horizontal progression

Not So Massively: First impressions of StarCraft II’s co-op prestige system

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Last week, StarCraft II celebrated its tenth anniversary by launching the major 5.0 patch. With it came the new "prestige" system for co-op mode,...

Not So Massively: Imagining a true MMORTS

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MMOs and RTS are two of the genres of game I play the most. Given that, you'd think I'd be a big fan of...

Not So Massively: Meet the new Torchlight, same as the old Torchlight

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Last week brought the bombshell announcement that the MMOARPG Torchlight: Frontiers has been rebooted as simply Torchlight III, a more traditional ARPG with single-player...

Not So Massively: Yearning for an MMO future free of loot

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Throughout all of the Drama over Anthem's loot issues, I've just been rolling my eyes. Not because I think Bioware screwed up -- arguably...

Torchlight Frontiers takes player feedback on horizontal progression, details development updates

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Earlier this month, the folks at PWE-published Echtra Games took to the Torchlight subreddit to open up a conversation with the community regarding the dev...

MMO Mechanics: Enhancing MMORPGs with experiential learning mechanics

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Ever since I considered the responses to a Massively Overthinking article in which a developer asked if a prestige system to encourage replaying an...

Guild Wars 2 Heart of Thorns launch diary: Gaining masteries and lessening the grind

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I've had the whole weekend with Heart of Thorns now, and I'm progressing very nicely in both the story and masteries. I've still yet to...

Flameseeker Chronicles: Expanding into Guild Wars 2’s Heart of Thorns

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When Guild Wars 2's expansion was announced, most of the questions on our lips were permutations of "What's the new level cap?" and "What...

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