evergreen

Losing in a way that's incidentally the same as not in fact losing at all.

Massively Overthinking: Real solutions to the MMO toxicity problem

1
Toxicity. It's plagued online spaces since long before there were MMORPGs and other online video games, as any old school BBS user can attest....

Working As Intended: A tour of 19-year-old Ultima Online

0
Wanna feel old? Three years ago, I wrote a Second Wind piece for Massively-that-was on Ultima Online, which had recently been turned over to Broadsword...
SWTOR

Massively Overthinking: The classes MMORPGs never do

0
No one wants to play Uncle Owen, a certain MMORPG exec famously said -- except, you know, for all the people who really, really...

Massively OP’s guide to the best upcoming indie MMORPGs, part three

0
Over the last couple of weeks, we shared with you part one and part two of our guide to the best upcoming and current indie MMORPGs...

Perfect Ten: MMORPGs with vehicle avatars

0
When you take a step back and look at the broad MMO genre, you see some common threads that run through most games. One...

Massively OP’s guide to the best upcoming indie MMORPGs, part two

0
Last week, we introduced the first part of our guide to the best upcoming, in-development indie MMORPGs -- yes, the list was so long that...
A journey into complexity.

Perfect Ten: Questions to ask before backing an MMO Kickstarter

0
I am not a big fan of Kickstarter in general, but I like to think that I'm not a big fan for actual reasons...

Guild Chat: Solving more officer conflicts in MMO guilds

0
Welcome along to another loaded edition of Guild Chat, the place where guildies in need of some solid advice can pose a query and...

Massively OP’s guide to the best upcoming indie MMORPGs, part one

0
When you write for an MMORPG website that covers literally hundreds of games and could probably add in hundreds more that are extinct, are...

Perfect Ten: My favorite memories from City of Heroes

1
I've noticed that some people get irritated when others repeatedly bring up long-dead MMORPGs. I think there's the mentality of, "What's done is done,...
Always with Draenei.

What to do in World of Warcraft when you’re level 110

0
Let's start with something simple and straightforward: When you hit level 110 in World of Warcraft: Legion, you aren't done. At all. Even if...
Actually developing a title to not be a boring slog is a skill some developers have yet to master.

Perfect Ten: The worst-squandered IPs in online gaming

0
There are always going to be differences in opinion about what should be done with an IP based upon a franchise. That's just natural....

Massively Overthinking: Please complain about MMOs, loudly and insistently

0
Last weekend, the blogosphere exploded over an article that essentially told the MMORPG community to shut up, sit down, and stop complaining about things...

Perfect Ten: My favorite features in RIFT

0
RIFT receives too little of the MMORPG community's attention, partially due to its age (six years now), contentious feelings toward Trion Worlds, or a perception...
This is not h

Massively Overthinking: The best combat systems in MMORPGs

0
One of the big problems in the MMORPG genre as I see it is game studios' inclination to prioritize combat above all else, turning...

The Game Archaeologist: Six videos from MMOs that never launched

0
Whenever I compile lists or run articles on MMOs that never made it out of the gate, it seems as though talking about it...

Massively Overthinking: Our favorite MMORPG soundtracks

0
MOP's Justin Olivetti created the music-centered Jukebox Heroes column back on Massively-that-was and brought it along to us here, and to this day it's...

Massively Overthinking: The golden age of MMORPGs

0
This week's Massively Overthinking is a serious one from our dear Patreon patron Duane. Here's the jumping off point for his topic: "There has lately...

Perfect Ten: Older PC games that would make for great MMOs

1
Video games had a huge impact on my childhood and teenage years, imprinting themselves onto my psyche for all of the struggles and elation...
Just admit it's launch day.

The Soapbox: Calling an MMO launch a launch

0
It's launch. Can we collectively accept that? Marketing, developers, and players alike? Launch is launch. When your game launches, it has launched. If I can...

THE LATEST POSTS

TOP CONTENT