game development
Perfect Ten: How MMORPGs become so darn complicated
MMOs are complicated. This seems like a fairly non-controversial statement; there are more or less complicated games, but they all tend to be complex...
EVE Evolved: Does EVE Online need more conflict-drivers?
Of all the terminology associated with EVE Online, the one thing that's always made me a bit uncomfortable is to hear players describe PvP as "generating...
Conan Exiles walks through the process of adding texture-rendering middleware late in development
The developers of Conan Exiles had a problem. The game was full of high-resolution textures to paint across the world, thus ensuring that rocks...
Chronicles of Elyria discusses moving to production and its next stretch goal
Good news for the Chronicles of Elyria fans in the audience, as the game is officially moving on from pre-production to production very soon....
MMO Mechanics: Enhancing MMORPGs with experiential learning mechanics
Ever since I considered the responses to a Massively Overthinking article in which a developer asked if a prestige system to encourage replaying an...
Overwatch’s Jeff Kaplan on team size and development time
There are around 100 developers working on Overwatch right now. That number comes from director Jeff Kaplan directly in a thread on the game's...
EVE Evolved: The single-shard sandbox economy
The debate about what makes a good sandbox game is as old as the term itself, and everyone seems to have a different view...
Chronicles of Elyria developers discuss rope bridge development
There's no question at this point about whether or not Chronicles of Elyria will be funded. There is, however, some question of whether or...
EVE Evolved: Could achievements save EVE’s new player experience?
EVE Online has always been a very long-term game, with players setting goals that often take months to achieve and forming friendships over the...
EVE Evolved: Bring on the big expansions again!
When EVE Online's development switched from two major expansions per year to ten smaller releases, the benefits were pretty difficult to argue with. EVE...
Not So Massively: For the King’s Kickstarter, Hearthstone’s match controversy
Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don't really...
Not So Massively: HOTS’ ranking woes, LoL’s server move problems
League of Legends finished setting up its new North American server in Chicago, reducing ping times for east coast players but dramatically increasing them...
EVE Evolved: CCP can’t just focus on EVE Online any more
The recent announcement of arcade shooter EVE: Gunjack for the Samsung Gear VR has prompted some pretty interesting negative responses from gamers this week. There's...