donor overthinking

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Losing in a way that's incidentally the same as not in fact losing at all.

Massively Overthinking: Real solutions to the MMO toxicity problem

Toxicity. It's plagued online spaces since long before there were MMORPGs and other online video games, as any old school BBS user can attest....
SWTOR

Massively Overthinking: The classes MMORPGs never do

No one wants to play Uncle Owen, a certain MMORPG exec famously said -- except, you know, for all the people who really,...

Massively Overthinking: Are MMORPG collector’s editions worth the money?

I have a confession to make: I pretty much never buy collector's editions of anything, especially MMORPGs. Call me cheap, I guess, but there's...

Massively Overthinking: Guilty pleasures in MMORPGs

This week's Massively Overthinking question comes to us from Patron Duane, who asks, "Do you take simple joy in MMO mechanics that are often...
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Massively Overthinking: The best combat systems in MMORPGs

One of the big problems in the MMORPG genre as I see it is game studios' inclination to prioritize combat above all else, turning...

Massively Overthinking: The golden age of MMORPGs

This week's Massively Overthinking is a serious one from our dear Patreon patron Duane. Here's the jumping off point for his topic: "There has...
SWTOR

Massively Overthinking: The best MMORPG trailers of all time

This week's Massively Overthinking should be a fun one -- and hopefully it'll contrast nicely with the Game Archaeologist column we ran last week,...

Massively Overthinking: What’s never going to happen in your favorite MMO?

Last week's Overthinking question was a very broad one all about genre-wide wishes that go unfulfilled. But what if we drill that down?...

Massively Overthinking: The MMORPG wishes that go unfulfilled

This week's Massively Overthinking question is a short and sweet one posed by Das Tal developer Alexander Zacherl. "What's the greatest unfulfilled dream of...

Massively Overthinking: Is every MMORPG with a cash shop pay-to-win?

This week's Massively Overthinking comes to us from one of our dear Patreon Patrons, Duane. "There seems to be an ever broadening attitude...

Massively Overthinking: Solving the MMORPG grouping problem

Massively OP Patron Roger has another great question for the crew this week. "I have the hardest time pushing myself to join a group, but...

Massively Overthinking: The stories inside MMORPGs

This week's topic comes to us from one of our dear Patrons, Roger. "I love stories, and some games tell great stories. MMOs have...

Massively Overthinking: The ‘next’ EverQuest

This week's Massively Overthinking comes to us from Patreon donor Roger, who fully admits he still has EverQuest Next on the brain. "Since...

Massively Overthinking: Reconsidering the MMORPG daily quest

Dailies. The word evokes pure hatred from some corners of the MMORPG world. And yet games without dailies are dinged for not having enough content...

Massively Overthinking: The best government for an MMO guild

This week's question comes to us from Das Tal developer Alexander Zacherl, who says his team is in the process of implementing a...

Massively Overthinking: The MMO dev brains we’d like to pick

This week's Overthinking question comes to us from longtime Patron Roger. "If you guys could magically open a connection to any dev team, which...

Massively Overthinking: MMO predictions for 2016

Now that we've all had a good laugh at the things we got wrong and marveled at the things we got right...

Massively Overthinking: NCsoft’s western autumn

This week's Massively Overthinking is brought to you by a guildie of mine named Onyx, who donated to our Kickstarter campaign in this...

Massively Overthinking: Building your dream MMORPG

Massively OP Kickstarter donor xenaphex wants to hear about our dream MMOs. What really makes you tick? What would you build with a million-bajillion...

Massively Overthinking: Making MMOs more social from the inside out

This week's Massively Overthinking topic from an anonymous Kickstarter donor asks us to set aside our criticisms of the social environment of MMOs...

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