game development

WHY IS STUFF SO HARD?!

Perfect Ten: How MMORPGs become so darn complicated

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MMOs are complicated. This seems like a fairly non-controversial statement; there are more or less complicated games, but they all tend to be complex...

EVE Evolved: Does EVE Online need more conflict-drivers?

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Of all the terminology associated with EVE Online, the one thing that's always made me a bit uncomfortable is to hear players describe PvP as "generating...
And this is why that's not a blobby mess!

Conan Exiles walks through the process of adding texture-rendering middleware late in development

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The developers of Conan Exiles had a problem. The game was full of high-resolution textures to paint across the world, thus ensuring that rocks...
We all began with good intents.

Chronicles of Elyria discusses moving to production and its next stretch goal

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Good news for the Chronicles of Elyria fans in the audience, as the game is officially moving on from pre-production to production very soon....

MMO Mechanics: Enhancing MMORPGs with experiential learning mechanics

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Ever since I considered the responses to a Massively Overthinking article in which a developer asked if a prestige system to encourage replaying an...
That's a lot of people.

Overwatch’s Jeff Kaplan on team size and development time

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There are around 100 developers working on Overwatch right now. That number comes from director Jeff Kaplan directly in a thread on the game's...

EVE Evolved: The single-shard sandbox economy

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The debate about what makes a good sandbox game is as old as the term itself, and everyone seems to have a different view...
Ah, because you're awesome. That's your selling point.

Chronicles of Elyria developers discuss rope bridge development

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There's no question at this point about whether or not Chronicles of Elyria will be funded. There is, however, some question of whether or...

EVE Evolved: Could achievements save EVE’s new player experience?

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EVE Online has always been a very long-term game, with players setting goals that often take months to achieve and forming friendships over the...

EVE Evolved: Bring on the big expansions again!

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When EVE Online's development switched from two major expansions per year to ten smaller releases, the benefits were pretty difficult to argue with. EVE...

Not So Massively: For the King’s Kickstarter, Hearthstone’s match controversy

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Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don't really...

Not So Massively: HOTS’ ranking woes, LoL’s server move problems

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League of Legends finished setting up its new North American server in Chicago, reducing ping times for east coast players but dramatically increasing them...

EVE Evolved: CCP can’t just focus on EVE Online any more

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The recent announcement of arcade shooter EVE: Gunjack for the Samsung Gear VR has prompted some pretty interesting negative responses from gamers this week. There's...

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