MMORPG

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

The Daily Grind: Which MMORPGs have pointless – but fun – PvP?

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Eliot's article about World of Warcraft's 20th anniversary festivities reminded me of something dumb I loved to do back in the olden days of...

Diablo Immortal launches Eve of Unmaking this week – and a new backlash mechanic

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Diablo Immortal is preparing for its next big patch because what could ever go wrong popping in a patch right before Thanksgiving? The core of...

EVE Online’s seasonal Winter Nexus event returns December 5

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It's almost time for the winter season to come to... space? This would seem weird if it weren't for the fact that EVE Online...

Wuthering Waves is coming to PS5 and rolling out its 2.0 update on January 2nd

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How would you like your anime gacha MMO on even more platforms with even more stuff? If that's you, you're getting your very specific...

Black Desert wrestles with weekend EU node war issues, mod ads, and disruptive players

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This past weekend doesn't appear to have been a particularly sunny one for the PC version of Black Desert, as Pearl Abyss has had...

New World drops a roadmap, season 7 outline, and new ‘seasonal worlds’ plan

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Our anxious calls for a roadmap have finally been answered: Amazon has finally granted New World fans a peek into the future of the...
We have fun here (I don't)

Wisdom of Nym: Final Fantasy XIV’s Crossroads story beats are decidedly odd

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While I definitely have enjoyed the content we have gotten in Final Fantasy XIV's latest patch so far, it's also very decidedly an x.1...

Eternal Tombs celebrates 5000 testers for the year, readies more new zones for early 2025

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Eternal Tombs, the developing sandbox MMORPG that leans on the use of GMs to launch in-game events, is wrapping up what it's calling a...

LOTRO continues extensive Moria rework, readies progression servers for next steps

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Lord of the Rings Online's first expansion is being treated to a sweeping set of improvements on the eve of certain progression servers entering...

Tarisland’s top raids are seeing a completion rate under 20 percent, Tencent says

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Tencent is plunging onward with Tarisland development: Last week, we got an abbreviated roadmap consisting of, well, December its winter event layout, but today,...

The Daily Grind: Should MMORPGs get back to offering roleplaying-enforced servers?

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If you have been playing MMORPGs a long time, you probably remember that in the long long ago, it was super common for games...

MMO Week in Review: Guild Wars 2 Godspawn, WoW Classic Classic

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What a week for the MMORPG genre: Guild Wars 2 released Godspawn, WoW Classic Classic launched with nary a hitch, FFXIV's Crossroads was pretty...

MMO-themed TV show Mythic Quest returns for Season 4 in January

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At this point, I'm really starting to think that I'm missing out because I've yet to see Mythic Quest. I know, I know, I'll...

The MOP Up: Hawkeye joins the Marvel Rivals roster

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Marvel Rivals is getting a good dose of the Hawkeye on December 6th along with plenty of other additions to the PvP shooter. The...

The Stream Team: The quest for silverware in Final Fantasy XIV

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MOP's Chris and his Eorzea Sunday crew are taking on a noble quest for today's stream in Final Fantasy XIV. They're going to try...

Throne & Liberty says over 3900 players took part in its biggest castle siege to date

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With the first large-scale castle siege for Throne and Liberty now in the books for the western audience, Amazon Games is taking a moment...

One Shots: The eternal rambler

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Sometimes don't you wish that your character had a "out with it" emote that would make NPCs cut down on their rambling speeches and...
doin a yell

The Daily Grind: What are the MMO projects that you’ve given up on?

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One of the nice things about MMOs in general is that they are games that err on the side of long timetables and long...

Ashes of Creation wipes away assets and eliminates over 100 characters over duping incident

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One has to wonder exactly what sort of benefit someone would get from trying to use dupes to get ahead in a game that's...

Star Citizen aims to shift spaceship combat focus from time to kill to ‘time to disable’

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As of right now, fighting against other ships in Star Citizen generally ends when a ship on either side of the conflict explodes in...