The Secret World publishes enhanced player experience patch

If you’ve ever felt frustrated by The Secret World’s high level of combat difficulty, you might want to see what the team has done with today’s 1.11 patch.

It’s a massive quality-of-life update that focuses on what Funcom is calling the “enhanced player experience.” Basically, all pre-Tokyo mobs will be easier to kill (and won’t be as deadly), players will be able to fast-travel between anima wells, better gear is given from story missions, the tutorial has been improved, and many elite abilities have been upgraded. Additionally, players who have yet to buy Issue 9 can now go into Tokyo and experience a select few missions.

And just in case you overlooked it, there’s one patch note of grave importance: “Henry the Hot Dog vendor has setup shop in New York and is selling delicious hot dogs at affordable prices!”

[Source: Patch notes. Thanks to Nordavind and Deg for the tip!]
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Aquarion
Guest
Aquarion

Cyroselle also arm-ends and decapitations.

Esoteric Coyote
Guest
Esoteric Coyote

DPandaren Styopa Celestia  For me it’s the floaty feeling on combat.  I never really feel like I’m hitting a mob, just floating around swinging blindly while things die.  The animations are also kinda stiff.  That’s my issue with combat.  It has nothing do with skill wheel difficult, it just fails to flow well compared to other games.
It always surprised me when I go back to WoW and the combat there, it’s very fluid feeling with a few class exceptions.  And very few games manage to make their combat nearly as smooth.  It’s always something fun I found about WoW, while people bash it for being so “simple”, but they did get their combat and rotations down well.

Aquarion
Guest
Aquarion

Pesko Response is mixed. The world is, as ever, divided between people for whom making it easier to play the game is “Pandering to filthy casuals” and those who have a sense of perspective.

That said, the skills nerfs weren’t great, but as a new player that doesn’t really affect you.

dorn2
Guest
dorn2

wahoozermantsw Rebel Engie Flimflamberge Nordavind

Your right and that’s why this sort of solution is probably a failure.  They’ve decided to make the early game face roll and hope people will learn to choose better builds later.

That won’t work though.  People don’t choose bad builds because they’re dumb.  They choose bad builds because they want to be “Awesome katana guy who shoots fireballs”.

Cyroselle
Guest
Cyroselle

Lawl.

Cyroselle
Guest
Cyroselle

This is why I can’t play a bow/gun rogue in rift, and why my play sessions in TSW are so short. Hammering the same key set because of too-short cool downs or lack of Auto Attack actually makes this sort of combat physically painful for me.

Cyroselle
Guest
Cyroselle

LOLz! I did the and thing! Strip naked and die, what a way to travel!

Cyroselle
Guest
Cyroselle

It’s probably just really CPU dependent and only uses a single core. That’s just a guess, but it’s a pretty standard bugbear in computer gaming.

Cyroselle
Guest
Cyroselle

Pretty much this. It isn’t very elegant, but it’s what I’ve been doing since it was a thing. I use an assault rifle, fists and a chaos shield, but also use passives from blade, hammer, shotgun and pistols. I also purchase abilities and passives that I only need for certain very particular fights, and swap them in when they are needed. I only wish there were a better inventory system and greater transparency with the game systems as a whole… The UI still seems more like beta quality to me, which is jarring compared to how lovely the rest of the game looks!

Cyroselle
Guest
Cyroselle

And their GMs and CS rocks!

Cyroselle
Guest
Cyroselle

There are some great online wheel simulators out there too, a great way to burn through a lunch break.

Cyroselle
Guest
Cyroselle

I make weird combos as well, and the ability wheel is so much fun! Plus what other games give you outfits for filling out skill trees?

Cyroselle
Guest
Cyroselle

Same here! It’s amazing! I’ll have to reinstall now, both my dragon and templars are calling me! I made an Asian Templar and a Black Dragon, because this game let’s you do that, and I’m so so glad!

Cyroselle
Guest
Cyroselle

For the more CPU intensive games, lower core count can actually be a boon to performance.
If you have a CPU with 8 cores that can do an aggregate clock speed of 6.x GHz, it doesn’t really help you because most games only use a single core, which might at load only operate at 1.x GHz, leading to bad game performance.
It would be nicer if more games leaned harder on GPU power than CPU.

Cyroselle
Guest
Cyroselle

Akab aggro radius is the stuff of legends.

Cyroselle
Guest
Cyroselle

The Headmaster at the Academy is so fun to listen to, I could listen to that guy all day!

Cyroselle
Guest
Cyroselle

The forced breakup of my party and solo instances was the sole reason my play partners and I quit playing this game over a year ago. I guess I wasn’t the only one!

Cyroselle
Guest
Cyroselle

There’s no auto-attack in TSW, a very short skill bar (8 slots) and attack cool-downs are rather short relative to damage output, so TSW is one of the more carpel-tunnel heavy MMOs out there. Adding physical discomfort to your game’s combat isn’t a great sell.
It could be alleviated by making damage higher and cool downs longer, increasing the skill bar slots or adding in auto-attack.

Pesko
Guest
Pesko

I’ve been eyeing this game but have never played. If this patch is well received by the players, that might be enough to convince my wife and I to play.

DPandaren
Guest
DPandaren

Styopa Celestia It really sounds more like there’s an issue with the skill wheel then an issue with the combat itself.

boredinBC (aka Daniel James Clarke)
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boredinBC (aka Daniel James Clarke)

Styopa Celestia The same argument should then extend to all games, console or pc, MMO or FPS.   Every game is essentially a series of button presses with window dressing.  Yet indisputably some people find a series of keystrokes more compelling than others.  
This game succeeds despite its combat system and itemization. It would quite likely have been much more popular if they had created a combat system that was as compelling as its storytelling.
I agree with Celestia.  I love the everything about this game, except the combat.

drmarvin
Guest
drmarvin

Estranged drmarvin zenaphex Yeah, it’s odd that it isn’t documented better as it’s really slick.  If I remember correctly there is a tab on the right side of the ability wheel interface and when you open that up you can do searches for those conditions or effects.

I remember showing several people in my old Cabal and none of them had any clue about it.

Styopa
Guest
Styopa

Celestia I am not disputing your personal impressions at all, but I’ve never actually understood this.
I mean, what’s qualitatively or substantively different between combat keypresses in WoW (1,2,3,5,2,3,5,2,3,1,2,3,5 or whatever), and TSW (1,1,1,1,1,4,5,1,1,1,1,1,4,5 etc)?  Is that really that big a deal?

Celestia
Guest
Celestia

This is exciting.  The combat is always what sends me packing when I try to give TSW a whirl.

Nordavind
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Nordavind

Amedeus It should be fixed now, they just had a patch. Was a bug with players who had logged out while dead.

wahoozermantsw
Guest
wahoozermantsw

Rebel Engie Flimflamberge I think Nordavind’s point was that the combat felt tedious and boring because it is easy to make a build in TSW that’s just plain bad and not realize it. It’s very simple in TSW to make a build focused on tanking and healing and be able to complete all of the content, but it will be very boring to do so because fights will take you forever since your entire build is based around a war of attrition. For me, combat in TSW has always been about the same or faster than combat in most other MMOs, but I’ve always run with a gear/build setup focused on killing things quickly with very little survivability. 

Luckily this patch will hopefully alleviate a lot of that, since there seems to be a focus on giving players better equipment and making the mobs die faster.

Amedeus
Guest
Amedeus

Couldn’t wait to play it!

Until discovering this new patch makes the client crash as soon as I get past character select.

So I uninstalled thinking a file might have gone screwy and downloaded the whole shebang again overnight.

Signed in this morning, same problem. 

yay. /sigh

wahoozermantsw
Guest
wahoozermantsw

dellis78741 They have gone

Nordavind
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Nordavind

Styopa Yes.But it’s faster (instant.) And cheap.

Styopa
Guest
Styopa

Haven’t logged in today yet, does this mean that we now have to pay to travel, instead of stripping and doing it for free?

drmarvin
Guest
drmarvin

omedon666 It’s not true that you need a healing weapon.  Some decent passives will do easily.

drmarvin
Guest
drmarvin

Estranged zenaphex I think people didn’t realize you could use the search feature in the ability wheel to find what synergized with what.  Type a condition and it would pull up all abilities that either caused or were affected by that condition.  It’s what I used to do all my builds.

Rebel Engie
Guest
Rebel Engie

Flimflamberge This^
The combat felt tedious and boring, not hard.
It sounds like they fixed the wrong thing.

BigMikeyOcho
Guest
BigMikeyOcho

SomewhatEclectic BigMikeyOcho solipsis I can get why a few would be salty, but I’ve never seen nerfs to damage or whatnot as anything more than bringing damage back into line with where it should be. Overpowered unbalanced options generally should be brought back into scale, for no other reason than the pressure for players to see it as the only viable option. And for scenario difficulty, it’s relative. Take a group, build more power in Tokyo and beyond, get better gear, etc. Scenarios weren’t designed to be easy farms, they were designed to be challenging. Note: I play TSW, with my character parked in Tokyo, and my primary build is almost totally AoE focused with some single target (pistol/ele), so this does personally affect me… and I still don’t mind as balance is better for the game as a whole.

Flimflamberge
Guest
Flimflamberge

Nordavind Baemir Rebel Engie
The problem was never that it was hard to kill a single enemy because of their high health. The problem was that it was boring and solid gear was hard to come by if you had an aversion to dungeons. (And why wouldn’t you if you’re struggling with the solo stuff?) Well, that and if you got overwhelmed, which was very easy in many places, you were screwed.

ZenDadaist
Guest
ZenDadaist

omedon666 Bah, no-one never needed a healing weapon, just some well-chosen passives, gear layout and a stash of hp drinks/tacos :p Blade especially is wonderfully survivable without needing fist/blood/AR to ‘back it up’.

ZenDadaist
Guest
ZenDadaist

Rebel Engie I’m not a fan of most of the changes but no, this isn’t anywhere near the level of redesign of the infamous NGE. Thank fuck.

ZenDadaist
Guest
ZenDadaist

Wow, the comments section exploded overnight…

Nordavind
Guest
Nordavind

Hurbster Nordavind Take a look at tswdb.com (shameless promoting of site I’m a part of). You can even request builds, and we can have a look into makign those.

Asking for input on the forum is also very popular and will get you where you want to go: https://forums.thesecretworld.com/forumdisplay.php?12-Builds-amp-Decks

And then there is the fact that they have revamped the in-game pre-built decks, so they aren’t as bad as they once were.

Nordavind
Guest
Nordavind

CrowingOne Enikuo What? No. You start doing nightmares in blues. At 10.2 purples you have enough power in your gear to do anything, including the raid.

The crazy players are those who take on green gear, and still do the NM dungeons and raids.

And you do not need augments for anything ever. It’s a very nice to have, very optional, very long term grind.

Hurbster
Guest
Hurbster

Nordavind Hurbster I’ll go with AR/Blade and look at the theories later then :)

Cheers.

Nordavind
Guest
Nordavind

Baemir Rebel Engie There are quite few of us who did like the challenge TSW gave. And a lot of the high TTK was not due to the dificulty of the mob, but lack of understanding of the game. However, as a person who has 3 outfitted chars, it does not matter for me any more. I’ve had my fun in the starter zone. If easier content means more people and more revenue, all the better.

(And I’m saying this as a person who play most my solo games on easy/novice.)

PS: Many people will still hit a wall, and hit it hard, at Kaidan and endgame dungeons/scenarios. the nerf is only up and through Transylvania.

Nordavind
Guest
Nordavind

Hurbster Hi! The abilities and such have changed a bit since those builds were made. We’ve had revamps in code version 1.9 and 1.10 and now in 1.11.Those builds are not gimped, they have fallen a bit behind.

That said, with the overall mob nerf in the open world, just about anything should work ;)

AR/Blade is a very solid combo though.

Hurbster
Guest
Hurbster

I have come to the conclusion that I have been away from the game too long and need to start again to get the hang of playing. My last character was a blade/chaos and this time I am thinking of trying either :

Blade/Fist http://wordpress.tswguides.com/my-first-60-inner-wheel-survival-soloing-with-bladefist/

or

Blade/AR http://wordpress.tswguides.com/my-first-60-aoe-and-survival-healing-with-bladear/

I just like blades I guess. Yeah these are survival builds (don’t really group much).

Hurbster
Guest
Hurbster

ayytwozee I used to play it on a 6 year old pc and it looked fine and went at a decent clip.

Can’t remember what the old mobo was but it was so old that it could not take more than 4gigs of ram. Also Zoostorm.

Hurbster
Guest
Hurbster

JonBuck ’tis the beauty of B2P.

dellis78741
Guest
dellis78741

Nerfing the trash mobs a bit is good, but our main difficulty in the past when we played was the places where they broke up teams during a long story arc and made each team member do some solo instance.  Often we would each have to make adjustments to our setup to survive those encounters and we would rather simply be allowed to play on thru as a team from start to finish.  The ‘you can be any class you want’ is nice but not when the game forces you to change.  Some of our members like to stay as a healer and a healer setup, or as a tank, etc and are not interested in switching setups and tackling solo instances in an unfamiliar role.

Shazanti
Guest
Shazanti

Aiee, I’ve got to get back into this.

I have a lovely purpled-out Lumie who was rocking Nightmares over a year ago, and a Dragon that was getting close… then I had a bit of natural disaster happen that kept me away from my PC and thus the game for nearly a year (2014 was a totally lost year, ugh). Tried logging in once I was able to move back into my house & get internet, but my cabal was dead & other than fiddling around in Tokyo solo I just kinda petered out after a while.

I really want to get back in. Maybe it’s time to try out the Templar story.

SwobyJ
Guest
SwobyJ

Weird. My text/UI looks…grainy? Why? What’s going on? Oh and I have the DX11 issue with my AMD card -_- (black textures).

SwobyJ
Guest
SwobyJ

Rebel Engie DJjazzy In TSW combat, it does.

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