Cube World resumes active development
When voxel sandbox Trove hit the pavement running, I know I wasn’t alone when my first reaction was, “Damn, this looks like Cube World, only, you know, getting updated!” Now I might need to eat my words because Cube World is indeed under development again after a long hiatus. And I do mean long.
While the game’s website hasn’t had an update since June 2014 when alpha buyers were left a bit in the lurch, dev Wolfram von Funck started pushing out tweets about development two months ago and hasn’t let up. The most recent one arrived over the weekend:
I'm working on "grand quests", which are special quests whose location and rarity is indicated by colored swords. pic.twitter.com/oqGx5pqP5r
— Wolfram von Funck (@wol_lay) December 6, 2015
Localization, quests, traps, NPCs, skills, music, city structures, airships, tooltips, parachutes, and maps are among the things apparently under revamp.
Currently I'm working on city structures like streets, stairs, walls and fountains. pic.twitter.com/y4qPXvvsnN
— Wolfram von Funck (@wol_lay) October 28, 2015
Here’s a bit of the music:
You can listen to Cube World's new boss battle theme on SoundCloud:https://t.co/TD9UYeGzXA
— Wolfram von Funck (@wol_lay) October 21, 2015