Crowfall team says 2017 is 'gonna be our year,' shows off the Templar

Crowfall isn't wasting any time in claiming dominance over 2017. ArtCraft's J. Todd Coleman said that, "2017 is going to be our year, I feel it!" in the team's January Kickstarter update.

ArtCraft said that the next stretch goal for fundraising will, if reached, treat personal investors to a free villa and woodland grove resource parcel. The team wrapped up its progress from December and said that it is revving up for more development now that the holidays are past.

Speaking of development, a lot of attention this past week was given to the Templar: "The Templar is a melee-focused holy warrior using an imposing two-handed great sword to execute judgement and protect the righteous. As a tank archetype she is tough to take down, and uses a combination of healing, hitpoint buffs and defense/counter mechanics to form a strong front-line offense."

Start off the new year in Crowfall with a 2016 wrapup and a pair of videos looking at the Templar after the break!

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14 comments
PaganRites
PaganRites

@Hurbster It's not just PvP.  Tons of crafting and kingdom building.  You never have to PvP.

Hurbster
Hurbster

Define 'Kingdom Building'

DugFromTheEarth
DugFromTheEarth

im hoping this will be crowfalls year. But from what the alpha has shown off so far, I dont have a lot of hope. The game is turning out to be more of just an online survival style game (think Ark, Rust, Day Z, etc) game, than an mmorpg (even a pvp oriented one)

JeremyLock
JeremyLock

@DugFromTheEarth This is why companies don't like to show of early alphas and such to the masses.  Yes you actually have to eat but really smack a few trees get some apples it's not hard at all.  They only recently updated the game to include 4 basic worlds and they are only up for about 3 days at a time.  If this was beta then ya I would have something to be concerned about but seriously it's ALPHA.


All the classes aren't in yet, a lot of the mechanics aren't even in yet.  There are no campaigns set up yet with rulesets, there are no Eternal Kindoms to do the trading of resources yet.


Do yourself a favour and never buy an alpha / early access game again because it seems you expect a finished product right after you punched in your credit card info.

kallidor2635
kallidor2635

@DugFromTheEarth On top of that, all of the "realms" are instanced. I don't have too much hope for this game. Plus, no Monk archetype. Something Im still waiting for an MMO to do right

DugFromTheEarth
DugFromTheEarth

@kallidor2635 @DugFromTheEarth Love monks in stories and movies, but in games, for me, they are just boring.


Hard for mmorpgs to have monks too, since so much of an mmorpg, is itemization. A correctly done monk doesnt really use armor or weapons (much), so that doesnt leave a lot of itemization for them, which makes them the odd class out in many games.

Damonvile
Damonvile

When people talk about CU I get the feeling there is genuine excitement and a real sense of anticipation for it. I've never gotten that feeling about this game. Is it just that people are waiting in silence for it, perhaps it's too far out to really care yet ? or is it that this game just isn't inspiring people to be any more excited than.... I might try it when it launches. 

Karl_Hungus
Karl_Hungus

@Damonvile 

Much of it has to do with Mark Jacobs and his reputation in the MMO community. It's much like how Star Citizen gets most of the attention because of Chris Roberts, meanwhile there's a game called Elite that's actually released lol

Rozyn
Rozyn

@Damonvile Honestly, I've followed Crowfall off and on since its KS first started and I am still not entirely sure what this game's deal is. I never get a sense of persistence about the world and it feels like the characters are created by the game as a role to fill rather than created by me the player as my personal character, so while that's probably extremely inaccurate, I view it more as a lobby type co-RPG than a full-fledged MMO. Which is fine, but not something for me to get hyped over. 

Mostly though, I think it's like what Karl said, we don't have the Crowfall devs hanging out in comments sections personally conversing with people. On other websites it could very likely be the opposite, MOP is generally not the best representation of gamer opinions on the whole lol.

JeremyLock
JeremyLock

@Rozyn @Damonvile 

Considering this game has classes of course they are designed to fill out roles.  However, there is a vessel system where you are a "crow" essentially a spirit that inhabits different vessels (classes).  There is a crafting line that actually produces these vessels as well called Necromancy.  You have a gigantic skill tree system that passively increases your active skill chosen over time.  Going on a week vacation?  Queue up a few skills and off you go, when you get back you'll earn those skills much like EVE does.  I'm pretty sure they also said there is active skill advancement as well, but I'm not 100% on that.

It is technically a hybrid approach to what an MMO really is.  MMOs are games set in a persistent world where you have character progression through skills / levels / items / equipment.  This game has that except they have different "campaigns" which have different rule sets on them.  The beauty of CF is that these worlds decay over time and eventually die out.  Reason for this is to prevent giant guild alliances from just dominating the landscape forever with nobody ever able to stop them.  It's happened many times in MMOs in the past especially when it comes to unbalanced factions.  What happens to PvP when a faction dominates all the time?  Many just give up, so PvP actually suffers in the long run.  These campaigns are set up so the higher the risk, the higher the reward.  Want to get the best resources to craft the best items?  You're going to have to brave the world with full loot PvP.... Don't like full loot pvp?  Don't go on that campaign world then and just fight on lesser ones.  Oh wait you can't get those amazing resources and you don't think it's fair?  Hire someone to get it for you, or just buy them from others?  Still don't think it is fair?  This game isn't for you.


Every account has access to an Eternal Kingdom which is essentially a custom made landmass designed by the player using Tetris style blocks they call parcels.  So these Kindoms will be unique, some might want to put up a crafting district and have it open to the public for trade.  Others may just want to add in monsters and basic resource nodes.  It's all up to the player and what parcels they have available.

JeremyLock
JeremyLock

@Damonvile They have over 100 000 players signed up and 10 million in funding.  There is enough of a solid foundation pre launch.  They aren't calling this early access like games such as Albion Online.  I love that game, but I get the feeling by the time they actually wipe the servers and are launch ready, many players will just be burnt out.  Reason why I'm not bothering with the game atm is because a server wipe is coming, and a sandbox style game has lots of grinding.  I'd rather not continue to waste my time for no reason.  Besides that game gets better and better with each update it receives.