stormhaven studios

Studio behind Saga of Lucimia.

Whatever happened to Saga of Lucimia?

Sometimes the development of a title goes so dark that months go by before anyone really notices. Such is the case with the group-centric...

Saga of Lucimia cuts together footage from its April alpha weekends in one video

Just in case you didn't get the memo, Saga of Lucimia was holding alpha tests every weekend in April for those who...

Saga of Lucimia promotes pre-orders with a weekend alpha test

We suspect that your weekend plans are generally pretty open, so maybe you'd be interested in a group-centric MMORPG to try out? If you...

Massively OP Podcast Episode 265: Delusions of Elyria

Justin, Bree, MJ, and Mia discuss Chronicles of Elyria, Guild Wars 2, PSO2, Ashes of Creation, Saga of Lucimia, WoW Classic and Burning Crusade, with adventures in LOTRO, Revelation Online, Don't Starve Together, and City of Heroes, plus mailbag topics on player housing and optional sub servers.

Saga of Lucimia shows off over two hours of stage three alpha gameplay

If you've got time to kill (and most of us do) and are following the progress of Saga of Lucimia, then the developers...

Interview: Saga of Lucimia on themepark design, SWG inspiration, and the MMO genre

Last week, we ran an interview with Stormhaven Studios' Tim Anderson, the boss behind upcoming MMORPG Saga of Lucimia. That interview was focused...

Interview: Saga of Lucimia on funding, development, launch, and business models

Upcoming MMORPG Saga of Lucimia has been somewhat dark over the last year as its developers hunkered down to develop rather than hype....

Saga of Lucimia may be moving toward a hybrid business model

While the topic of lockboxes, cash shops, and business models isn't anything new -- which is an understatement -- Saga of Lucimia's...

Saga of Lucimia announces tentative launch date of Q4 2021

Over the course of 2019, Saga of Lucimia went relatively quiet on the publicity front. It closed its pre-order store for stage...

Saga of Lucimia’s pre-alpha 11 is live December 8 with SWG-style wounds and battle fatigue

If you've been following Saga of Lucimia, you probably know how the game's build tests work in pre-alpha: Stormhaven opens the servers periodically...

Saga of Lucimia wants to make crafting more than just a side-gig

In the latest dev blog from Saga of Lucimia, Stormhaven Studios Creative Director Tim Anderson delves into the nuts and bolts of...

Saga of Lucimia’s creative director debates the merits of MMO business models

The debate over MMO business models is constantly ongoing: There are those who swear by monthly subscriptions, those who prefer strictly free-to-play, and those...

Stormhaven Studios forms to work on sandbox Saga of Lucimia

Group-oriented sandbox Saga of Lucimia has taken a significant step to legitimacy this past weekend by announcing that it is now under the...