Ashes of Creation’s Kickstarter has successfully funded at $3.27M

Ashes of Creation’s Kickstarter has successfully funded this morning, bringing in a grand total of $3,271,809 US out of its $750,000 goal with almost 20,000 individual backers contributing, thus making it the largest Kickstarter for an MMORPG ever. Intrepid Studios’ Steven Sharif has previously told us in interviews that he has investors lined up to cover his anticipated $30M budget goal.

Reaching the $3M pledge mark unlocked the stock exchange stretch goal, which is expected to introduce “in-depth economic performance metrics for commodities, trade routes, wars, and raids” and allow player investment in nodes and social groups.

Missed out and regretting it? No need: “During the month of June, interested gamers can continue to pledge their support and upgrade their pledges on the Ashes of Creation website,” Intrepid’s PR this morning said (amended below). “No early bird packages will be allowed, but this extended round of pledging is intended to allow folks who could not use Kickstarter payment methods to still show their support. To make the idea even more interesting, Intrepid Studios will soon be unveiling even more stretch goals that all backers (Kickstarter or official site) will unlock.”

Update: Intrepid has since amended this statement to read: “Because of the high amount of members that requested alternate payment methods that Kickstarter did not offer, I [Steven Sharif] have decided that during the month of June I will extend our crowdsourcing through our website for those of you who were unable to purchase packages through Kickstarter. All backers from Kickstarter will benefit from this additional month of funding with some pretty awesome backer goals and rewards, which we will be releasing today. We will have the ability for Kickstarter pledges to be upgraded as well.”

Yesterday, the team pushed out several new videos, including a tour of its studio; we’ve included them all below.

Did you back Ashes of Creation?

  • Yep (29%, 153 Votes)
  • Nope (71%, 368 Votes)

Total Voters: 521

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Source: Kickstarter
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57 Comments on "Ashes of Creation’s Kickstarter has successfully funded at $3.27M"

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Dr_Cloud

Maybe I missed the info some where, but the game doesn’t have enough archetypes or unique ones at that, for me to back the game. Will definitely give it a go once it releases.

Reader
Brother Maynard

I don’t know what “enough” means for you, but:

At some point during your adventuring, you’ll be able to augment your primary class with a secondary class, chosen again from the eight archetypes.

There are 8 archetypes at this time; this gives you 64 options in total.

Reader
Sorenthaz

Not only that but each class will apparently differ based off of race.

” Instead [races] integrate deeply into our class system, augmenting and changing the basic chassis provided by our eight core archetypes. Our goal here is to create a system where an elven fighter feels different, but serves the same role as a dwarven fighter. “

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Kickstarter Donor
Dr_Cloud

So it is similar to Rift’s system?

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Brother Maynard

In Rift all your abilities are predetermined based on which calling and soul you pick. They don’t change. You add a different soul for extra buffs if you want, or for an extra spell in your rotation, but that’s about it – your main abilities remain the same (and are actually part of the skill tree / root system itself).

While we don’t know much about AoC’s ability trees yet, what we know about classes is different from Rift.

You will have 8 primary archetypes and later will be able to choose a secondary one, to further specialise. The secondary class will modify the abilities of your primary archetype, some of them considerably.

So for example if you start as a fighter and have a charge-like ability, selecting mage as your secondary coould give a freeze effect to your charge or set your target on fire. And conversely, mage primary / fighter secondary could make your fireballs stun your enemies or something like that.

You could also select the same secondary archetype, to make you an even more awesome fighter. This primary / secondary archetype interaction will be interesting, each combination will have different effect on your spells and abilities and will most likely significantly change your playstyle.

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Kickstarter Donor
Dr_Cloud

I see. I have much better understanding of it now. Thanks.

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Kickstarter Donor
vemerce

Okay. So I flip flopped back and forth with this one. I’m not someone who easily commits to Kickstarters. MassivelyOP was the only thing I backed and didn’t go through waffling back and forth about it. In the end, I backed Chronicles of Elyria for about the price of a game. I felt like I got my money’s worth.

With Ashes of Creation, I had a lot of thoughts. First, I’ve been envious of others who had lifetime subscriptions for other MMORPGs that were no longer available. The idea of not having to pay a sub, but having unlimited (aside from expansions) access to a living breathing world was compelling. However, this was requiring more than twice the investment that most of those previous lifetime subs had asked for. Yet, I snatched up one of the early bird specials. Fast forward to the last 48 hours of the campaign and that’s when I started to second guess myself. I actually canceled my pledge and lost the early bird discount. 20 minutes later, I pledged again and was forced to take the $500 option. Luckily, I watched it like a hawk and saw the opportunity to get a pledge lower than I had originally (because someone else canceled) and I ended up lower than I started, for the same package. The adrenaline of “sniping” that lower early bird special was enough to coerce me not to cancel again.

Bottom line: I took a gamble and I hope it pays off. Part of the decision to back this was strongly motivated by the fact if this becomes the next big MMO I’d regret not having done so. I’m well aware that I’ll have to play this for about 2.5 years in it’s lifespan to “get my money’s worth” but I’m choosing to be hopeful that I will.

Loyheta
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Loyheta

Yes, looks great. Looks like it’ll be fun.

If you want to register through me just add /ref/loyheta at the end of ashes’ site.

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Lethality

You know what I see in these poll results and the comments here?

A whole lotta upside for AoC!

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Loyal Patron
Adri

I backed it even if I didn’t plan to do so in the first place. I just bought the lowest tier just to stay in touch. You’ll never know what will happen over the next 2 years.

Reader
Sray

No.
My other concerns about the project put aside, this is yet another PVP focused, subscription based indie MMORPG. Basically, it’s everything that there is virtually no evidence of an audience large enough to support even one of, let alone the half dozen that are already coming; and this one will hit the market after the aforementioned other half dozen other games.
Furthermore, almost every comparative example of how their various systems will work ends up citing various Asian MMORPGs that never really caught on in the West: to me that screams “very expensive niche game”.

Reader
Sorenthaz

>PvP focused

It isn’t though.

Reader
Sorenthaz

Funny enough I didn’t really read up on it much upon initially backing it. As I read more on the node system and saw examples of how you can interact with the world and its environment, I upgraded my pledge lol. This is the first real kikckstarter MMO that hits a lot of high notes for me. I’ve been wanting to see something like the node system for years now. RIFT was on a badic start to it with their wardstones and invasions and BDO sort of has the basics of it in other ways with its nodes, but the only other MMO aspiring to really make choices matter was Revival which got canned early.

So here’s hoping Ashes can pull it off, because I’d kill for an actual evolving game world in an MMO.

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Brother Maynard

Exactly what got me interested in AoC when it was first announced!

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Patreon Donor
Sashaa

Didn’t back it either. Something just doesn’t add up.

If I’m wrong and the game becomes one of the best mmorpgs available: Good!

Reader
Robert Mann

I might play, given that the game turns out well, but there’s too much I remain unconvinced of at this point.

I think there is some potential, and yet the changes they are pushing just aren’t resonating with me for some reason. I’m constantly looking for games that push forward with new ideas, or new methods of changing how our games will be such that the worlds feel less like a flat background to hit things on. Somehow that isn’t really the feeling I got with AoC.

Additionally, this wasn’t a studio needing money. I want to support games that need the help with things that are good ideas. I don’t just want to bandwagon on extras for games that are coming anyway.

I would love to be pleasantly surprised by them, but given that feeling and the low value in subscription time I most definitely wasn’t backing.

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Michael18

Here some of my reasons for backing KS projects and why they did not apply to Ashes:

1) Support development of a game that wouldn’t otherwise be made.
Steven Sharif said several times that he does not need the KS money, so this does not apply here.

2) Get the game at a reduced price (backing as a form of pre-order).
The game won’t have a box price, just a sub and the pledges are higher than the sub cost for the included months of game time, so this does not apply.

3) Get some nice goodies.
They mostly offered cosmetics, but I don’t like getting fancy cosmetics at level 1. Prefer to earn them over time in game to have some progression. So this doesn’t apply.

4) Show support for the MMO genre in general.
I was so happy to see that they were very up-front about making a true MMORPG. So, for a while I considered backing this just as a sign to other developers/publishers that the MMO genre still has potential. But because the Ashes KS quickly became a huge success anyway, I felt that my additional pledge wasn’t required for that. So this last point did, in the end, not apply either.