MMOARPG stands for “massively multiplayer online action roleplaying game.” It can be contrasted with an OARPG, which makes little attempt at being “massive” in a way that MMORPG players would accept.
“So now I am very, very pleased to announce to everybody that we are taking the next step with Torchlight and making an MMO.”
By pulling back in some of the Diablo II and original Torchlight developers into the new Echtra Games, Max Schaefer has “gotten the band back together” to craft the upcoming MMOARPG Torchlight Frontiers. “To do justice to the Torchlight franchise and to take it to the next level, we really had to assemble an all-star team that’s capable of doing it,” explained Schaefer.
In the game’s first dev video, Shaefer walked fans through the genesis of this project and promised that this wasn’t a “generic MMO” but a true Torchlight game through and through. He talks up the persistent mechanics of an MMO and the “living, breathing world” that will grow over time.
Give the dev diary a watch after the break!
NCsoft’s second quarter financials for the year hit this morning, and it’s not exactly bad news. Sales are down slightly, but everything looks wimpy next to Lineage M’s record-breaking debut last year. That’s now “stabilized” according to the company, and it also means core Lineage players are flooding back into the original Lineage, which saw its best quarter – by a lot – in over a year.
As for the other live games under NCsoft’s banner that our readers likely care about? They’re all down: Aion, Blade Soul, and Guild Wars 2 across the board, though Guild Wars 2 is still up year-over-year.
Perhaps the most interesting bits coming out of NCsoft this round are still on the horizon. As MMO Culture pointed out, the live conference call dished on The Lineage aka Project TL aka what’s left of Lineage Eternal (it’s hitting beta later this year), admitted PC sales have slowed down, and noted it’ll tailor new games based on the Aion and Blade & Soul IPs to the “global market.”
And yes, multiple new “major” games are in the works for next year, one apparently being Lineage 2 Mobile.
Picture this: an underground dungeon that gets progressively more challenging — and rewarding — the deeper you go, and there is no end. Not no end in sight, but no end. An infinite dungeon. Does this sound like a dream come true to you? Well go ahead and smile because Path of Exile
is delivering just that on August 31st (unless you play on Xbox One, then you have to wait until September 3rd). The next league is aptly called Delve, and its all about descending into a never-ending mine shaft, reaping rewards while staving off the dangers in the darkness — with the darkness itself being one of those dangers!
While that info alone might be enough to keep you entertained for a bit, we know you want more. So I had a little chat with Producer Chris Wilson to learn more about this intriguing idea with its new mechanics and features to pass it all on to you. And who knows? This might be just the beginning: Wilson called this “Path of Exile’s first infinite dungeon,” which would lend you to believe that more numbers could follow.
It’s been a weird 2018 for Guardians of Ember. Back in February, Valve booted its publisher, Insel Games, off Steam, citing review manipulation in regard to another of its games, Wild Buster. Wild Buster was heavily affected, such that Insel transferred its publishing rights and rebooted it with a new name to get it back on the platform this past spring.
So what happened to the MMOARPG Guardians of Ember, the Runewaker game that was actually pretty decent at what it did? It kept on running through the studio’s own website and the Humble Store, but now, it’s upping its profile with a move to European mega-publisher Gameforge.
“Gameforge — the leading western publisher of popular Asian free-to-play multiplayer online games like SoulWorker, Elsword and NosTale — today announced that it has acquired the publishing rights to Guardians of Ember, the popular Hack’n’Slash MMORPG from Taiwanese developer Runewaker — creators of Runes of Magic and Dragon’s Prophet. […] Guardians of Ember will officially re-launch later this year in North America and throughout Europe through Gameforge. Currently, the game is being operated by Insel Games in the west; Information regarding how existing Guardians of Ember players will migrate their accounts and game data will be shared soon.”
Last year, Perfect World Entertainment shut down Runic Games. Even before that, fans had been told that any sort of Torchlight MMO would be a long time coming. And yet the previous event was not the end of the story, because it turns out that a Torchlight sequel is happening. More than that, Torchlight Frontiers is promising something far closer to an MMO than anyone might have dared to dream, offering a dynamically generated and shared persistent world for players to take on with friends and pets.
Pets in-game, that is. You do not need to teach your cat how to loot.
Max Schaefer, former head of Runic Games and co-founder of Blizzard North, is heading the team for Torchlight Frontiers, so there’s reason for fans to believe that the game will in fact feel very much like… well, Torchlight. Even more so than the mobile version, perhaps. So if it seemed like any sort of MMO version of the title was never actually going to happen, it looks as if, well… it’s happening. It’s going to be here soon. And yes, it’s a wonderful surprise.
Here comes a new one to the MassivelyOP pages! It’s an MMO called Zeal, which developer Lycanic Studios bills as “an indie action RPG that allows you to build your character and fight against players in Arenas, slay creatures in Dungeons and conquer savage lands against both in Conquest Mode.”
The trick is that you’re not going to be grinding; you are picking your character from a pool of 15 classes and leaping in to just play rather than grind in the MMORPG style. That’s chiefly because this is a PvP-oriented game, although there’s apparently plenty of PvE too, as small-group dungeons and solo/co-op campaigns are mentioned. On the flipside, you do get to heavily customize your character with abilities, stats, and appearance within the class and character you pick.
According to the game’s website, playtesting has been ongoing all summer, leading into a Kickstarter coming in September, alpha by the end of the year, beta early next year, and release by summer of 2019.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from TERA, Vindictus, Realm Royale, Path of Exile, Elder Scrolls Online, League of Legends, My Dino, Citadel: Forged with Fire, PUBG, Armored Warfare, Paladins, Diablo III, EVE Online, and Star Trek Online, all waiting for you after the break!
Remember when the Dutch gaming authorities effectively threatened to prosecute prosecute companies like Valve for vending and trading lockboxes the government agencies considered a clear violation of Dutch law? The result of that, as we wrote earlier this month, was that Valve turned off all trading for Dutch players, and then turned it back on again with the caveat that Dutch CSGO players can’t physically open any of the boxes.
Dota 2 is another story: It seems Dota 2 has caught up to GGG’s Path of Exile in effectively offering players in the restricted region transparent lockboxes. As RPS reports, Valve didn’t mention this in the game’s patch notes, but here’s how it appears to work:
“When Dutchlanders now look at Dota 2’s loot boxes, which contain cosmetic items, the wizard ’em up simply tells them which item they would receive if they bought it. No hoping, no dreaming, no fancy animations or pounding drums as it shows you the fabulous prizes you could have won, just: chuck us a couple euro and you’ll get this hat for this wizard – wannit?”
It’s been a hot minute since we checked in with Path of Exile
, which has already had a pretty busy summer, what with the Incursion league and all. But what about the rest of the season? Grinding Gear has lots in store for that too.
For starters, throughout August GGG will be hosting a competitive flashback event along with the Incursion Challenge league. Xbox One’s premium stash is getting a bit of an overhaul, there’s a bug-fixing patch coming next week, and the studio is working on a fairly large update to party play, including much-wanted teleport-to-party-member and auto-join functionality, plus the opportunity to downlevel to your buddies.
“When the feature is turned on, you will be reduced in power to your friend’s level and they will be able to play with no experience penalty. This means you will both be able play together and they can level up as normal. While the option is off, everything works the the same as before. That means that your friends will get very little experience but you will retain your full power. You can see which level you have been downlevelled to above the party list on the side of the screen. We have also added the item find and monster life bonuses that are currently in effect to make that system more clear.”
As we reported in June, Paywith’s Warlords Awakening MMOARPG is coming westward, with a launch planned for October and an early access date now set for July 26th. The base game will run for $11.99, on up to the top bundle at just shy of 30 bucks.
What we didn’t immediately realize last month is that this game is a rebrand and remastering of Elite Lord of Alliance aka Kuntara Online: The Elite Lord’s Awakening aka ELOA, licensed to a new company. That would probably be fine, except that as MMO blogger Murasama has pointed out, the circumstances surrounding the Korean relaunch of the game last autumn and its recent sunset are concerning. In spite of what appeared to be a respectable playerbase and following in its home country, Playwith shut down the game in Korea just a week ago, and it’s not clear how long the western version will be supported.
It certainly wouldn’t be the first temport we’d ever seen, though for $12, it’s not much of a cash grab. Caution is probably advisable in the meantime, and y’all know the early access rules anyway.
Most MMO dungeons are normal songs. You start out and you have a pretty clear picture of the beginning, middle, and end; they don’t really change up much. But the endless dungeon is like improvisational jazz. Sure, there’s a beginning and often a fairly reliable end, but the space in the middle can be filled with all sorts of things. You don’t even know what’s going to be there until you’re already in the thick of it. It could be filled with creme! (Probably not, but hey, life is weird sometimes.)
Our reader Arsin asked us a while back about MMOs with endless dungeon modes of some sort, and well, we do our best to find these things out. The goal here is to have an online-only game with randomly generated content between the start and end. Arguably some of these might not fit your personal criteria, but that’s all right; there’s plenty of variety here!
There is a path. For Exiles. And Massively OP’s MJ is an exile traveling that path. Where will it lead her today? Into danger! Isn’t that always where it leads? She’s charging through the lands in Path of Exile
, prepping temples, hunting masters, and being a general baddy with her bow. Come be a part of that: Join us live at 9:00 p.m.
What: Path of Exile
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, July 16th, 2018
In the market for a full-loot, retro-themed MMO sandbox? Your specific tastes may be satiated by Blossom and Decay, an up-and-coming MMOARPG that will offer crossplay between PC and mobile platforms.
The team is designing the game so that players, not developers, provide the core content: “Instead of scripted quest-lines in the game, players fashion their own narratives through a wide set of social mechanics and external PvE pressure. The world’s story is constantly molded by its citizens. […] Everything is created and arranged by the players wherever they choose, from buildings and roads to respawn-points, quests, goods, trade and the laws of the land. Players will toil to imprint their history in this virgin world.”
In one interesting twist, the game allows for automated offline play in which a person’s character will continue to execute activities by itself.
Currently, Blossom and Decay is enjoying some additional promotion from Square-Enix Collective. The team is lobbying fans to vote for the title to gain support going forward.