working as intended

Working As Intended is Massively Overpowered Editor-in-Chief Bree Royce’s favorite place to muse about game design, the MMO industry, and worlds gone by. Previous entries published on Engadget. [Follow this column’s RSS feed]

‘Magic through serendipity’: Raph Koster on the glorious mess that was Ultima Online

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I was a wide-eyed, naive kid when I first stepped into Ultima Online in 1997, and as it turns out, the developers were too. That's...

Working As Intended: The MMOs we lost in 2017

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It's true that we lost a lot of MMOs in 2016 -- bigger and more important ones than in 2014 and 2015. 2017, however, has...
Reed.

Working As Intended: Guild Wars 2’s new mount licenses are still lockboxes, but they’re not the worst lockboxes

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Pretty much everyone assumed that back when Guild Wars 2 planned out mounts, it did so with its cash shop in mind. The game...

Working As Intended: The best and worst of Guild Wars 2 Path of Fire (so far)

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I've spent a chunk of the last week moving through the first part of Guild Wars 2's Path of Fire, finishing up the Crystal...

Working As Intended: Why classic Guild Wars matters, 12 years in

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The spring season always sees a deluge of MMORPG birthday celebrations: Lord of the Rings Online, City of Heroes, Allods Online, Free Realms last...
why

Here’s why everyone’s pissed off about City of Heroes NPCs in NCsoft’s MOBA

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Yesterday, NCsoft took the lid off a secret it's clearly been working on for a while: The company means to introduce a notorious and...
Homeward bound.

Working As Intended: Two decades of Elder Scrolls housing

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Massively OP explores Elder Scrolls housing through the ages -- starting with Daggerfall, running through Morrowind, Oblivion, and Skyrim, and ending with Elder Scrolls Online's Homestead patch, live today.

Working As Intended: Westworld is a sandbox MMORPG on your TV

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Westworld has emerged this fall as the geek obsession TV show, a gunslinger's LOST about which people can't stop talking and theorizing and debating....

Working As Intended: A tour of 19-year-old Ultima Online

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Wanna feel old? Three years ago, I wrote a Second Wind piece for Massively-that-was on Ultima Online, which had recently been turned over to Broadsword...

Working As Intended: Busting up the MMORPG nostalgia party

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Last week, a clever Massively OP commenter, SC_Deadline, neatly summed up the ongoing Nostalrius emulator shutdown as Blizzard "bust up someone's nostalgia party," which...
Yes, this assuages my nervousness, you bet.

Working As Intended: The fate of the MMORPG genre

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I don't think I'm exaggerating to say that this past weekend was a strange one in the MMORPG community, when gamers across the wide expanse...

Working As Intended: What Star Wars Galaxies got wrong

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If you've listened to Massively's staff and readers talk about Star Wars Galaxies a little bit, you might come away with the impression that...

Working As Intended: The MMOs we lost in 2015

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It's become tradition to fare well the MMOs that sunsetted in the preceding year, but that wasn't always the case. At the beginning of 2015,...

Working As Intended: Sex, love, and MMOs

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In the ongoing, neverending sandbox-vs.-themepark MMO debate, the folks on the side of sandboxes want one thing: more. Actually they want a lot more. They want...

Working As Intended: Ten lessons I learned from classic Guild Wars

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Guild Wars -- the first Guild Wars -- celebrates its 10th birthday this week alongside several of my characters who are equally old. I originally...

Working As Intended: Six things I expect from serious MMO PvP

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With PvP-encrusted MMORPGs like Camelot Unchained, Crowfall, and even Revival on the genre's horizon, I have a glimmer of hope that the future of MMO...

Working As Intended: ‘Multiplex monotony’ and the death of the mid-budget MMORPG

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Back in December, film editor and author Jason Bailey wrote a piece on Flavorwire called How the Death of Mid-Budget Cinema Left a Generation...

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