Ashes of Creation knocks out two stretch goals, confirms in-game food

While the pace of the Ashes of Creation Kickstarter juggernaut is slowing somewhat as its first week goes on, progress is still being made for this fantasy MMO. Over the past day not one but two stretch goals were reached and the next pair revealed.

The campaign accumulated over 6,500 backers, meaning that, yes, there will be free puppies and kittens for anyone who contributes. The $1.25 million stretch goal was checked off as well, unlocking enhanced group mounts as a game feature. New stretch goals revealed for the project include unique weapon and armor skins as well as the creation of a unique subterrainian environment called the Underrealm.

Over on Instagram, the team revealed that there will indeed be in-game food, just in case you were worried or something. For more Ashes of Creation coverage, check out our initial and follow-up interview with the game’s CEO.

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43 Comments on "Ashes of Creation knocks out two stretch goals, confirms in-game food"

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Roger Melly

Sounds interesting .The first question that came to mind is will there be factions ? I can see they offer designated pvp zones but without factions those areas will probably be gankfests ruled over by a few large guilds .

Reader
Hravik

In EQ after awhile the need for food/drink kind of became a meh mechanic. Especially once Misty Thicket Picnic became a thing. You just kind of forgot it existed for a month or more until you ran out, bought/made some more and promptly forgot again.

Reader
Herro Mongorian

Stronk case of a fool and his money.

Reader
Kickstarter Donor
Robyn Goodfellow

Slowly eating pop corn while reading thread.

Reader
Melissa McDonald

I think food/water and the ‘occasional’ need to eat and drink (let’s say twice per game day) is a reasonable and good detail for an MMO.
I don’t think you should die, it’s just that when you are starving or thirsty you’re not going to be as effective in combat, and maybe it would slow your rate of travel.
If i want to just pew-pew I will play console games.

deekay_plus
Reader
deekay_plus

your sources suck FYI

and roberts statements (what he’s actually said), are some of the most vague things he’s yet to say on his often vague design of the game to date.

Reader
Lethality

I don’t think Chris Roberts and Lead Systems Designers are sucky sources…

youtu.be/NmtdliibcE8?t=30m52s

But, this is an AoC thread.

deekay_plus
Reader
deekay_plus

you know that’s exactly what i described as being super vague right?

i don’t want to even know what you buy into what you just linked given it’s likelyness to actually happen.

Reader
Oleg Chebeneev

Its weird to see utterly boring and useless goal “armor skins” neighboring 2 awesome goals of water and underground content.

Reader
Lethality

Backer goal vs. Financial goal.

Reader
Wendigo Runner

Anyone know if weather will affect characters? I know that the seasons change, but what does it mean, if anything, to the player character?

Reader
Lethality

I don’t know if there are survival elements such as heat and cold… or if deep snow will physically affect moment, etc. I do know that winter will close off passes that were otherwise available, and so on.

Reader
Wendigo Runner

Okay thanks.

deekay_plus
Reader
deekay_plus

food for buffs is cool. food to feed an ever nagging hunger meter is the worst innovation to come out of the survival genre and into more mmoish games ever.

:@

Reader
Wendigo Runner

old EQ had food & water requirements. It wasn’t a big deal at all. Just stuffed rations & drink into your backpacks.

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Oleg Chebeneev

We have enough casual MMOs where food aint worth shit and just for mere buffs. We need more MMOs that aim for realism.

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Dug From The Earth

Sounds like you would love playing the Sims

Reader
Oleg Chebeneev

Im not playing Sims, Im judging by Skyrim with Frostfall mod where eating/drinking/sleeping mechanics work amazingly well. And Skyrim is very close to open world MMOs

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Dug From The Earth

Yup, so you are playing a mod for skyrim that changes it from an rpg, to a survival game.

Major League Baseball 2017 could have an addon that requires the players to eat food (and the correct food) in order to 1. Be a healthier, better player, and 2. Not die of starvation. It doesnt though. Why? Because its a game about PLAYING baseball, not living a life as a baseball player.

Oh, if you enjoy the frostfell mod for skyrim, you might enjoy the survival/hardcore mode in fallout 4.

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Melissa McDonald

lots of sports games have a career mode. What you have just described should be part of it. Nutrition and sports science are a huge part of a professional athlete’s life and experience.

Reader
Lethality

No, not at all. Just because a game has survival mechanics doesn’t make it a survival game.

In a survival game, that’s the core loop – so you have to eat ever 15 minutes. But if you’re talking “realistic” survival, then you can have numbers like 3 minutes without oxygen, 3 days without food and 3 weeks without water before you have real trouble.

But having to balance that in an RPG would be awesome, because then you can put a value on the food… you could have a “favorite apple pie” or “best coffee house in town” rather than food being meaningless meter-filler.

Reader
Oleg Chebeneev

So tell me, genius, what game is closer to Ashes of Creation, Skyrim or Major League Baseball 2017?

Reader
Dug From The Earth

oooo, sarcastic name calling

You win the debate

deekay_plus
Reader
deekay_plus

yeah feeding hunger meters is soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo realistic!

deekay_plus
Reader
deekay_plus

as is conjuring fireballs from our hands and slaying dragons!

XD

Reader
Oleg Chebeneev

You have hunger meter in RL so I dont see why it wouldnt be realistic in MMO

deekay_plus
Reader
deekay_plus

i don’t eat several pounds of beans every five minutes irl tho do i?

and since when are any aspect of mmo realistic?

what is this argument even?

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Dug From The Earth

Because for some players, menial, time management gameplay is the only thing they can excel at.

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Lethality

And for some players. they can’t even manage their time in real life so likewise fail at it in a game.

Reader
Oleg Chebeneev

You can eat whatever you like, game wont be based on your appetites.

If you didnt notice, many MMOs lately strife for realism. Star Citizen for example. This game also with season changing, player governed regions and stuff. So if they go for realism, why ignore core things like eating? Especially if it can add to gameplay?

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Dug From The Earth

The thing you are missing is this.

Games like Star Citizen, that strive for realism, do it in areas that make sense, and enhance that gameplay. In the case of Star Citizen, they are going out of their way to make the physics of the ships super realistic, including ship damage.

You dont, however, see Star Citizen requiring you to make your pilot have to visit the restroom every 5 hours, blow their nose when its cloggged, or shower to keep merchants from turning their nose when you walk by

Why? Because while that would be realistic, its not FUN or entertaining. There are MANY realistic things in life that arent fun or entertaining. Games are at their core, entertainment. It only makes sense to leave out aspects of real life in a game that wouldnt be fun.

The only exception would be a game specifically designed around that mechanic. Like a Survival game (ie: Ark) where one of the challenges about surviving, is not starving.

In other games, eating for hunger is a shoed in mechanic that adds tedium and frustration, for the failed attempt at making the game feel like its got more depth and complexity.

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Lethality

I don’t know how “up” on Star Citizen you are, but survival mechanics will indeed be a part of the game.

deekay_plus
Reader
deekay_plus

aside from fuel which? and sauce?

Reader
Lethality
Reader
Oleg Chebeneev

Sorry to ruin your illusions, but Star Citizen has confirmed eating and survival mechanics. And it also has urinals inside ships.

deekay_plus
Reader
deekay_plus

need a sauce on that because quick searches of relevant search terms bring up no such confirmation, just multiple years old people asking for/about it.

and the toilets are nothing more than cosmetic/a joke.

deekay_plus
Reader
deekay_plus

star citizen’s physics have never been realistic really and are even less so as of 2.6 to make combat actually fun (much slower speeds etc).

hunger meters aren’t fun in ark either. it’s one of the reasons i stopped playing. wasn’t fun taking 5 minutes out of every 2 or so minutes of hunting to gobble a tonne of berries. i suppose we could’ve modded our server that way tho.

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Dug From The Earth

Sounds like survival games arent for you then

deekay_plus
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deekay_plus

i don’t see where in this thread i was arguing they were? :S

deekay_plus
Reader
deekay_plus

what is even realistic about star citizen? XD

Reader
portnavi

Oh and mess halls.

Reader
portnavi

Crippling despair.

Zander
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Zander

No you DK, not you…

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