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The Daily Grind: How do you plot your gameplay in an open-world sandbox?
Quantic Foundry's series of blog posts in support of its Gamer Motivation Model continue with its most recent piece on open world games, which...
The Daily Grind: Do cutscenes in MMORPGs annoy you?
The last few months, I've been playing a lot of Diablo III, and last week I jumped into Devilian. One thing both games do...
The Daily Grind: What untapped survival sandbox theme needs love?
Zombies. Dinosaurs. Other people. Pygmies, for some reason. They've been done. But plenty of themes haven't been tapped for survival sandboxes.
Joking in the Massively...
The Daily Grind: Does your age impact your MMO gameplay preferences?
We've been following gaming research firm Quantic Foundry the past few months as it's been hammering out its Gamer Motivation Model. This week, it...
The Daily Grind: Which survival sandbox are you most likely to play?
Over the weekend, Justin wrote about the deluge of major online multiplayer survival sandboxes hitting us lately. First there was DayZ and its early...
The Daily Grind: Which MMO monetization schemes don’t piss you off?
Gamasutra argued last week that there are three effective in-app purchase strategies that mobile gamers don't hate:
the classic demo, where players can try the...
The Daily Grind: Does gender play a role in your MMORPG class selection?
We've been covering Nick Yee-founded Quantic Foundry's game analytics research as it's fleshing out the Gamer Motivation Model, which seeks to create a modernized...
The Daily Grind: Are OARPGs the future of the MMORPG genre?
Toward the end of 2014, genre academics popularized the idea that the MMORPG genre was becoming "unbundled" -- that MMORPGs were splintering, "with sociality,...
The Daily Grind: Does powergaming ruin the MMORPG experience?
A recent article on Kotaku tells the author's tale of being powerleveled by a friend through Diablo III. "You might think that there's no 'wrong'...
The Daily Grind: What’s the best MMO customer experience you’ve ever had?
Long ago, in a galaxy far, far away, before I worked for Massively, I called up SOE. I wanted to move my Star Wars...
The Daily Grind: Do MMO graphics influence your immersion?
This past week, in the hubub surrounding Smed's new OARPG, Hero's Song, we interviewed bestselling author Patrick Rothfuss, who's building the lore of the game's...
The Daily Grind: What’s the best MMORPG for shy gamers?
A few weeks ago, Massively OP's Eliot Lefebvre wrote about the intersection of social anxiety and MMOs. It was a surprisingly popular article, with gamers...
The Daily Grind: What’s the best pet class in an MMORPG?
I hated pets when I first got started in MMORPGs. Pets in early MMOs had such terrible AI and were such a nuisance to...
The Daily Grind: What’s the best pay-to-win MMORPG?
Here's an odd question from a Massively OP reader: What's the best pay-to-win MMO on the market?
I know pay to win is a dirty,...
The Daily Grind: Are you a one-MMO gamer?
A year ago, Kotaku published a piece called The People Who Only Play One Game. The author was talking about the rabid, cult followings that blockbuster...
The Daily Grind: Do you use Steam for MMOs?
Massively OP reader Damonvile recently sent us a link to a Medium piece on Steam declaring 2015 the best year for Steam -- ever. Sales...
The Daily Grind: Which old MMORPG deserves more love?
Last week, MMO designer Raph Koster made a Twitter comment that's stuck in my mind:
https://twitter.com/raphkoster/status/682380531934322688
Hell yes it has. It's getting mainstream and indie attention left...
The Daily Grind: Do you ever just hang out inside MMORPGs?
When the MMORPG genre was young, I spent a lot of time inside of MMORPGs not doing much besides standing or sitting around and...
The Daily Grind: Is two-faction PvP ideal for MMORPGs?
Be they sandbox or themeparks, plenty of MMORPGs have hopped on the two-faction PvP bandwagon. A player rolls up on the red side or blue side at character...
The Daily Grind: What’s the best MMORPG without a cash shop?
During any online discussion about MMORPG payment models, someone will inevitably lament that subscriptions are better because they don't nickel-and-dime you with a cash...