science fiction

The Soapbox: Difficulty is a means to an end in MMORPGs

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A few weeks back, I took a peak into Corepunk's early access build, and I promptly got my ass kicked by even the most...

Not So Massively: Checking up on StarCraft II’s would-be successors

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For some time now, MassivelyOP's Not So Massively column has been keeping an eye on the crop of upcoming real time strategy games that...

Not So Massively: What we’d like to see from a StarCraft shooter

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According to the rumour mill, Blizzard is currently working on a shooter game in the StarCraft universe - again. By my counting this would...

Heroes of the Storm’s next patch brings back Brawls – permanently – after nearly five years

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As has now become almost a regular habit, another patch has gone up the test realm for Heroes of the Storm, Blizzard's ostensibly maintenance-moded...

First Impressions: Corepunk offers equal parts charm and tedium

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Corepunk's a game I've had on my radar for many years. It's suffered through many delays as its then-Ukrainian-based developers faced a level of...

Not So Massively: Deep-diving ZeroSpace’s factions and final thoughts on the beta

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We've reached the third and final piece of Not So Massivey's extensive impressions from the recent open beta of multiplayer RTS ZeroSpace. In my...

Not So Massively: ZeroSpace’s MMO-inspired Galactic War and other PvE modes

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Welcome to part two of Not So Massively's in-depth impressions of the recent open beta of multiplayer RTS ZeroSpace. In my first piece, I...

Not So Massively: The dizzying complexity of ZeroSpace’s beta

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With Stormgate struggling off the bat and Immortal: Gates of Pyre turning to the blockchain dark side, ZeroSpace is looking like the last, best...

Multiplayer RTS titles ZeroSpace and Immortal Gates of Pyre plan public tests this weekend

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This month, multiplayer RTS ZeroSpace moved from alpha to beta testing, and to celebrate, developer Starlance Studios will throw open the gates for a...

Multiplayer RTS ZeroSpace previews an ‘MMO mode’ called Galactic War

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Crowdfunded indie RTS ZeroSpace has released a view video previewing the Galactic War mode, described as an MMO within the game. The Galactic War...

Not So Massively: Stormgate was not ready for early access

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As the first of StarCraft II's spiritual successors to make it to a public launch, Stormgate will be releasing free to play for all...

StarCraft II-inspired multiplayer RTS Immortal Gates of Pyre plans Steam playtest this weekend

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After a lengthy period of silence, the team behind indie RTS Immortal: Gates of Pyre has announced a playtest on Steam for August 2nd...

Not So Massively: The problem with The First Descendant’s character unlock mechanics

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The First Descendant has made quite a splash since it launched earlier this month. Nexon's looter shooter, dubbed "Warframe with waifus" by the greater...

Not So Massively: The growing field of StarCraft II spiritual successors

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StarCraft II ranks very highly on my list of my favourite games of all time, but while it remains popular, it is in maintenance...

Not So Massively: Despite everything, Overwatch 2’s story missions deliver an epic experience

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After a long wait, a tortured development, a great deal of cutting back on features, and endless controversy, the PvE update for Overwatch 2...

Not So Massively: Revisiting Heroes of the Storm in 2023

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Social media algorithms are a dangerous thing. A few weeks back, Reddit began recommending me the sub for Heroes of the Storm. Although I...

Not So Massively: Voidtrain’s Next Fest demo leaves a terrible first impression

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It's hard to find a survival game with an original premise these days. Dinosaurs? Done. Alien worlds? Done. Zombies? Done to (un)death. But how...

Not So Massively: Enduring Space Punks’ sensory onslaught

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I've been meaning to check out Space Punks, the new isometric shooter from developer Flying Wild Hog and publisher Jagex, since it launched its...

Not So Massively: Dune Spice Wars targets a very small niche

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Unpopular opinion time: I never liked Frank Herbert's Dune novels. I do, however, acknowledge that the setting has a lot of cool ideas, and...

Not So Massively: The Anacrusis is nowhere near ready for launch

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The Anacrusis is a four-player co-op shooter intended to be a spiritual successor to Left 4 Dead. I was never a particularly big L4D...

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