Guild Wars 2 reveals the bunny-thumping Untamed, the Ranger’s End of Dragons elite spec

    
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Today’s Guild Wars 2 End of Dragons elite spec reveal is going to be of particular note to Classic Guild Wars fans: It’s the Untamed, the Ranger’s new spec, and it’s going all-in on its allusions to the Kurzicks and Echovald Forest. The spec focuses on the rather unloved hammer weapon, which is also going to call to mind the old bunny-thumper Ranger builds from the classic game.

“Ancient forces of nature dwell within Echovald, and the Untamed have learned to channel them through the bond they share with their pets. Their earth-shaking hammer blows keep enemies dazed and off-balance, while their pets’ attacks are bolstered by raw primal energy. The power of nature flows back and forth between the Untamed and their animal companion, empowering their killing blows.”

The Untamed will be one of the specs up for testing on the third beta event, beginning October 26th, along with the Thief’s Specter.

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Bruno Brito

Not fond of pet specs, and this is not a hatred of pets themselves. I just don’t trust Anet with petspecs because pet AI is lackluster to hell and back. We still have issues with Flesh Golem’s charge eight years later. Pets are SPECIALLY problematic in WvW, where getting hit will de-stow your pet and cause a whole plethora of problems.

In open world, everything works, so whatever. But i foresee these specs having extreme issues in other modes, ranging from busted to screwed. I’m specifically dreading how this spec will affect the Beastmastery line down the road, and how Anet will nerf it because of Untamed using it to absurd levels.

I can feel it in my gut, the destruction of Core Ranger because of this spec, lol.

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EmberStar

I like the idea of petcasters. Rangers, beastmasters, necromancers (friendly ones who go on adventures, not the other kind.) Robotics and tinker-engineers, whatever. But I don’t think I’ve ever found a game that handles pets very well. They’re almost always as dumb as a bag of anvils, even compared to other NPCs. They have problems with pathfinding, they attack the wrong target or just attack when you don’t want them to. (Or they’re off staring at a butterfly while you’re getting your head chewed off by giant earwigs.)

And in trade for having a pet a lot of devs seem to “balance” a character by barely letting them do anything but escort it around. The more useful the pets are in combat, the fewer powers the player gets.

So… yeah, I don’t see this class ending well. Anet seems to regret even adding them, from what little I understand of the other Elite Specs and how hard they encourage you to NOT use pets on the pet classes.

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Bruno Brito

No no, don’t get me wrong. I love pet classes. I was a hunter main in WoW.

The problem is GW2’s specific pet AI being really bad. Yes, pet ai is normally really bad in MMOs anyway, but games at least give you decent ways of controlling your pet, which is actually a hallmark of good Hunters in WoW. In GW2, controlling your pet is a ordeal.

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Gamhuin

Intrigued.
My original character was a ranger, but neither of the prior specializations spoke to my love for more traditional pet-classes very much. This looks more like a return to form and I’m down for it.

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Dug From The Earth

Ok, This im excited about. Ive always been a pet class lover, and the last elite spec for GW2 sorta took it in the complete opposite direction, causing you to actually “absorb” your pet, removing it from the game, in order to buff your character instead. This elite spec in the new expansion certainly looks to be more my style.

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Reginald Atkins

I didn’t mind soulbeast but this most certainly looks good… reminds me of my old GW1 bunny thumper days so I’m certainly going to try it.

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TomTurtle

I just hope it’s useful. ArenaNet has overloaded previous elite specs, including Soulbeast, making it more difficult to create new enticing elite specs. Hopefully the focus on crowd control with Untamed doesn’t mean it does crap for damage. I want to enjoy a more pet-focused Ranger elite spec.