Chronicles of Elyria runs a Kickstarter anniversary sale

Hey! Hey everyone! Don’t you remember how there was this totally awesome MMO Kickstarter campaign a year ago that rocked? No, no, don’t think about what’s going on right now with any current campaigns that are taking the online world by storm; let’s just take a minute to bask in the glories of the past!

OK, there’s probably no ulterior motive behind Chronicles of Elyria’s new “Kickstarter anniversary” sale, but certainly it wouldn’t mind us poking a little fun at its expense. To mark the occasion, the studio is offering discounted exposition points and an exposition point bundle for a mere $200.

So… what the heck are exposition points? “Exposition Points will be used during Exposition — the three months leading up to launch — where players will be able to customize their settlements and put their imprint on Elyria. When new players come in at launch, the governments, shops, and organizations they encounter will be the ones that players in Exposition created. ”

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15 Comments on "Chronicles of Elyria runs a Kickstarter anniversary sale"

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Fluffy Magical Unicorn

..gotta say I find this concerning.

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Crowe

So by shelling out cash, these exposition points allow those people to customize the game prior to launch? I guess I’ll be passing on this one.

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silverlock

So if I want to see what this game looks like at release what will that cost me? Any chance MJ will take that bullet for us?

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Brother Maynard

So if I read this right, those who backed their Kickstarter (and presumably expected early access to the game) are now now left with just that – access only. Did their marketing / finance guy work in a low cost airline at any point?

By creating another virtual currency traded for real cash, people who relied on their Kickstarter pledge to give them a headstart are now screwed if they don’t pay up more.

Basically it’s like inviting your sponsors to a glamorous gala, only to leave them all in the waiting room and asking for more money to let them in to the main floor. Food + drinks are extra. Classy.

miol
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miol

Nope, KS supporters already got Exposition points according to their tier back then, but the points were formely known as “Bonus IP”.

http://chroniclesofelyria.gamepedia.com/Exposition_Points#Acquiring_EP

With this sale, they’re “just” adding peer pressure to get more of it, when you know others will purchase them for an even better headstart!

Here is a list of what you can buy for it, with the exact E.p. prices:
http://chroniclesofelyria.gamepedia.com/Exposition_Points#Kits.5B2.5D

Exposition phases:
http://chroniclesofelyria.gamepedia.com/Exposition
Oh boy, players will lose so much so fast in that short amount of pre-launch time, even before the game officially starts for the rest! XD

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Brother Maynard

Thanks for the links and for the summary.

It seems though that even if KS suporters get exposition points, it will be too little, by far.

Just a quick read of the article shows each KS tier comes with 1/2 – 1/3 of the points needed to purchase kits.

So if I am one of those unfortunate ones spending my yearly allowance to get the Count tier package (with matching expectations), I have just learned that my 450 exposition points are exacly 850 short of what’s needed for each infrastructure kit. Similarly for barons: 225 / 625 (+325). Dukes and kings: 3400 / 5k + 5k + 5k + 10k (if you want the whole package).

This is an incredibly objectionable approach to backers. Basically squeezing them more and more to get every last penny out of them.

And that’s leaving aside Elyria’s whole financing structure, which seems increasingly shady, deliberately creating as convoluted design as possible (with several parallel virtual currencies and resource systems). Where honest traders go for clarity that helps their customers, this is the exact opposite.

kapier
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kapier

You used the wrong numbers, a count tier gets 450 ep but he also gets the ep from the previous tiers in a cumulative style (thats why there is a “total” column…). A count tier has 1390 ep this way. It is enough to buy the infrastructure kit for 1250 ep. It is intentional that one cant buy a settlement kit too because as a count they want you to focus on your county not on your settlement primarily.

Now you might say: Hey that duke still has super low ep. A duke has 12090 ep, this is enough to buy the military kit which is all he needs because his task is the military. It is unreasonable to count the three 5000 ep kits in (namely culture, technology and religious kits), those kits are designed for a king to use because it is his task to drive this 3 fields forward, a king has 27000 ep. Dukes can buy them if they want but they are optional and a nice way for dukes to spend extra ep if they have some.

Additionally with the one year anniversary the previous ep was raised by 10% which is raising the ep of a duke to around 13300 ep for free. Please do the math before you speak of “squeezin them more” or “shady”. I read so many comments on different sites that dont do the research and talk bad about the game, it really isnt that difficult to read a column named “total” for ep values. Before i go on a rant now, as i feel there is some pressure pent-up within me, i stop here and hope people dont judge the book by its cover.

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Armsbend

“When new players come in at launch, the governments, shops, and organizations they encounter will be the ones that players in Exposition created. ”

Is that a sales pitch or a warning to new players? I cannot tell.

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MesaSage

Reminds me of when my mother told me what to get her for her anniversary.

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Robyn Goodfellow

This is a comment of no consequence.

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Mendoras

Mhh … get some bad feelings. I still can remember the Dark & Light debacle with Settlers of Ganareth. Looks like the same story … kind of.

pepperzine
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pepperzine

This game’s monetization is wrong on so many levels. I don’t normally wish bad things on games in development, but for this game I’ll make an exception for the greater good. I hope it does not work out for them so future game developers do not try to emulate their monetization strategy that alienate future players who did not back the project (unless they continue the sale of these things after launch, which is an equally horrible monetization strategy that I hope doesn’t get emulated).

miol
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miol

I agree on your opinion about the pre-launch monetization strategy, but I still like the idea of paying per char’s lifecycle as a subscription substitute!

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