brown Jenkin

One of the things consistently amazing about NewWorld is the blanket refusal to learn the lessons of past MMOs. I mean on one hand if anyone’s gonna “free market” an MMO its gonna be Amazon. But on the other BDO’s floor and ceiling system for the auctionhouse sure does make a ton of sense. The economy right now feels downright goofy, particularly buying new items instead of repairing them. The lack of cash flow makes some sense for sure, town boards are probably the greatest example. It definitely feels like of the varied beta tweaks to the economy shifting town board rewards was a choice that had some of the biggest effects. Essentially junking valuable resources for a fair hunk of XP but an insultingly small amount of gold is a weird vibe.

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Dug From The Earth

Yeah… I was talking with a friend the other days and told them,

“Supposedly the dev team is made up of mmorpg Vets… what did Amazon do, hire them years ago and lock them in a basement to make this game, completely blind to all the existing mmorpg failures and successes?”

Because it sure feels like they are making mistakes that have already been solved years ago. Not learning from the past.

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Schmidt.Capela

I believe creating a healthy player-driven economy is one of the hardest things to do in MMO-land. EVE is the game I believe came closer to achieving that, which required having an economist in the team to figure what needs to be done and constant adjustments according to in-game economic data, and even then there are occasional issues.

I, personally, prefer playing games that don’t even try, that just let players accumulate gold and mudflation be damned. After all, I love being self-sufficient — including crafting to supply myself — and dislike commerce.

camren_rooke
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camren_rooke

One assumes they would hire actual economists when planning their economy bu that’s crazy right?

PlasmaJohn
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PlasmaJohn

Sadly they let their economist go … and they’ve been struggling.

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Schlag Sweetleaf

.

brother can you spare a doubloon.gif
camren_rooke
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camren_rooke

Dat Paul Robeson… gives me the chills.

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laelgon

I’ve noticed that I’m not really gaining or losing money, I’ve been sitting around the 17k gold mark for a week of active play. Gold comes in, gold goes out. I don’t think it’s a problem. They can always ramp up the rewards as time goes on.

Not to give potentially undue credit, but I actually think this is intentional. Like a lot of people have noticed, once you hit the level cap things slow down immensely. Low gold income, expensive dungeon keys, Shattered Mountain essentially requiring a group, invasions that are near-impossible to win and degrade the towns, etc… They’re padding out the tail of the game to keep giving people things to work on. Still can be frustrating as a player though.

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Dug From The Earth

How much do you craft?

Do you own a house?

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laelgon

I’ve been doing a ton of crafting to get my armoring up, currently at 170. The other professions I haven’t put much time into but are all around 100. I also have a tier 4 house. I gather all my materials myself, and I’ve been doing group runs through the elite zones to get piles of refining materials. I sell the ones not relevant to armoring, and salvage most of the gear drops except for the good rolls that’ll sell.

It’s keeping me steady on money. If I was just trying to craft though, I know there’s no way I could break even let alone make money.

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Dug From The Earth

Just curious (because I dont own one). Whats your property tax for your tier 4 home each time you have to pay it?

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laelgon

It’s at minimum 1,000. The controlling company just set the taxes to maximum though, so I’m not sure I’ll continue paying it for now since I haven’t been spending much time in the town anyway, too far from the higher level leather materials.