design principles
PAX East 2016: Brad McQuaid on Pantheon’s startup, development focus, and old-school nature
The development history of Pantheon: Rise of the Fallen could be generously described as "checkered." The title went through several forms of failed crowdfunding...
Das Tal demos skill-based combat and posts Kickstarter FAQ
What does skill-based combat mean to you? We can't tell you that, but we can tell you what it means to the makers of...