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See: Chronicles of Ellyria

Chronicles of Elyria on character family influences and playable instruments

The latest production update from Chronicles of Elyria is going to make those of you who are super into detailed and meaningful character creation perk right on up. Elyria is a bit unusual in that characters can be linked to other characters through biological families, and those families influence where you’re “born” as well as what characteristics, appearances, and even religions you “grow up” with.

“Even if [you’re] wearing a disguise, the Child Contract records who you really are because your true genetics are used (your physical body is involved in baby-making). While the child created with the contract would only be aware of the identities their parents were using when they made the contract, their genetics will be based off of the True Identity. If you want to create secret children, you totally can, but they’ll still resemble you and not your disguise.”

There’s more to the dev blog, including a chunk on interaction with the world (like using tools to craft the elements of survival). That might someday include playable instruments too, though Soulbound says they “may not be playable at launch.”

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Chronicles of Elyria gets players to shape the world through a plague

Chronicles of Elyria’s biggest community event yet looks to change the very face of this developing MMO — but there’s a good chance that fans won’t survive the plague that’s heading their way.

That’s probably too melodramatic for what is, in effect, an elaborate poll that will be used to set up the game world for when it does release. The Searing Plague event will be shaped by the participation of the community. Players will strive to either spread the plague or cure it through a variety of activities. Oh, and if you haven’t pledged to the game yet? Your account is flagged as a plague carrier. Don’t despair, because plague victims can be purified through donations and possibly even earn a pledge on the strength of the goodwill of others!

If the players manage to overcome the plague, participants can earn a hereditary cure that will be passed down to their characters. If the plague wins, well, the game’s landscape is going to look a lot different than it would otherwise. You can get into the spirit of this event by reading up on some of the lore behind this slice of the game’s history. May the odds be ever in your favor!

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Chinese MMO company NetEase invests $50M into SpatialOS MMO platform

Improbable’s SpatialOS is moving on up in the world: The company announced this week that China’s NetEase has invested $50 million to acquire a “small equity stake to act as strategic investment” in the company. And that’s not just casual money; NetEase is apparently planning on developing multiple games using SpatialOS, the first of which is expected to be revealed later in 2018.

“We are recruiting and establishing a presence able to support game developers of all types within China who wish to use SpatialOS, and actively seeking other ­­partners in Asia,” Improbable says. “The investment will increase our ability to help game makers in China and beyond to build previously impossible games, by helping game makers to benefit from a neutral, openly available technology platform supporting the next generation of online gaming.”

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Chronicles of Elyria starts to pull its game systems together for a full-featured alpha

Chronicles of Elyria is starting to take all of the pieces that it has been crafting for its ambitious fantasy MMO and pull them together to make an actual game. The team announced that it is working hard on one of the most “critical releases” in Elyria’s development that is “all about breadth of functionality.”

“Release 0.4.0 is where we take the prototypes we’ve been working on over the last couple of years and begin integrating them into the code-base so that we have the game-play features of Alpha 1 (in some minimally viable way) all in one place,” the studio said. “By the time we exit 0.4.0, we will have iterated, in one way or another, on every major feature of Alpha 1.”

These features include refining the character skill system, improving crafting professions, iterating the combat system, building up the world and its biomes, and a new six-week event for this summer that will dictate some of the pre-history for the launch game.

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Interview: ArtCraft’s J. Todd Coleman on prepping Crowfall’s Artisan Engine for the broader industry

Yesterday, Crowfall studio ArtCraft announced it was spinning off a brand-new company dubbed ArtCraft Technologies that would basically turn Crowfall’s engine into a marketable product for other studios, “providing game developers with turnkey technology solutions for creating large-scale Massively Multiplayer Online games.” We had opportunity to chat with ArtCraft Creative Director J Todd Coleman about the move and what it means for the studio and genre. Read on!

Massively OP: So to start, we’re curious about the “why” behind the new studio. Is ArtCraft thinking of this venture as an extra revenue stream for the company? Or is it trying to encourage more MMORPGs – or maybe both?

J. Todd Coleman: This wasn’t originally part of our plan. In the last 12 months, we’ve had a few different studios contact us to see if we would consider licensing our technology. The more we looked into it, the more it made sense. The additional revenue stream is great, obviously, but that has to be balanced against the potential distraction. We wouldn’t have done this if we didn’t see it as a great strategic move for the company, and a chance to leverage what we’ve built into something much bigger.

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Chronicles of Elyria brings its world to life with player chat and adorable bunnies

You just couldn’t resist the bunny post, could you? The bunnies were there and your mind goes, “Aww, fluffy little hoppity hoppers!” and now you’re reading a post on Chronicles of Elyria. No, no, don’t leave, you might as well finish it while you’re here.

Anyway, the world of Chronicles of Elyria is coming together as the team prepares for the pre-alpha test. First up for this month’s efforts was getting the chat interface working for the VoxElyria client. “Chat in Chronicles of Elyria is a more complex beast than you might find in your typical MMO,” said the team.

The developers also worked on creating a stable and well-performing hardware platform and fleshing out the world with those adorable bunnies, shrubberies, oxen, and various bits of lore.

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Chronicles of Elyria explains the origins and purpose of its Sedecim festival

It’s not that common to see MMOs in development talk about the festivals that they’re planning to hold; that sort of thing is a post-launch affair, mostly. However, Chronicles of Elyria apparently deems that this is just as important as any other part of the game, which is why the team spent a good amount of space this week talking about Sedecim, a sort of farmer’s faire that also involves the nobility.

“Every 16 years (in game), a Sedecim takes place, where the nobility, aristocracy, gentry, and best craftsman of a continent all get together,” the studio explained. “They hash out the land boundaries and trade agreements, arrange marriages, and purchase and sample each others best wares. Weddings and festivities are held, and there’s temporary booths set up so merchants can show off their goods.”

While fans obviously can’t jump into the game and enjoy the festival right now, Soulbound doesn’t mind if they want to spend some money on in-game items this month. You know, for the spirit of it all. There is livestock to be purchased, a beer tent to be erected, and even some minstrel’s gear for the musically inclined.

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Chronicles of Elyria makes an unholy fusion of bear and otter, shows off ship designs

Cute? Terrifying? Both at the same time? Chronicles of Elyria continues to experiment with mad science and interspecies breeding by creating an “otterbear” for the game’s store. “If the cub doesn’t make you say squeee, we don’t know what will,” the devs said. And just because they could, they put a saddle on this thing and assumed that it would be all hunky-dory with being ridden.

Catch up with the latest developments in this fantasy MMO with this month’s newsletter. It wasn’t all affronts to God and nature, either. The team talked about readying the world and creating different tribe clothing concepts for its various races.

The team also showed off some of the boats that it’s been creating for the title: “Since ancient times, waterways have been the epicenter of civilization and, to traverse these, Mann has relied on boats. So without further ado, check our the boats that we added to our repertoire of vehicles in Elyria.”

Source: Newsletter

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Massively Overthinking: Why is no one meeting the obvious player demand for big MMORPGs?

Massively OP reader ichi_san has a burning question about the state of the industry.

“Lots of people seem to be looking for an MMO they can get into – consider the rush into Bless as an example. Lots of games are being released, but most (or even all) have some glaring issues, like pay-to-win, lockboxes, ganking, poor optimization, heavy cash shop, horrible gameplay, and so on. There’s the WoW model and other semi-successful formulas, and a lot of unexplored territory. The market seems hungry, and there is a bunch of history to build on and new territory to explore, but either gaming companies don’t understand their customers or greed/laziness/expediency get in the way, such that we see release after release that fails to scratch the itch. Am I missing something – are there fun MMOs with good graphics and fair monetization that I’m missing? Or is there a gaping hole in the MMO scene, and if so, why isn’t someone filling it?”

I’ve posed his question to the writers for their consideration in Overthinking this week. We’re long past bubble-bursting here when all of the still-major MMORPGs are four years older. What exactly are we looking at? Why is the obvious demand for MMOs not being met?

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Chronicles of Elyria won’t let players be Batman villains

Feeling a little behind on Chronicles of Elyria’s progress? Scoot your little butt over to the May wrap-up community journal, in which Soulbound Studios sums up everything that happened over the past month. In short: Kickstarterversary, surname reservations, game world developments, subject matter experts, and tribal clothing concepts.

The studio also shared some of the best and worst surname reservations that players attempted to submit. You won’t be seeing “Gasm” or any Batman villain names running around, although you may bump into a DeSavante or Jearshald in your journeys.

Much of the rest of the post, obviously, was centered around the community itself. Memes were shared, guilds were introduced, fan art was displayed, and ambassadors were called upon. Soulbound said that it might be hosting a public Q&A soon and will be revealing the Mydarri story as part of the recent fundraising efforts.

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Chronicles of Elyria seeks fans with medieval subject expertise

WANTED: A medieval chemist, farmer, cartographer, and martial artist to provide input for an upcoming MMORPG. Expertise and unusual knowledge in obscure subjects required. Apply at Soulbound Studios if interested.

Apparently attempting to do a Google search one better, the team behind Chronicles of Elyria is reaching out to its fan base to see if any of them could be called upon to expound upon specific medieval topics including world religions, crafting, day-to-day tilling, and (why not) meteorology. These people will form a new volunteer group that Soulbound is calling the Subject Matter Experts.

“As the design team iterates further and builds more and more systems that will ultimately end up in Chronicles of Elyria, we get to a point where we want to ensure as much realism as possible,” the studio said. “We have specific areas of expertise that we’re seeking input on.”

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The love boat docks in Chronicles of Elyria’s port

Hope you’re ready for a combination of both nautical and amorous elements, because that’s what Chronicles of Elyria is dishing up for its “Kickstarterversary.” In other news, the English language just flipped over the table and stormed out of the room saying, “That’s it, I’m done with this foolishness.”

For this month’s one-year anniversary of Chronicles of Elyria’s Kickstarter campaign, the team is bringing back some old packages and deals. To rope in more players, there are several shared packages that include carriages, cottages, farms, and, you know, love boats.

“What’s better than being on a boat alone? Bringing a friend, of course,” the studio said. “Experience the romance and magic of a picnic for two, alone together on the calm waters of a picturesque lake. The Love Boat package provides everything you need for the perfect moment: The rowboat, the picnic basket loaded with sweets and affection, and an instrument to play beautiful music so you can woo your fondest friend and sweep them off of their feet, Elyria style.”

Make us proud, commenters. You know what to do.

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Soulbound readies Chronicles of Elyria for pre-alpha

Here is some exciting news for Chronicles of Elyria’s fans: The project is nearing its first alpha phase as the dev team lays down the foundation for VoxElyria. This will be the graphical MUD that will allow players to test the MMO’s systems with very basic graphics.

The team worked up a new blog post to talk about the various tasks that it is undertaking to get the game ready for 0.5.0. These tasks include developing proximity chat, working up a voting system for maps, procedurally generating the world, and figuring out a lot of the behind-the-scenes technical issues to make the gameplay smooth.

“With the impending pre-alpha release, Chronicles of Elyria will finally be growing up,” a Soulbound Studios dev said. “We’re going to be transitioning from having dozens of players able to be in the world at once … to thousands! To ensure that we’re able to scale effectively, I will be working more on our scalability, load balancing, and other platform solutions to make sure we’re ready to go.”

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