research
For Science: Research study identifies money laundering patterns in the Steam Marketplace
Gamers are probably not going to be surprised about some recent research findings that conclude secondary marketplaces in gaming can be used for money...
GDC’s State of the Games Industry survey once again demonstrates dev skepticism for metaverse and blockchain hokum
This year's State of the Game Industry from GDC - its 11th since beginning the project - delivers a range of insights from the...
For Science: New research tries to link game choices, soft skills, and career paths
I suspect most long-time MMORPG gamers can point to a useful skill, contact, or experience in gaming that helped them in their careers or...
For Science: New study finds positive association between excessive gaming and kids’ cognition
Academics offered up another good reason to play video games this past October: A new study of around 2000 kids found that video game...
Lawful Neutral: How extremism and terrorism slither into online gaming
Back in 2014, something happened in the gaming space, something whose impact was so damaging that even almost 10 years later, I realize that...
US Department of Homeland Security issues a nearly $700K grant to research extremism in gaming
There are toxic people in games chat, and then there are people who use video gaming platforms as a ways to encourage extremism and...
Bloomberg’s Twitch report exposes a platform rife with children and predators
Bloomberg has a deeply disturbing exposé this week on Twitch that demonstrates how the streaming platform intended for video games is being used by...
For Science: New research affirms online friends provide emotional and informational support
You've probably seen the declaration that "online friends are real friends" somewhere on the internet a few times, and while that can seem pretty...
Massively on the Go: How pokedex building could be used for server-wide ‘science’ questing
Well, I'm sorry to report to multiplayer gamers that despite having online features like New Pokemon Snap, Pokemon Legends: Arceus is very much a solo game,...
GDC 2021: Research on online video game voice chat has come a long way
Covering studies about video gamers often reveals a glaring problem with the science on the topic: Most of it looks has traditionally surveyed text...
Cooperating in violent games like Fortnite is good for children, actually
Here's something that might bake your noodle: A new study suggests that children playing violent video games cooperatively such as Fortnite are actually more...
Ten-year study finds no link between game violence and aggressive behavior from adolescence to adulthood
We've got another leaflet of evidence on the already towering pile of research suggesting no link between video game violence and aggressive behavior. A...
Massively on the Go: Understanding what an MMO community will pay for
Earlier in December, I posted some Pokemon Go news that included player complaints about a recent Mr. Rime paid event. While there was a good...
For Science: Gaming is good for you, actually, suggests new Oxford study
A new University of Oxford study published this week suggests that there's a "positive relation between game play and well-being."
The paper itself hasn't been...
EVE Online players submitted over 41M classifications to fight COVID for CCP’s latest Project Discovery initiative
What's better than a science MMO story or a feel-good MMO story? One that's both. And this one is both, as EVE Online and...
For science: New UK study finds that video games improve the mental health, reading, and writing skills of kids
So this one's fun. The results of a study performed in the UK between November and December of 2019 have just been released. The...
For Science: Meta-analysis of aggression studies shows no link between aggression and video games
Do video games make people violent? The dispatch from the APA back in March certainly seems to indicate that it thinks so, which runs...
Quantic Foundry surveys say gamers are seeking more relaxing and less intense gaming experiences during COVID-19
How has the novel coronavirus pandemic altered the types of games people play, if at all? According to some new survey results from Quantic...
For Science: New paper examines the whos and whys of online trolling
MOP reader Miol recently pointed us to an intriguing academic paper on trolling. Seriously. "Trolls" or "warriors of faith"? Differentiating dysfunctional forms of media...
Harvard Business Review uses EVE Online corps for a study on country of origin and company structure
When the Harvard Business Review wanted to run a study on how people's place of origin affects how they structure a company, it homed...