warhammer online

Official Site: Warhammer Online: Age of Reckoning
Studio: Mythic Entertainment/EA
Launch Date: September 18, 2008
Sunset Date: December 18, 2013
Genre: Fantasy RvR Themepark
Business Model: Subscription
Platform: PC, Mac

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The Daily Grind: What’s the nicest thing you can say about an MMORPG you dislike?

I blame my colleagues in the writers room for this topic: We happened to be discussing the tragic comedy of Warhammer Online's awful...

Perfect Ten: 10 MMO features that deserve widespread adaptation

You know what gets me excited about upcoming MMOs? It's certainly not the list of expected systems and features that have since become standard...

Perfect Ten: Best MMO debuts by year, 2007-2017

Continuing from my previous column, I'm going to be running through the second decade of graphical MMORPG launches and picking the best title to...
The Guitar Hero rush hit us all.

The Soapbox: Do MMOs still fall victim to the copycat curse?

When Radical Heights launched, I was inspired to put together a whole Perfect Ten about why trend-chasing doesn't work for online games....
And sometimes there are... different issues.

Perfect Ten: The unique pitfalls of licensed MMOs

Making a list of the "biggest" MMOs currently running is always an exercise in frustration. It's easy to put a few things on the...

The Game Archaeologist: Warhammer Online

When it comes to notable years in the MMORPG genre's history, 2008 stands out as one of the most significant. World of...

Battle Bards Episode 120: Short stuff

Look down — and it’ll be the last thing you’ll ever see! That’s because fury and death arrive in the form of short character...

The Daily Grind: What could MMO taverns do to get you to stick around?

I have vague memories of ArenaNet talking about Guild Wars 2 taverns prior to its launch and how these spaces would be more...
What you are chasing and will not get.

Perfect Ten: Why trend-chasing doesn’t work at all for online games

Video games have always been a remarkably insular field; that's the nature of development. Someone produces Super Mario Bros, and a few years later...

Perfect Ten: A dozen MOBAs that didn’t make it

With the insane success -- both in terms of popularity and finances -- that Dota and League of Legends spawned, you can...

The ultimate guide to The Game Archaeologist’s MMO archives

When we moved over here to Massively Overpowered, some of us transplanted our long-running columns to the new space. I perhaps felt most devastated...

The Game Archaeologist: Vanguard Saga of Heroes

The significance of Vanguard's development, release, long-running drama, second chance, and eventual closure should be of great interest not just to game historians...
And sometimes, it's all about winning.

Massively Overthinking: Three-way RvR and ‘fair’ PvP in modern MMOs

MOP reader Sally Bowls is on a roll with the good questions lately! She lobbed us one this past weekend that seems a good...

Camelot Unchained’s Mark Jacobs on guilds, groups, and the social systems that make an MMORPG go ’round

Over the weekend, the studio behind crowdfunded RvR MMORPG Camelot Unchained released a hefty chunk of its ongoing beta one document, revealing extensive...

Happy birthday to Fallen Earth, Aion, World of Warships, and Warhammer Online

This particular part of September is loaded with MMORPG and MMO birthdays. In addition to ArcheAge, whose corgipocalypse we've been covering...

The Game Archaeologist: Climax’s Warhammer Online

Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest...

Massively Overthinking: Female characters and gender-locked classes in MMOs

One of the reasons I gravitated to and stick by the MMORPG genre in spite of its many ups and downs (oh, so many...

Battle Bards Episode 104: Something wicked this way comes

And lo, as the Battle Bards walk through the zone of the shadow of death, they will fear no evil, but they will listen to evil’s...
Landless.

Perfect Ten: The 10 saddest MMORPG stories

Every MMO tells a story through the run of its life. A lot of those stories are pretty happy, too. Ultima Online may...

Perfect Ten: MMO zones I love to hate

Let's be frank: Not every MMO zone can be a masterpiece of art, design, quest flow, and navigability. I mean, they totally should be,...

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