dual universe

Official Site: Dual Universe
Studio: Novaquark
Launch Date: Planned for 2018
Genre: Sci-fi sandbox
Business Model: Subscription
Platform: PC

Dual Universe lays out its roadmap through a 2020 release

Unlike some indie MMOs that keep an intentionally vague timeline of development, the team at Novaquark has mapped out the development and testing of Dual Universe from now through launch. Even better, the studio has announced that all Kickstarter backers of the sci-fi sandbox will be granted alpha access by the end of this year.

Alpha 1 is scheduled to dominate the rest of this year with world building, the ability to save designs, and harvesting. Alpha 2 will take place in the first half of 2019 with markets and character progression, followed by Alpha 3’s PvP combat and ship combat over the rest of that year. Then a much bigger beta test is going to arrive in the first half of 2020 with territorial warfare and a full galaxy to explore. Finally, the official launch is slated for the second half of 2020, complete with character customization and pets.

Dual Universe recently raised an additional $3.5 million to help fund the project, which makes the total budget to date $11 million. These new funds will be used to hire additional staff and “accelerate development.”

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Make My MMO: Camelot Unchained’s crash rate is coming down (July 7, 2018)

This week in MMO crowdfunding, the Kickstarter MMO crowd held its breath to find out whether or not Camelot Unchained would indeed make its July 4th beta test date as planned. Thanks to an annoying crash bug, it didn’t, but the studio is crunching to sort it out and isn’t anticipating more than a few weeks of delay, which isn’t going to seem like much to people who have already been waiting years.

“Still going through the logs. We’ve eliminated a lot of the crashes. Andrew’s working on another fix that should help things as well,” CSE’s Mark Jacobs told backers last night. “Hopefully, we’ll be able to talk about [the date] on Monday. […] Still no long-term change, no short-term change, no change whatsoever in what our original estimate was. We’re getting really close.” He reiterates that the crash rate has gone down, but they really need human testers testing, so get in there if you can.

Meanwhile, Richard Garriott rebutted claims that Shroud of the Avatar is a flop, some troll faked a former Star Citizen developer’s Glassdoor review of the studio, Temtem fully funded, and Fractured has passed 500 backers and half of its Kickstarter goal.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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The Daily Grind: What are your ‘must have’ features for an MMO space sim?

With Star Citizen on the way (eventually) and smaller efforts like Prosperous Universe, Starfighter Inc, and Dual Universe in the works and titles like Elite: Dangerous already here, the space sim looks to be on the rise in the massively multiplayer space. That’s great news for players who want to leave the fantasy realm and reach for the stars.

Of course, not everyone has the same vision for what they would like to see in a space sim. Me? I don’t want a cold and sterile space environment; I really crave colorful environments and races that are chock-full of personality.

Assuming that you’re interested in playing an online space sim at some point, what are your must-have features that you wouldn’t consider playing without? What features would take it above and beyond mediocrity to make it something special?

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Make My MMO: SOTA sees layoffs, Crowfall sees delay, Star Citizen sees shade, and Camelot Unchained sees beta on the horizon (June 23, 2018)

This week in MMO crowdfunding, Camelot Unchained is in the home stretch before open beta. Yes, really, open beta. This is happening, people! Clear your 4th of July!

As for live Kickstarters, TemTem is up to $320K and counting, far past its original goal with still a week left to go. Most recently, donors unlocked Nintendo Switch play and the replay system. Clubs (guilds) are set to unlock at $400K. And yes, the game is now registered on Steam.

The Flower of Knighthood, on the other hand, abandoned its Kickstarter in its final hours, seeing it would not complete. The devs haven’t commented on their next move just yet.

Meanwhile, Shroud of the Avatar was hit with layoffs, EVE Online got its revenge on Star CitizenChronicles of Elyria posted lore, Albion Online rolled out a small update, and Crowfall admitted it’s delaying soft launch into 2019 but showed off its procedural world generation. Finally, Fractured prepped for Kickstarter – get ready to see that name a lot in this column!

Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.

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Dual Universe’s latest pre-alpha patch adds markets, scanning, and mining

Let’s all take a moment for an appreciative round of applause to any studio that is considerate enough to post monthly round-ups of games in development. This is especially helpful for titles like Dual Universe, as there is so much going on that it gets easy to miss updates.

So what’s going on with Dual Universe this June? The team reviewed its pre-alpha 0.10 patch, which added scanning and mining gameplay, several new gameplay videos, a dev blog on the revamp to piloting mechanics, how it’s handling player feedback, and some new concept art.

Speaking of the patch, another major feature just added to the space sandbox was its oh-so-necessary market system. The devs urge that you familiarize yourself with the market UI in order to make the most efficient use of your time and effort. Check it out below!

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Make My MMO: Star Citizen’s alpha 3.2 goes to the Evocati on the PTU, TemTem has already tripled its Kickstarter ask (June 9, 2018)

This week in MMO crowdfunding, Star Citizen continued inching its way toward alpha 3.2, as the latest build has hit the PTU for the early “Evocati” player testers. It’s got a few waves to go before it’s released to all backers, but that’s OK: People are leaking stuff all over Reddit anyway if you’re dying to be spoilered.

As for live Kickstarters, TemTem has nearly tripled its goal as I type this, reaching yet another stretch goal – mounts – with Nintendo Switch support on the horizon.

Meanwhile, Dual Universe dropped a new trailer ahead of E3, Ever, Jane updated with butlers, Camelot Unchained says its still just barely on track for beta next month, Project Gorgon whipped up a bugfix update, Wild Mage successfully completed its Kickstarter and promised multiplayer, Albion Online got a small patch to Lancelot, and Elite Dangerous fans are busy at this weekend’s Lavecon 2018. (Thanks, Colin!)

Finally, Ashes of Creation dropped this teaser in its last press release: “We’ve got some very exciting business developments in the works, and while it’s not yet 100% official, we can’t wait to share with you the news. Make of that what you will, but don’t worry – we promise it’s good news for our fans all over the globe.”

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Dual Universe wants you to join the blue collar workforce

Flunked out of interstellar academy? Left your parents’ home on Mars at 17 and decided to make it on your own? Enjoy lugging stuff around or breaking things? Then you have a future in Dual Universe, thanks to an increased focus on space truckin’ and ore minin’.

Today’s big update to the pre-alpha program added a few new tools that allow players to scan for and mine that precious ore that can be found literally under your feet on the planets you visit. With the hand scanner, the directional tool, and the mining tool, you’ll be digging up your fortune in no time.

Once players get that ore, they’ll be helped out by the other features of this update, which are an improvement to the maneuverability of transport vehicles and the ability to easily transfer your goods to owned containers over a distance. You will need to be mindful of how much you’re carrying, as containers now have volume limitations.

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Dual Universe details changes to ship engines for more differentiated gameplay

There’s a lot going on for any individual ship in Dual Universe, but right now vertical boosters cover too much of what’s going on when you’re getting that ship off the ground and into the air. That’s a bad thing not because it’s too easy but because it gives too little room for different ships to have different areas of specialization. So the mechanics behind getting your ship in the air are being changed and expanded specifically, with the developers considering several different circumstances that come up as your craft, well, goes up.

Elements like wings and stabilizers are important when you’re maintaining altitude and flying within an atmosphere, while vertical boosters (greatly tuned down) and antigrav generators cover things like staying in place while still being airborne or getting airborne in the first place. It’s a lot of changes to the game as it stands, but it should allow for ships that can take off quickly and move or that need plenty of space to get consistently flying. Check out the full article for all the detail you could presumably want on flying your ship.

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Make My MMO: Camelot Unchained’s Physician, Pantropy’s second Kickstarter’s a charm (May 5, 2018)

This week in MMO crowdfunding, Pantropy may happen this time! Its second attempt at a Kickstarter has raised over three times its ask so far and can hardly fail to fund this week.

In Camelot UnchainedCSE has been running tests of its latest build all weekend; the devs are busy fixing bugs, tweaking buildings, editing placeable items, working on vox tokens, and fleshing out the game’s art. Icon art, go! Make sure you check out the section on the unique Physician class. “The mechanics of this class are unique, requiring the physician to use the resources he has on his belt,” CSE notes.

Meanwhile, Star Citizen teased a new concept ship, an Elite Dangerous player spent the better part of a month sketching Elite’s logo in the gameworld, Ship of Heroes picked up some new devs, Chronicles of Elyria celebrated its Kickstarter anniversary, and we sat down with the Dual Universe boss for a deep-dive into the current build.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Dual Universe builds up development forward momentum

MMO development is rarely steady and even; there are ups and downs, fast periods and slow cycles. Sometimes the slower patches are necessary to firm up the basics, which is why Dual Universe has been in a “feature freeze mode” for a while. The good news? This phase is at an end, and we should be hearing more about what’s going into this sci-fi space sim in the near future.

“For several months we have been in a feature freeze mode to direct our focus near exclusively on both server and client stability,” Novaquark said. “This freeze period will be ending as the next client build coming in May will deliver many anticipated features! Players can now look forward to scanning, mining, trading, a piloting mechanics revamp, and other additional new content!”

In this month’s Kickstarter update, the team also showed off the new female Novean base outfit, laid out its May pre-alpha testing schedule, and shared the winners of the outpost building contest.

Check out our recent Dual Universe demo and interview for a deeper look at this interesting title!

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Massively OP Interview: Dual Universe demo shows off advances in city building, space travel

When you work in video games, you often get asked what new titles you are looking forward to. While experience has been teaching me to temper my enthusiasm, I do have one that I’m excited to play. I first got to experience Dual Universe in-person at PAX West last September, and since then I’ve been eagerly anticipating its release! Why? That title pretty summed it up well: It’s a persistent, seamless, sandbox universe. More than that even, it is a hotbed of creativity thanks to its voxel foundation. So I’ve had a taste of what can happen in a world that customizable, and I hunger for more!

That meeting with Jean-Christophe Baillie, the president and founder of NovaQuark, was seven months ago. How has development been coming along since then? How does the game look today? I got to sit down with Baillie for an update on progress and a new tour through the universe a few weeks ago. In my first demo, I saw promise. This time, I saw more of that promise realized.

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Dual Universe gives players all of the tools to build their own galaxy

Contrary to what you may have believed, Dual Universe isn’t going to limit its sandbox features to the creation and flight of personal spacecraft. This week, developer Novaquark is promoting the game’s robust creation toolset which should allow players to colonize an entire galaxy.

The voxel-manipulating tools will allow players to build outposts and structures. This isn’t your chunky Minecraft style of voxels, however, but a much more flexible and good-looking system. Terraforming, city construction, cave excavations, and spaceship design are all being handled on both the macro and micro level with these tools.

“Whether they’re building a single structure on a small scale or working together to forge an entirely new civilization on a massive scale, Dual Universe’s tools empower players to build however they want,” the game’s press release said. “Novaquark simply sets the rules and establishes the universe, but everything that grows, falls, is rebuilt, and shared within this universe is and will always be a community-constructed endeavor.”

Check out what these outposts look like after the break.

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Make My MMO: Camelot Unchained marches on; Albion players murder half a million bunnies (April 7, 2018)

This week in MMO crowdfunding, Camelot Unchained continues inching along toward its planned summer beta. According to the game’s latest update, CSE is running internal tests on a new server while tweaking tooltips, the banes and noom system, capture-the-flag mode, item placement, armor, environment assets, and animations, including new idles for each class.

Meanwhile, Crowfall released its 5.5 alpha, Ashes of Creation announced alpha one will land by the end of the year, Albion Online balance-patched armor and GvG while counting a million dead bunnies, Dual Universe released its April newsletter, and Dogma Eternal Night hit the skids.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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