arg

“ARG” stands for “alternate reality game” or “augmented reality game.”

Exploring Pokemon Go’s real-life communities: MOP staffers revisit the game from opposite corners of the world

It’s year two of Pokemon Go. While there’s always room for improvement, enough has changed that I feel comfortable recommending the game to at least pre-World of Warcraft MMO fans. Why them and not the greater MMO community? Glad you (hopefully) asked! Unlike most true MMOs, POGO is still in its early infancy in terms of in-game community. Much as in early online games, players may be able to have a friend’s list, but not only is basic chat lacking but so is guild/clan support. There’s no party system, which means no group finder, let alone instanced content that lets you join in with little to no effort.

Like old school MMOs, POGO players have to use a lot of out of game tools for their communities, but there’s enough going on that fellow Massively OP reporters Brendan Drain and Tina Lauro Pollock have renewed their interest in the game. While Brendan had previously attempted some casual raids, both he and Tina had quit entirely. As the game just had not one but two events this weekend as part of its second year anniversary, we decided to try moving out of our comfort zone and looking at the game’s community from new perspectives. Brendan and Tina tried jumping in for the events for the first time, while I tried playing outside my usual community, with mixed results.

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Fortnite’s missing burger mascot appears in California desert, triggering an ARG hunt

Even though Fortnite is all about the battle royale PvP these days, its world does change and develop, offering players tantalizing mysteries such as a falling comet and a missing Durr Burger mascot.

Players have wondered what happened to the burger sign following rifts that have been opening up all over the island. Now we know — it popped up in the very real Californian desert alongside a police car and a tent. This really weirded out the photographer who discovered it, as he was not a Fortnite player. Later visitors encountered an “Agent” character who handed out small notes that encouraged players to call a number.

This is all part of a new ARG for Fortnite, which players have been attempting to solve as a community. It looks like some sort of promotion for the newest season of the game. You can follow the developments on Reddit and on the Game Detectives wiki.

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Pokemon Go’s second anniversary report card sees high marks for content and innovation

Today is Pokemon Go’s second-year anniversary. Last year’s report card had to grapple with things like the game’s rapid rise and fall as a fad, its severe lack of promised content even with its first major update, crimes associated with the game, and being somewhat anti-social – and that was before the disaster known as Pokemon Go fest 2017. It was probably the worst way to start off a new year for your game, and it’s probably no surprise that our coverage of the game waned after the fallout.

But something happened. Whether it was because series Director/Producer Junichi Masuda was there to witness the horror or because some internal change in Niantic’s process changed, we’ll probably never know. But change came. Generation 3 became Pokemon Go’s One Tamriel. Suggestions I’d made previously happened and are still happening. The numbers are showing that the improvements are paying off, as the game’s playerbase is at the highest it’s been since its 2016 peak, after having gone through a brutal 80% dropoff. I thought I was being overly optimistic with my 2018 predictions for the game, but so far, so very good!
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Confirmed: The Squirtle squad may finally be coming to Pokemon Go

Niantic, don’t play with my heart like this. After enduring years of Pikachu hats for various events in Pokemon Go, there may be a chance that Niantic will finally give some ascetic love (beyond shinies) to a Pokemon outside the electric mouse family: Squirtle.

Since the announcement of Squirtle Community Day, people have flooded the official Pokemon Go twitter announcement with demands that Niantic do more than it usually does with other Pokemon, giving rise to the hashtag #SquirtleSquadorRiot. While there’s been no official announcement, fans are hoping that the above header image may be a clue that the team has heard fans’ cries, though I remain skeptical at this point. (Update– It’s been confirmed).

Casual Pokemon fans just need to know that the original manga and anime had a gang of Squirtle in sunglasses that causes mischief, which naturally the hero must put right, eventually causing the gang to turn over a new leaf. The gang has been referenced in the game series as early as Pokemon Yellow and remains a fan favorite.

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Hands-on: The Jurassic World Alive ARG shows promise, but not for MMO fans

Ludia’s Jurassic World Alive isn’t being marketed as an MMO, but it is an augmented reality game that involves roaming in the real world for virtual dinosaurs so you can battle them against other players. Online. But not near you.

It’s not exactly perfect, kind of like the series, in several ways. It’s not as promising as Maguss seemed in some ways, and suffers from similar design issues, but it also does things differently from Pokemon Go that, with some tweaks, could potentially attract a playerbase, even among our readers.

Just maybe not right now. Let me explain.
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The MOP Up: Diablo levels up in Heroes of the Storm (May 13, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Heroes of the StormElder Scrolls Online, DayZEVE Online, Pokemon Go, Dota 2City of HeroesFinal Fantasy XIVPortal KnightsLineage 2 RevolutionWizard101Ingress, and Reign of Guilds, all waiting for you after the break!

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The Game Archaeologist: Harry Potter Online

If all goes well, later this year we will finally be treated to an actual Harry Potter MMORPG in the form of Harry Potter: Wizards Unite. While that will be a mobile ARG in the vein of Pokemon Go, it will still be a big step into the online space that MMO fans have been craving for nearly two decades now.

Obviously, Harry Potter continues to be a mammoth franchise for J.K. Rowling, Warner Bros., and Electronic Arts, which has handled the video game license over the years. While there have been single-player Harry Potter titles, especially on consoles, no MMORPG emerged even at the height of the IP craze that swallowed up Star Trek, Star Wars, Warhammer, and more. So why not?

The truth is that Harry Potter Online almost did happen. Its brief existence and development isn’t too well-known, even today, but the wasted potential has always tantalized me with what could have been. Using a time-turner, we will go back to the late 1990s today and peek in on a possible future that came to fruition.

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The Soapbox: Three augmented reality game problems (most) MMOs don’t have – and one thing they do so much better

I’d like to think that I’m kind of a healthy gamer. While MMOs take a lot of time, the nice thing is that their downtime can lead to forming bonds, or give you time to exercise. Augmented reality games can give you both at once, especially Pokemon Gosince it’s the best-known ARG we have (and the mountains of merchandise make it easier to stand out as a fellow player).

However, it’s not all sunshine and rainbows, and I’m not just talking about game mechanics that have plagued Niantic games since at Ingress. I remember playing that title and thinking, “Man, this game is dangerous! There’s no way they’ll just clone this for POGO, right?” And yet, here we are. But I can’t put all the blame on Niantic, especially after my time with ARG competitor Maguss. Some things just seem inherent to the genre.

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Perfect Ten: Why I (grudgingly) put up with Secret World Legends’ reboot

Less than a year ago, I faced a crisis as a fan and player of The Secret World. Funcom abruptly announced that it would be throwing the current game — the one I had spent about five years of my time playing and leveling — into maintenance mode and then rebooting the title as a free-to-play quasi-MMO called Secret World Legends.

It was an obnoxious, brute-force decision that greatly alienated many TSW players, and in my opinion, did not pay off as well as Funcom had hoped. Without allowing us to port over our characters or perhaps figure out a way to transform the old MMO into a free-to-play model (like so, so many other MMORPGs had), the studio forced us into a Sophie’s Choice. Did we say goodbye to the game we knew and loved (or worse, remain in a stagnant game forever), or did we start over and put up with the changes?

Grudgingly and not gladly, I started over. I spent a half-year leveling up a brand-new character just to get to the same place that I was before all of this started. And now that we are on the verge of the start of season two, I have time to reflect on why, exactly, I put up with the reboot and didn’t bid this game universe farewell. Here are my reasons.

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NCsoft has hired 1000 employees in the past few years, considers VR and ARG titles

Everybody saw NCsoft’s financials last month, I’m sure – Guild Wars 2 bouncing back thanks to Path of Fire, Lineage M driving revenue, and Blade & Soul outperforming almost everything, pretty good news all around.

What we didn’t cover was the associated conference call and Q&A, which has only recently been fully transcribed in English and has a few nuggets worth highlighting

  • CFO Jae-Soo Yoon told listeners the company is working on 13 new titles, of which the largest are Blade & Soul II, Aion Tempest, and Lineage II Mobile, all mobile titles, and Project TL for PC.
  • To make those happen, the company’s hired “around 1000” new employees over the last two years. One analyst was skeptical about those numbers, suggesting that NCsoft is overspending on labor compared to an unnamed smaller company launching far more games; Yoon counters with some polite shade by suggesting NCsoft is going to for quality over quantity.

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OARG Jurassic World Alive brings dinosaur dicing and splicing to mobile

You may have thought the multiplayer online dinosaur genre is already tapped out, what with the likes of ARK Survival Evolved and ARK Park and Durango, but that’s not going to stop a classic from giving it a Pokemon Go-inspired effort.

Yep, Jurassic World Alive, built by studio Ludia, is a mobile MMOARG that tasks Android and iOS players with catching ’em all collecting and murdering dinos, snagging DNA samples, and then tinkering in lab mode to create new species – because what could possibly go wrong? There’s also a PvP arena mode where you make your dinos fight.

Registration on both platforms is up and running on the official site; you can check out the trailer down below.

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First impressions of ‘wizarding world’ MMOARG Maguss

If it weren’t for my promise to write this article, I would have given up on Maguss in less than 15 minutes had I been a consumer.

I understand the game’s in open beta, but from the start it was repeating issues I’ve seen too many times: bad tutorial, terrible UI, and aggressive monetization the likes of which I’ve only heard of in terrible games and dating apps. Like many of you, I grow defensive when seeing industry terms used as shields against bad design when developers (actually) need funding to continue. I’m jaded, I’m suspicious, and I don’t want to be nice or patient about it, especially when my money is on the line. What sounded like a great Pokemon GO challenger left me once again questioning why I bother with video games as a hobby at all.

But then I got past it. I found some things I genuinely liked that were in and functioning (mostly) as advertised. No, I’m not a convert, but I’ve dug through the dirt and found a bit of gold, and if the developer, Mawa, is able to make some changes to the game before really trying to attract a launch playerbase, Niantic may actually have a rival in the location-based alternate reality game genre.

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Milwaukee settles lawsuit over Pokemon Go-inspired park ordinance

The Milwaukee lawsuit sparked by Pokemon Go is finally over.

Back in February, Milwaukee County in Wisconsin issued an ordinance requiring video game developers like Niantic to obtain park permits before using those parks as MMOARG destinations, as Pokemon Go does. That was because the influx of visitors Niantic effectively sent to the parks caused thousands of dollars in damage, and taxpayers had had enough. The ordinance required ARG devs to follow the same rules as geocachers when developing game nodes within the park: purchase a permit and carry $1,000,000 in liability insurance for damages resulting from its players’ park use.

But a few months later, developer Candy Lab AR filed a lawsuit against the county, alleging that the ordinance violated and restricted the company’s “right to free speech” via regulation, that it was “unconstitutionally vague,” and that it held companies legally and financially responsible for the actions of players on park lands, the last of which Candy Lab said would be “financially prohibitive.”

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