Ever since Trion Worlds announced that it had snapped up all of the remaining assets from Gazillion
and Marvel Heroes
, we have wondered what the studio was planning to do with them. Now we know at least in part, as Trion is handing out free MMO promotional packs
to Marvel Heroes
refugees as a way to welcome them to the fold.
This promotion is a “limited-time offer” and only applies to former Gazillion players who register to Trion Worlds with the same email address that they used for Marvel Heroes. If this applies to you, you can pick up a promo pack to one of the five games that Trion is running.
Pick Trove and you’ll get both a super starter pack and a square necessities pack. Go with ArcheAge, and you’ll enjoy 30 days of patron time, a mount, and other goodies. RIFT’s deal is pretty good, with a month of subscription time, all of the game’s souls, two more bag slots, and a mount. Alternatively, you may choose Atlas Reactor (and get all freelancers the game has and ever will make) or Defiance (which includes a legendary shield and chip).
As I’m off on vacation this week, I knew that I wasn’t going to be able to cull through the previous One Shots comment section for great pics like I usually do. So I’m going to have to beg your forgiveness for a little indulgence here, because in this edition, I’ll be sharing nothing but my own screenshots. Feels like a cheat, because I do that all the time in normal news articles and columns, but why not?
First up is my tribute to the late, great Marvel Heroes. However sad it went out, I had some great times in that MMO and loved the crazy superhero encounters. Such as, in this instance, Captain Marvel giving Carnage a little something to think about before he swings that hand-axe around.
On this week’s show, Bree and Justin agree that two is the best number in the world, especially when it comes to video games! It’s a hodge-podge of topics, including Guild Wars 2’s latest episode, The Crew 2’s launch, Trion Worlds’ Gazillion acquisition, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
We’ve waited out the short delay, and today’s the day when we get our hands on the third episode of Guild Wars 2
‘s fourth Living World season. Long Live the Lich promises to be an intense addition to the season: A deadly plague in the hands of an angry Palawa Joko is no laughing matter, after all. I am delighted that we have some new content to uncover and the new roller beetle mount certainly helps, so I’m ready to settle in today and explore the gorgeous new map, the domain of Kourna some more. I was able to get a guided tour with some of the dev team before the weekend and was very impressed with the new map and mount, so I can’t wait to uncover more today.
In this episode of Flameseeker Chronicles, I’ll start off with a short recap so we’re all up to speed before I discuss my first impressions. I played for around 45 minutes and we didn’t go into any key story details, so this article shouldn’t reveal any more lore spoilers than the episode trailer, but if you’d prefer to go in without any info about the patch at all, give this one a skip until you’ve played yourself.
Did you see this one coming? VentureBeat has a piece out this morning interviewing Trion Worlds CEO Scott Hartsman, who’s apparently just revealed that Trion’s bought up all of Gazillion Entertainment, or what’s left of its assets, anyway.
Gazillion, of course, infamously shuttered along with its core MMORPG, Marvel Heroes, last autumn following weeks of missed content, an apparent failed contract renogotiation, a sexual harassment scandal, and ultimately Disney’s rescinding of the Marvel license, driving the studio into bankruptcy. At the time, we called it the worst-managed MMORPG sunset of all time.
It looks like the goal for Trion here isn’t necessarily to save or remake Marvel Heroes (although that would be fun, and VB notes Trion has picked up an isometric game engine as part of the package) but to bolster its publishing for MMOs specifically, something MMO players will recall Trion’s been working on for the last few years with Glyph, where Trion’s existing games – including RIFT, Trove, ArcheAge, and Defiance – currently dwell.
Missing Marvel Heroes and Super Hero Squad Online? Today’s newly announced Marvel game isn’t going to bring those back, but it might rekindle the romance, especially if you’re an online card game fan. Yes, Marvel has apparently teamed up with Nexon for a mobile TCG they’re calling Marvel Battle Lines. It’s boasting both a solo campaign and multiplayer PvP.
“Nexon, a worldwide leader in online and mobile games, in collaboration with Marvel Entertainment has announced MARVEL Battle Lines, a new strategic card battle game featuring hundreds of iconic Marvel Super Heroes and Super Villains. In MARVEL Battle Lines, players collect and build the ultimate deck of Super Heroes and Super Villains to take into battle across an expansive single-player campaign with an original story written by Marvel writer Alex Irvine and a real-time turn-based competitive player vs. player (PvP) mode. […] Collecting cards from each battle in the single player or PvP modes, players can build diverse decks of powerful Super Heroes and Super Villains, mastering their strategies to take on greater challenges and compete with the best in PvP.”
The game is slated to release free-to-play later this year on iOS and Android.
Yesterday, Epic teased a Marvel Avengers Infinity War promo in Fortnite, and it wasn’t super clear who was getting the better end of that partnership. It’s live today, and I think the answer is… the players? Your goal is basically to beat down Thanos.
“Early in the match, a meteor will land in the storm safe zone, delivering the Infinity Gauntlet. Any player who uses the Infinity Gauntlet will transform into Thanos. Stats are recorded for this LTM and can be found in the Solo tab. If Thanos is eliminated, the Gauntlet will fall to the ground, free for the taking. If it sits unused for too long, it will disappear until another meteor appears. Last player standing will be the victor!”
Does any of this make a lick of sense? Not really, but yay video game crossovers.
By the time that World of Warcraft came on the scene in 2004, the MMORPG industry had already gravitated toward standard when it came to the interface — specifically, the camera angle. MMO players and devs seemed to prefer third-person views that either peered over the shoulder of avatars or followed right behind them. For decades now, we’ve grown used to watching our characters’ rears as they jog along, and we can’t really imagine the experience otherwise.
Yet when you think about it, while this camera perspective is overwhelmingly used in the genre, it’s not the only one that crops up in MMOs. We’ve seen both old and new titles experiment with the camera angle, sometimes out of style and sometimes out of necessity (here’s a great Gamasutra article on the subject).
For today’s list, we’re going to look at 10 MMORPGs where the camera is positioned in a different way than you’d normally expect, especially if you are coming from modern games.
If you’ve been finding yourself missing Marvel Heroes – but not all the drama and lies – you might want to mosey on over to Steam today, where former Gazillion CEO David Brevik is launching his new sidescrolly pixelart RPG, It Lurks Below, into early access.
“It Lurks Below is a fun new one-man indie game project from myself, David Brevik, the creator of Diablo and Diablo II. Although the game is already engaging and addictive, I want to use Early Access to make the project even better. I’m a big believer in actively communicating with your community, getting feedback and improving the final product. This has already been going on in a small closed beta, but I’m ready to open it up and make the best possible game.”
Launch is expected later this year; the current version is just shy of 20 bucks. As we’ve previously reported, it’s not an MMO, and it’s not even multiplayer, so you won’t see much coverage of it here going forward, but Brevik is a big name in MMOs, so there you go – consider yourself duly notified about a cool thing he’s doing.
This week, I’m going to depart a little from the usual insights into the world around Star Wars: The Old Republic
and talk about another studio that isn’t owned by LucasFilm
and certainly isn’t owned by Electronic Arts
. I’d like to talk about Fogbank Entertainment
Some people believe that a studio makes a game what is it. Others believe that it’s the IP that the studio carries that makes the video game unique. I think that IP and the studio name carry weight. I certainly would not play SWTOR as much as I do if it carried an IP like Valérian and Laureline. But one of the primary reasons that I believe that SWTOR performed as well as it did (or didn’t, depending on your opinion) was the quality of the people behind it. For me, some of the most integral people to making a good game are the writers. And many of the SWTOR writers have moved on from BioWare and have effectively started their own studio: Fogbank.
If you recognize names like Daniel Erickson, Alexander Freed, Drew Karpyshyn, and Hall Hood, then you will definitely want to see what they are up to at Fogbank Entertainment. If you don’t know who they are, then give me a moment to explain why they are superstars of the gaming and MMO industry.
Now that the fiddle is a playable instrument in Lord of the Rings Online
, the only question left is who will be cast to play Hobbit Tevye in the off-off-Broadway production?
While the addition of a new musical instrument might have gotten buried in all of the other patch notes for LOTRO’s Update 22, the fiddle arrives as a boon to the many player bands and minstrels who have pushed the limits of the music system for years now.
The instrument’s designer, Bill Champagne, wrote about the challenges of creating the authentic sound of the violin for the game: “When it comes to there being many different ways to play an instrument, the fiddle ranks right up towards the top of that list. As a composer I often marvel at the various amount of samples I get to play around with to create my music, and I wanted to give you that same feeling, that same ownership and control over the music that you can make in LOTRO.”
(We’ve updated below with MMOBomb’s detailed investigation into this Indiegogo – short story, don’t go handing over your dough.)
With Marvel Heroes dead and gone, most fans have moved on to other gaming pastures. After all, it would take a miracle to bring it back, right? Turns out that miracles are pretty expensive in this modern age, but there are always those who will take a shot at the near-impossible.
Enter Paragon Institute, a new non-profit that says it wants to purchase Marvel Heroes for $450,000 (or more) and form an indie studio to operate it. Even more interesting, this group says it wants to use Marvel Heroes and other titles as “learning labs” to train developers and preserve abandoned video games.
“Our goal is to establish ElderMage Studios as a learning lab to partner experienced professionals with aspiring game developers to help them gain the skills and hands-on experience necessary to work in the field,” the group posted on IndieGoGo. “This may include time spent supporting or enhancing existing titles to create entirely new ones. A secondary mission is to preserve games that are no longer supported so that those who have licensed them may continue using them and so others may learn from them.”
Diablo, Hellgate: London, and Marvel Heroes creator David Brevik has just announced his newest game — and it’s both similar and unlike anything he’s done before.
It Lurks Below is a 2-D lovechild of horror, Diablo, and Terraria, sending a lone player into a gloomy, pixelated world filled with terrors and spelunking. The game will make heavy use of procedural generation and randomization to create the maps on which players will explore, scavenge, loot, fight, and build. Brevik made the entire game by himself, including the art and music, and he promised fans that it will be coming out later this year with a limited closed beta starting this weekend (which is full, sorry to say, but you can watch Brevik stream it).