Hands up if you’ve played Star Control 2 back in the day (and shame on you if you haven’t!). This ’90s-era space RPG sent players on a galaxy-wide quest to meet incredibly weird aliens, explore strange new worlds, and fight off a terrible galactic threat.
Now the series is back with Star Control Origins, which is in development by Stardock. This sequel is going to include a lot of what fans loved about the ’90s game but will add a few new features for the modern era. One of these is fleet battles, a multiplayer mode that takes the game beyond a single-player experience.
Not too long ago, the fleet battle feature went into its second beta test, adding several new skills, more weapons, high-resolution UI, and custom matches. That’s right, players can create their own epic space battles with all sorts of settings, including arena size and wormholes.
Triumph and victory — are they the same thing? Sometimes, but not always. On today’s breathtaking episode of Battle Bards, the team tackles triumphant (and victorious!) themes from MMORPGs, trying to nail down what, exactly, makes a track fit in this category. Also, Syl totally breaks the rules of the show’s format and she doesn’t even apologize. That’s how much of a rebel she is.
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
We’ve got Episode 83: Triumphant Victory and the show notes for you after the break!
Video games had a huge impact on my childhood and teenage years, imprinting themselves onto my psyche for all of the struggles and elation that they produced. While I did play consoles in my youth, most of my gaming time was spent on the PC, particularly during the 1990s.
As such, I have a strong fondness (nostalgia goggles alert!) for older games, to the point where I still play and blog about them. While some definitely have not withstood the test of time, you’d be surprised how many older PC titles are still quite enjoyable and even downright compelling today.
I think we all have our lists of game franchises that we wish were made into MMORPGs, and today I’m going to look at 10 of some of my favorite older PC games (most, but not all, from the ’90s) and give a few ideas how each could work as a proper MMO.
Star Conflict got a new trailer today, and that’s because the game’s 1.1.3 update is a biggun. Corporations can fight to control global map locations, assuming they have a dreadnought, which is required for establishing and maintaining your rule. Corp CEOs are in charge of the dreadnought construction process as well as deciding what targets to attack (or defend).
Corp pilots do the flying and the dying, as well as accumulate construction resources. Star Conflict also allows unguilded pilots to participate by allowing them to be recruited by location defenders. Don’t forget to view the Season 2: Dreadnoughts trailer after the break.
How much would a decent intergalactic starship cost? If you said $10,000, you are totally dreaming — but you also might be in luck if you’re willing to settle for a mere video game. A new indie project, Starship Empire, is asking for $10K on Kickstarter to purchase better artwork for this stellar ship simulator.
Starship Empire gives you command of not only your own ship but a crew as well, and then it sets you loose to trade, explore, and get into a whole heck of a lot of real-time PvP fights. The big twist with this game is that a lot of the action takes place inside the ship as you order your crew around. The developer is billing it as “Star Control meets FTL plus multiplayer.”