The Secret World publishes enhanced player experience patch

If you’ve ever felt frustrated by The Secret World’s high level of combat difficulty, you might want to see what the team has done with today’s 1.11 patch.

It’s a massive quality-of-life update that focuses on what Funcom is calling the “enhanced player experience.” Basically, all pre-Tokyo mobs will be easier to kill (and won’t be as deadly), players will be able to fast-travel between anima wells, better gear is given from story missions, the tutorial has been improved, and many elite abilities have been upgraded. Additionally, players who have yet to buy Issue 9 can now go into Tokyo and experience a select few missions.

And just in case you overlooked it, there’s one patch note of grave importance: “Henry the Hot Dog vendor has setup shop in New York and is selling delicious hot dogs at affordable prices!”

[Source: Patch notes. Thanks to Nordavind and Deg for the tip!]
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Aquarion
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Aquarion

Cyroselle also arm-ends and decapitations.

Esoteric Coyote
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Esoteric Coyote

DPandaren Styopa Celestia  For me it’s the floaty feeling on combat.  I never really feel like I’m hitting a mob, just floating around swinging blindly while things die.  The animations are also kinda stiff.  That’s my issue with combat.  It has nothing do with skill wheel difficult, it just fails to flow well compared to other games.
It always surprised me when I go back to WoW and the combat there, it’s very fluid feeling with a few class exceptions.  And very few games manage to make their combat nearly as smooth.  It’s always something fun I found about WoW, while people bash it for being so “simple”, but they did get their combat and rotations down well.

Aquarion
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Aquarion

Pesko Response is mixed. The world is, as ever, divided between people for whom making it easier to play the game is “Pandering to filthy casuals” and those who have a sense of perspective.

That said, the skills nerfs weren’t great, but as a new player that doesn’t really affect you.

dorn2
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dorn2

wahoozermantsw Rebel Engie Flimflamberge Nordavind

Your right and that’s why this sort of solution is probably a failure.  They’ve decided to make the early game face roll and hope people will learn to choose better builds later.

That won’t work though.  People don’t choose bad builds because they’re dumb.  They choose bad builds because they want to be “Awesome katana guy who shoots fireballs”.

Cyroselle
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Cyroselle

Lawl.

Cyroselle
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Cyroselle

This is why I can’t play a bow/gun rogue in rift, and why my play sessions in TSW are so short. Hammering the same key set because of too-short cool downs or lack of Auto Attack actually makes this sort of combat physically painful for me.

Cyroselle
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Cyroselle

LOLz! I did the and thing! Strip naked and die, what a way to travel!

Cyroselle
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Cyroselle

It’s probably just really CPU dependent and only uses a single core. That’s just a guess, but it’s a pretty standard bugbear in computer gaming.

Cyroselle
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Cyroselle

Pretty much this. It isn’t very elegant, but it’s what I’ve been doing since it was a thing. I use an assault rifle, fists and a chaos shield, but also use passives from blade, hammer, shotgun and pistols. I also purchase abilities and passives that I only need for certain very particular fights, and swap them in when they are needed. I only wish there were a better inventory system and greater transparency with the game systems as a whole… The UI still seems more like beta quality to me, which is jarring compared to how lovely the rest of the game looks!

Cyroselle
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Cyroselle

And their GMs and CS rocks!