psychology

‘Gaming disorder’ has been officially added to the World Health Organization’s ICD-11

The World Health Organization has officially adopted a revision to its International Statistical Classification of Diseases and Related Health Problems (ICD-11) to include "Gaming...

For Science: The psychology of online gaming toxicity, fanpersonism, and gamer identity

Over the holidays, I bumped into some great video material from author and YouTuber Caleb Ross that seems useful for online gamers in...

What made Fortnite so ridiculously popular? Anticipation is baked into both the loot and the gameplay, says one psychologist

Over the weekend, I was chatting with the mom of my son's friend and let slip that I'm a video game blogger. Her reaction?...

The Daily Grind: How much MMO game info should be hidden from the players?

A blog post on The Psychology of Video Games blog a few weeks ago seems relevant to our interests: It explores the "pleasure paradox,"...

Noted statistician blasts 2013 paper that links aggression and video games

Last month, as part of our ongoing dialogue about video games and violence, we covered a brand-new paper that found that playing video...

GDC 2018: Depictions of violence and war in video games and Destiny’s Sword

I love stories. Maybe it's the teacher in me, but I love stories not just for their raw entertainment value, but for their ability...

Game Theory explores the psychological exploitation at work in lockboxes

"It's as easy as one, two, insert your credit card number here!" So begins the parody at the beginning of the first of two...

How video game lockboxes use psychology to manipulate you

We here at Massively OP can't get rid of lockboxes, but by gum, we're not going to roll over and give up on fighting...

Academics weigh in on ‘gaming addiction’ claims

We've previously discussed that according to the Manual of Mental Disorders and the industry standard Diagnostic and Statistical Manual...
There's nothing about deriving joy from your waifu being gay.

Exploring the psychology behind losses, gains, and grouping results in video games

Getting five batches of 100 gold feels better than one batch of 500 gold, and being forced to spend three separate 100 gold fees...

This is how MMO lockboxes manipulate your mind

It is not going to shock you to hear that lockboxes are kind of evil. We here at Massively OP have been beating...
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Scientists say Pokemon Go helps relieve stress in Japanese workers

A new Japanese study in the acclaimed science journal Nature suggests that Pokemon Go players experienced a drop in "psychological distress" because of the game. The...

Massively Overthinking: Let’s play with the Gamer Motivation Model

Over the winter holidays, we wrote about game analytics consulting firm Quantic Foundry, which has published what it calls its "Gamer Motivation...

New research illuminates our gaming motivations

If you've ever thought that the Bartle test was a bit outdated, game analytics consulting firm Quantic Foundry has a new gamer psych...

Exploring ‘The Video Game Debate’: Modern online game research

Late last year, I published on Massively-that-was a set of articles addressing current research on the relationship between shyness and online game friendships,...

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