territory control

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New World dives into the mechanics of its factional PvP warfare

17
War! Huh! Good God, y'all, what is it good for? Capturing the other faction's territory in New World, it seems. While last week we...
Let the crows fall, let them tumble.

Crowfall details adjustments incoming for a more player-shaped siege window system

3
The whole point of having a PvP system with captured land and territories is to spark interesting PvP battles between players. If you can...
No, not like this.

Massively on the Go: Guide to Pokemon Go’s battle system basics

2
As much as I love some of the game's systems that encourage social play, Pokemon Go's obtuse battle system from the start was problematic. It's...

Divining the details of Harry Potter: Wizards Unite from a Pokemon Go player’s perspective

3
When we first heard rumors about a Harry Potter version of Pokemon Go, I said I could barely imagine what the game might be like before...

Desert Nomad: Massively OP’s guide to Black Desert’s siege warfare

1
Hello friends, and welcome back to Desert Nomad. This week is a pretty big one for Black Desert, as I’m sure you’re all aware....
Can't stop won't stop.

Das Tal offers an update on the state of its March alpha test

0
It's a known fact that accomplishments during an alpha test don't carry over to the launch game. That's just a given. But that hasn't...
Let's war ov

Exclusive: Crowfall’s world building pipeline video and interview

10
Are you a fan of Tetris but wish it were more free-form and connected to an MMO's world building tool kit? Yeah, neither am I,...
IMPASSIONED SHOUTING

Territory control is explained in the latest update for Warhammer 40,000: Eternal Crusade

9
Warhammer 40,000: Eternal Crusade is part of a universe that is all about people fighting and killing over inches of mud on a battlefield....
Well, hope springs eternal.

Pathfinder Online lays out its territory control design roadmap

6
While Pathfinder Online has been playable for many of its backers for a few months now, it's still only in an early deployment phase....

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