swg

See: Star Wars Galaxies

One Shots: Every action movie cliché, ever

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Everyone needs those epic action moments in MMOs from time to time when everything comes together to deliver a pulse-pounding experience. From the looks...
SWG

The Game Archaeologist: What Star Wars Galaxies life was like before the NGE

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A decade after Star Wars Galaxies' "New Game Enhancements" hit the game, controversy, grumbling, and revelations still pop up about the notorious decision to...

The Daily Grind: Would you pay for MMO mods?

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The entire internet (only a slight exaggeration there) exploded this week over Valve's decision to work with selected game studios to allow modders to charge for...
GTA Online

GTA Online: All the open world feels, none of the MMO grind

179
Any minute now I'm going to log out of Grand Theft Auto Online so I can finish this not-a-review. Seriously, I've played this game...

Koster on Star Wars Galaxies’ combat and social connectivity ‘glue’

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MMO designer Raph Koster is back with yet another post-mortem on Star Wars Galaxies, this one the second part of his "living society" discussion. Get...

Raph Koster’s epic Star Wars Galaxies’ post-mortem

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Veteran game designer Raph Koster has been delivering a series of Star Wars Galaxies post-mortem posts over the past few weeks. We've rounded up...

How Star Wars Galaxies pioneered a ‘living society’

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Former Star Wars Galaxies Creative Director and current Crowfall consultant Raph Koster returned to his blog last night to pen the fourth in his...

The Daily Grind: Where do you go to relax in MMOs?

119
This morning's Daily Grind comes to us from an anonymous Kickstarter donor with a deceptively simple question: Which MMO zone is the most relaxing? A lot...
I don't like this, but hey, someone did.

Koster on Star Wars Galaxies’ dynamic world

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Raph Koster isn't done talking about Star Wars Galaxies yet, and that's good news for fans, aspiring designers, or really anyone who realizes that...

MMO Week in Review: Star Wars Galaxies’ new narrative [April 19, 2015]

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Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered's Week in Review! Raph...

How Jedi ruined Star Wars Galaxies

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Hope you're not tired of hearing about Star Wars Galaxies because Raph "Holocron" Koster's got SWG on the brain this week, and he's answering...

Massively Overthinking: The pure PvE ‘niche’ of MMORPGs

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This week's Massively Overthinking question is posed by Kickstarter donor Winterskorn, who wants to talk about something getting less and less love in MMORPGs lately: PvE. "There...

Perfect Ten: Important features MMOs lacked at launch

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Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the...
No, saying that you don't care is not actually an answer.

Raph Koster explains Star Wars Galaxies’ TEF PvP system

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A long time ago on a website far, far away, we were having a discussion about modern MMOs and their inability to make sandboxes more than thinly disguised...

The Daily Grind: Where do you stand on MMO emulators?

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Emulators. They're a touchy, murky, grey-area subject for many people and one that we don't touch on a lot here on the site due...

One Shots: Row, row, row your boat

60
When I'm perusing my One Shots mail folder seeking that special picture that will make the headlines, I'm not looking for anything in particular....
Way to go, Jedi grinders

Crowfall’s Walton says we should blame him for Star Wars Galaxies’ NGE

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Hey, NGE fans! Crowfall's Gordon Walton says that the day that will live in Star Wars: Galaxies infamy was his idea. Now, that's oversimplifying things just a...

Ask Mo: Jobs in the MMO industry, jobs in MMOs

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Today, we're reintroducing our general MMO advice column, here named Ask Mo: the column where you ask Mo questions, and he... lets me answer them for...

Hyperspace Beacon: What you need to know about SWTOR’s Outfit Designer

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Update 3.2 for Star Wars: The Old Republic is, in a lot of ways, my update. From the beginning of the game, I wanted to visit...

Massively Overthinking: Making MMOs ‘sticky’ without vertical progression

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Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks, If you were asked to design an MMORPG without vertical progression...

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