dayz

Official Site: DayZ
Studio: Bohemia Interactive
Launch Date: December 16, 2013
Genre: Survival horror sandbox
Business Model: B2P
Platform: PC

E3 2018: Vigor brings a DayZ-like experience to a post-war Norway

Bohemia Interactive, the developer behind DayZ, knows what it does well, and it’s going to continue to create games within its specific field of expertise. The studio just announced its next title at E3 this week called Vigor, and yup, it’s a multiplayer survival shooter.

Vigor takes place in a post-war 1991 Norway where players have to grab everything that’s not nailed down and attempt to survive. There’s prooooobably going to be some snow here, considering the country, so pack your long johns.

“Turn a shelter into your home. Fight, run or hide. Take risks, claim rewards. Survive this cut-throat experience,” the official website said.

The big bummer here? Vigor is exclusive to the Xbox One, so you’ll either have to access it through that platform or look wistfully at some screenshots for the rest of your life. Early access signups are currently open through the website.

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Trace the history of the battle royale genre from inception to now

It all started with a new mode for DayZ. No, it all started with Minecraft. Wait, maybe it started with deathmatch games. There’s a lot of things you can trace as the origin point for the current battle royale trend in games, but a new video from Gamespot attempts to cut past speculation and hazy half-memories to provide a history of the genre in gaming from its first origin points to the modern war over players. And if you thought this was a video that would omit mentioning the obvious pop culture inspirations like the eponymous novel and movie Battle Royale… well, prepare to be disappointed.

The video traces the line through Minecraft game modes through DayZ, the initial launch of H1Z1, and through the various mods and alterations that brought us to games like PlayerUnknown’s Battlegrounds. Check out the full video below if you’re interested at a relatively brief overview of the genre’s history, although be aware that this is “brief” in the sense that it’s only 20 minutes long. There’s a lot of history to cover.

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The MOP Up: Diablo levels up in Heroes of the Storm (May 13, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Heroes of the StormElder Scrolls Online, DayZEVE Online, Pokemon Go, Dota 2City of HeroesFinal Fantasy XIVPortal KnightsLineage 2 RevolutionWizard101Ingress, and Reign of Guilds, all waiting for you after the break!

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DayZ to reboot with a new game engine but still won’t leave early access

Is it weird that it seems so long ago that DayZ was the “it” survival arena game for streamers? How quickly we’ve moved on, yet undoubtedly some of the game’s population remains. For those faithful, the team is preparing to transition the sandbox shooter to a completely new engine in what it is calling a “reboot” of the title.

Bohemia Lead Producer Eugen Harton told PCGamesN that the transition will take place in the coming month: “We’re releasing DayZ on a new engine in a couple of weeks on PC, and it’s gonna be coming to Game Preview on Xbox this year. That’s basically our aim. I would almost say it’s a reboot of DayZ on PC.”

Harton hedged on both comparing the game against the popularity of Fortnite and PUBG while remaining silent altogether on when or if the title will launch out of early access. Which, for those counting at home, DayZ has been dwelling for four freaking years now.

Source: PCGamesN

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DayZ is targeting Xbox Game Preview at some point this year

When you think of DayZ these days, you probably don’t think of it as the nexus of the survival sandbox popularity rush any longer. It’s mostly in a historical context, in fact. But the game is supposedly heading out of early access this year, and the game is also setting its sights on expanding to further shores. Alongside the beta launch, the game is heading for Xbox Game Preview at some point this year, with PlayStation 4 support planned at some undetermined point in the future.

Perhaps unsurprisingly, commenters on the Xbox One subreddit have already started comparing the game unfavorably to later titles developed from the framework DayZ set down, with the game’s protracted testing period and lack of forward movement cited as key reasons to avoid the title when it does launch. Of course, there are still no firm dates for any of this, so there’s a lot of room for things to change.

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Perfect Ten: 20 multiplayer games to watch in 2018

A couple of weeks ago I covered 20(ish) MMORPGs that we are looking forward to seeing develop, test, and launch in 2018. But as you well may know, Massively OP covers a small university’s worth of “not-so-massively” multiplayer games that have some crossover into the MMO space. We do this because it gives some people much-needed gripe fuel and also because a lot of our readership is also interested in these games.

There is a lot of movement in the multiplayer game space, especially as the larger video game market continues to adapt and hew to MMO design. It’s a blended mess as we continually try to sort these games out into their proper categories, but while we do that, you can enjoy this list of 20 multiplayer games that you should be tracking in 2018. From survival sandboxes to pirate simulators to sequels, here we go!

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Make My MMO: Camelot Unchained inches closer to beta one (December 2, 2017)

This week in MMO crowdfunding, Camelot Unchained’s weekly progress report is on the shorter side (for CSE) given that the game’s monthly newsletter just went out, but there are some interesting tidbits within, including the fact that the studio is considering uprooting the game’s hosting services and migrating elsewhere. The team’s also been working on battlegrounds and warbands, status effects, animations, female clothing, tech stuff, and boats.

In great news for anybody still lamenting World of Darkness, victory seems assured for vampire MMORPG Shadow’s Kiss, whose Kickstarter should conclude on Tuesday with more than double its ask.

Meanwhile, Elite Dangerous patched its patch, Shroud of the Avatar is hosting a Movember team, Valiance Online teased female toons, Project Gorgon is planning its next update early tomorrow morning, we spoke to Mark Jacobs about developer wages, Ship of Heroes prepped its combat alpha, and Star Citizen drove eyebrows to the sky by announcing the pre-sale of land claims in space.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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DayZ finally makes hard plans to leave early access and launch (beta) next year

Remember like 50 million years ago when DayZ was young, Dean Hall was at the top of everybody’s interview list, and nobody realized the survival sandbox genre was about to blow up? Ah, 2013.

DayZ still hasn’t launched all these years later, to the point that it’s been supplanted as the most-egregiously-still-in-early-access game multiple times, and Dean Hall has left the company and started multiple games since then (and closed some of them, too). But at least the early access part is about to change as the team makes its “move away from legacy DayZ,” according to a post penned earlier this week by Bohemia Interactive Lead Producer Eugen Harton and Creative Director Brian Hicks.

The team admits that the current experimental build (0.63) isn’t up to snuff and won’t make it to players this year. When it does launch next year, it’ll introduce new crafting, revamped ranged and melee combat, the new central economy, new visuals, new animals, new zombies – gobs of new stuff and overhauls to old stuff.

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Massively Overthinking: The state of early access, alpha, and beta ‘testing’ in the MMO genre

I remember years ago when then-Massively-columnist Rubi Bayer let loose with a blistering rant on the state of faux beta MMOs. She helmed Betawatch back then, see, and she was fed up with (mostly imported) MMOs claiming to be in beta when in fact they’d soft-launched. A lot of readers didn’t understand her fury at the time, but boy have things changed, right? Now, every game’s in on that very old trick, only they call it early access now, while some are still pushing the boundaries, charging $1000 for pre-alpha.

MOP reader Pepperzine proposed a topic for this week’s Massively Overthinking that’s right on point. “I was thinking it would be interesting if we could discuss when people consider a game to be in alpha/beta versus a final launch as a topic,” he wrote to us.

“Back in the day, this was easy to determine. Selective testers were extended invites into beta who were experienced testers who had the computer hardware to handle the software. The primary purpose of being in the testing phase was exactly that, to test and bug report. When the game was made available to the public at a price, a game was considered launched. Now, players are granted access to pre-launch titles by ‘donating’ or purchasing access. For the most part, the primary purpose of participating in the pre-launch experience for these players is not testing or bug reporting but rather to experience and play the game. The division of purchasing a game and donating to test has become so blurred that it is no longer a valid way of determining if a title is at a state to where it is launch ready. These titles can stay in this pre-launch phase for as long as they deem necessary, easily deflecting criticisms by reiterating it is still in development. So when do you consider a game to be launched? Is it when the producers declare it is? Is it when there is no longer the possibility of wipes? Is it when cash shop monetization is implemented? Is it as soon as the company begins selling access?”

Where’s the line in 2017? Let’s dig in.

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DayZ moves toward beta, promises more agile development

With all of the influx of survival shooters on the market, it might be easy to forget the game that started them all. Due to its slow pace of development, DayZ has found itself struggling to remain as prominent as it once was, but the online shooter’s situation could be improving soon as the game heads into beta.

The team is enthused to talk about the upcoming 0.63 patch, which will be making some significant changes to improve DayZ’s look and core functionality. Some of these improvements include helping characters to move better, tweaking the animation system, keeping eye zoom removed from the build so that players will engage in closer firefights, and nixing “zigzagging” while running, all big steps toward separating DayZ from its Arma 2 base.

It sounds as though the team has figured out a way to be more agile in its development process: “This means that we are no longer tied to larger technology changes and can focus on the stuff that’s important to us and players alike: things that tackle immediate concerns that have troubled the game for a very long time. The approach we chose is based around priorities that carry through to other features, so we spend less time going back and redoing stuff over and over.”

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Dean Hall’s Stationeers don’t want no scrubs

DayZ’s Dean Hall says his new sci-fi survivalbox Stationeers is launching early access in September, and he isn’t sugarcoating the game’s difficulty.

You might remember Stationeers from its rather casual reveal back in March, hot on the heels of the apparent cancellation of Dean Hall’s other big sci-fi game, Ion, an EVE Online-inspired MMORPG that dissolved in a puddle of cagey and contradictory statements from the studios and platforms involved.

Stationeers, however, isn’t an MMO; it’s a sandbox, and it hates you, so don’t be fooled by the adorable graphics. “This is not a casual game,” Hall’s studio, RocketWerkz, says.

“Easy to start but hard to master. Well, kind of easy. Maybe not really. This game has been designed for the hardcore players who want games that are very systems oriented. This is a game about complex systems and how you optimize them. The game presents a variety of science-based survival problems that you have to solve yourself, and then try and optimize your solutions over time. For those not seeking a very intensive and hardcore experience, this game is not for you.”

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The MMOs of the Steam Summer 2017 Sale

After some ups and downs this afternoon — everybody loves the “try again later” message, right? — Valve’s summer Steam sale is finally underway and stable. Here’s what we’re looking at in our corner of the gaming world.

On Steam…

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The MOP Up: Revelation Online’s monthly challenges (June 4, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Black DeathHellionAstellia OnlineOverwatchDayZPirate101Armored WarfareAionElder Scrolls OnlinePath of ExileDungeon Fighter OnlineWurm OnlineRevelation OnlineOsiris: New DawnDark Age of CamelotAge of Wushu 2, all waiting for you after the break!

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