While player capsuleers are undoubtedly the most powerful force in EVE Online
, there are some pretty scary NPCs lurking in the depths of space. One of those threats has just been unearthed throughout New Eden with the discovery of The Triglavian Collective, an ancient and twisted offshoot of the human race found in tiny pockets of space cut off from the rest of the universe. EVE Online
players will soon be able to invade these pockets of Abyssal Deadspace and face the collective in the upcoming “Into the Abyss
” expansion coming on May 29th.
At EVE Fanfest 2018, CCP revealed a huge set of interconnected new features revolving around ancient Triglavian ships and Abyssal Deadspace pockets. Players will hunt through these bizarre new environments filled with unpredictable dangers that get more challenging the further you go, and with increased challenge comes some incredible rewards. You’ll find blueprints for powerful Triglavian ships, an incredible new weapon system ominously named the Entropic Disintegrator, and organic mutaplasmids that can transform your existing modules into powerful Abyssal versions.
Read on to find out who the Triglavian Collective are, what the deal is with Abyssal Deadspace, and why the “Into The Abyss” expansion could be incredible for solo PvE players.
If you’re playing Marvel Heroes
on console and were hoping for a change in how the game handles lockboxes and individual costumes, the good news is that a change is
coming. The bad news, though, is what sort
of change is coming. On June 30th, all individual costumes for characters will no longer be available for purchase
; instead, they’ll all be part of a rotating set of costumes available within lockboxes, with a chunk of boxes being awarded automatically at certain leveling milestones.
Players are not particularly happy about this change as a whole, since it addresses the problem of “some costumes are only available by random chance” by making all costumes random. A developer response assures players that there will be other means to acquire lockboxes through gameplay, but that doesn’t address the central complaint about removing any control over costume rewards. The developers have also stated that the previous a la carte model simply wasn’t sustainable in the longer term, but that alone is unlikely to mollify players.
The fact that Final Fantasy XIV
has now officially had a crossover with Yo-kai Watch
feels rather odd to me. I’m honestly not a huge fan of crossovers in general
because they raise a whole lot of questions that aren’t really going to be answered, but at least stuff like the Lightning crossover or Dragon Quest
is reasonably easy to smile and nod about. Sure, there was a lady in weird armor marching around; there are golems that look unusual stomping about in Thanalan. I can accept these things.
Yo-kai Watch, by contrast, really never settles well against the game world. But I also recognize that’s my hangup more than anyone else’s, and it’s still something that merits further discussion. To the surprise of no one who has read the obvious headline, that’s actually what I plan on discussing this week. So now that I’ve spent the introduction explaining that the event doesn’t entirely sit well with me, let’s start in on why the event is totally fine even if it doesn’t sit well with you.
Everyone who has listened to my rantings for an extended period of time knows that I did not like the Zodiac Weapon quests in Final Fantasy XIV
much from inception to conclusion. Really, the only part of it I liked were the weapon models… and even that
was touch and go. Put bluntly, they were pretty bad. So here we are again with another line of weapon quests, and the obvious expectation is that I’m probably just as annoyed with this line as I was with the previous one.
But I’m not. In fact, I’m pretty much fine with the Anima Weapons being what they are.
I’m not saying that I’m sure any and all future developments will be absolutely fine, mind you. It’s entirely possible that the next set of quests will make me very angry or annoyed. But as things stand? Yeah, this doesn’t bother me. So why was one a terrible thing and this one I think is all right?
Randomness has been a part of most computer games since the beginning because computers can do math very quickly and randomness is exciting. Oh, is it ever exciting. After all, who doesn’t like to watch a big critical hit pop up when fighting a boss, followed by the boss dropping exactly what you want on your first run? It’s gloriously satisfying. The down side, of course, is that it’s random, and you could just as easily fail to even hit the boss randomly.
And sometimes random chance is just awful. Like with Final Fantasy XIV‘s randomly dropping Atma, or World of Warcraft‘s wildly random loot combined with a bonus roll system (which doesn’t really fix bad luck), or sometimes just the randomness of your partners in a League of Legend match. So what’s the most annoying bit of randomness that you’ve experienced in online gaming? Elusive drops? Unreliable percent chances? Or something else?