Dual Universe’s pre-alpha launch was ‘a huge and fantastic moment’

With limited-run tests on September 30th and October 21st, Dual Universe is taking small steps for dev-kind into the pre-alpha world. The team reports that these tests were successful in both operation and in providing feedback, with over 1,000 unique players logging in to the pre-alpha. One group of players even managed to create and launch a ship that discovered a new planet during the test.

The test contained several new features, such as a beginner player experience and in-game tutorials. The team said that with mods and Lua, players will be able to make their own in-game guides to share with others as well.

“This pre-alpha launch was a huge and fantastic moment for all of us,” Novaquark reported.

Source: Kickstarter
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31 Comments on "Dual Universe’s pre-alpha launch was ‘a huge and fantastic moment’"

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Damian Firecaster

Hello all
I am a Dual universe Pre-Alpha Team member, i wanted to say One thing about Playing DU, EVERYTHING YOU SEE IN THE TUTORIAL VIDEOS IS IN THE GAME.
I will Repeat this so Listen, EVERYTHING

    YOU SEE IN THE TUTORIAL VIDEOS IS IN THE GAME.
    Have a great holiday and Happy New year :)
Reader
John Mclain

Immense potential, but on the other hand, I’ve seen how poorly voxel games run such as Space Engineers, hell even minecraft block style ones such as Spacemade making full use of culling can’t maintain large objects in view without melting a CPU/GPU, and when you add physics, the server melts down too.

I want to believe this game is possible, but I currently don’t believe this game will ever reach a launched state, too many technical hurdles they will never overcome. This is a game I really would love to have to replace the aging/dying eve online I’ve enjoyed for over a decade, but I’d need to physically experience a working version of the game in true multiplayer before I’d even consider handing them any money, I know the limitations of voxel engines, and they are crippling to performance once you start seeing large scale objects, let alone with physics involved.

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Melissa McDonald

Landmark in space, mixed with some No Man’s Sky and Elite?

Sounds pretty good to me.

Reader
Raimo Kangasniemi

Not just that – the developers seem to keen to add Second Life In Space as one way this game can be seen, and played.

Reader
costanius

The main difference to SC is that everything (Bases, Starships) in DU is built by players using voxel technology. Players and guilds will be able to claim land on planets and build on them, control territory and establish politcal systems. In SC everything is designed, made and programmed by the developers. Players can only USE starbases, vehicles and starships, not design and create them.
In SC there will be missions created by the system and ai, in DU everything is player-run and player-made.
I’m really looking forward to DU.

Reader
Kickstarter Donor
Serrenity

I got back and forth on this kind of thing. The SC style of things, I find it constricting and limiting as I’m playing. In the DU side of things, I realize that I’m really, really bad at building cool things and lack the patience to invest the time in it (hence, my MineCraft world is a wonderful frankenstien of half-baked ideas). I like the idea of creating political systems, creating quests (as long as it all occurs within the game-world — like bounties, item retrieval quests, etc).

From a building perspective, I’d love to see something in the middle. Maybe chunks of buildings that can plugged together to make something more than my half-baked ideas and give me some agency, but not so restrictive it feels like WoW.

I think both have their places. At a visceral level, I like the DU-style better but in execution I rarely ever capitalize / have the patience to create great things. Now, if they left players be architects, create great things and sell them to me in game, bonus all the way around.

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Melissa McDonald

You can learn to build, but you can’t overcome lack of content or a game that doesn’t actually exist for the general public!

Reader
Kickstarter Donor
Serrenity

I’m not interested in discussing your dislikes of games.

Reader
Melissa McDonald

Pretty insulting when my comment was in support of what you were talking about. Don’t you have a puppy to go kick or something?

Reader
Kickstarter Donor
Serrenity

Apologies – I misread your comment as a dig at Star Citizen not being launched yet.

Guess I’m a bit cantankerous today. Sorry again for misunderstanding

Reader
Melissa McDonald

No worries mate. I was not a great builder in Landmark, but what I was able to build was really satisfying ultimately, because it was mine, and I did it… I look forward to the same thing here. Yes, I might be flying the SS Garbage Truck (lol), but it will be mine own creation. And, we can always get better and make better things once we learn the tricks. :)

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Patreon Donor
Yuri Geinish

A what? Pre-alpha, by definition, does not have anything that you could run. It’s the stage of initial analysis and development. The first stage of testing when you have something remotely working is done internally and called alpha.

Reader
Melissa McDonald

I prefer the term “double-secret probation”.

dean.JPG
Reader
Kickstarter Donor
Modrain

There is no strict definition of what is an alpha and what is not. There is a consensus on what is a beta, but anything prior to that can be called an alpha or pre-alpha. Depending where is your internal cursor of an alpha you can have a pre-alpha, pre-pre-alpha, whatever. You don’t suddenly jump from non-playable to playable. And that’s ignoring prototyping stages.

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Kickstarter Donor
Serrenity

I mean, it doesn’t really matter the label they put on it–but they are probably using Alpha / Beta labels to indicate certain benchmarks of completed features or sets of features. In that world, they could have a pre-alpha that has lots done, but just hasn’t their internal threshold.

cmdr_cotic
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cmdr_cotic

Novaquark’s progress this last few months have been very impressive. They have a clear goal they’re working towards without letting tech from other games derail them.
Will be interesting to see where they are at when beta rolls around.

Solaris
Reader
Solaris

Lots of work to be done but promising so early on!

Reader
Slaasher

This is very exciting. I am beta burned out so I am hoping to play this when it launches. Maybe even get some of that old time excitement back from a day 1 launch.

deekay_plus
Reader
deekay_plus

in game video (features some god mode play but still…. much more “real” than anything CIG ever shows)

deekay_plus
Reader
deekay_plus

>tfw this game is further along in their prealpha than star citizen is with more time and money in their yet to be deployed alpha 3 milestone.

good times.

Reader
Raimo Kangasniemi

Very different games.

Star Citizen is a themebox space-flight sim/RPG mix, Dual Universe is a sandbox Civilization / space-flight simulator.

Reader
DoomSayer

Does it have large multicrew ships?
Can you land ships within ships?
Are the graphics as good as SC?
Can you walk around ships as they fly thru space?
Do ships have crew roles?
Derelict ships on planets and space?
NPC’s roaming that make the world seem more alive?
Missions?
Weather effects?
Bodies of water?

FYI, SC 3.0 has all of these.

Exactly what “game play” did they show that SC doesn’t have? Building ugly ships that look like lego’s?

If the answer is not yes to all of these then it is hardly Star Citizen. That video is not very impressive. It actually reminds me of Line of Defense quality graphics.

Reader
John Mclain

Does it have large multicrew ships?
Yes it does.
Can you land ships within ships?
Not confirmed yet.
Are the graphics as good as SC?
No, but still pretty good.
Can you walk around ships as they fly thru space?
Given the larger ships with interiors, you should be able to, if you can’t there would be no reason for ship interiors to even exist.
Do ships have crew roles?
Sort of, the video they provided showed larger ships and stations having command centers/bridges with multiple seats allowing for control over different systems, meaning different people could do different roles by assigning different tasks to handle.)
Derelict ships on planets and space?
No idea.
NPC’s roaming that make the world seem more alive?
Nothing mentioned about npcs to date.
Missions?
Again, no npcs that we know of.
Weather effects?
We know there are day/night cycles, and cloudy and clear weathers, thats all we know so far, but likely yes.
Bodies of water?
Yes, ponds, lakes, and oceans, massive ones.

Reader
Melissa McDonald

can we play 3.0 yet?

deekay_plus
Reader
deekay_plus

tfw you think SC has some of those things yet even in 3.0 evocati. or that other things on your list matter much if at all in this comparison

cmdr_cotic
Reader
cmdr_cotic

Are the graphics as good as SC?

Obviously not but they are getting every body in the same space so a reduction in graphics has to be expected, it’s the only way to maintain a decent player count in your vicinity or you’d be culling everything everywhere.

Gameplay > graphics :)

Reader
Koshelkin

And is SC 3.0 out yet?

Solaris
Reader
Solaris

Umm no. Not even close.

Reader
Armsman

IDK – I’d say being in Evocati (about 800 players) testing means SC Alpha 3.0 is out in a fashion, and is making progress to a wider release.

deekay_plus
Reader
deekay_plus

i mean watch the videos above? they are clearly further along than star citizen is by a pretty hefty margin.

Estranged
Reader
Kickstarter Donor
Estranged

DK, my first thought:

This is pre-alpha? Gonna be one hell of a game.

Every time I see a video concerning this project, they have a plan, they are focused. The scope seems reasonable. Everything doesn’t revolve around marketing speak.

I never have that feeling from CR.

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