DayZ to reboot with a new game engine but still won’t leave early access

Is it weird that it seems so long ago that DayZ was the “it” survival arena game for streamers? How quickly we’ve moved on, yet undoubtedly some of the game’s population remains. For those faithful, the team is preparing to transition the sandbox shooter to a completely new engine in what it is calling a “reboot” of the title.

Bohemia Lead Producer Eugen Harton told PCGamesN that the transition will take place in the coming month: “We’re releasing DayZ on a new engine in a couple of weeks on PC, and it’s gonna be coming to Game Preview on Xbox this year. That’s basically our aim. I would almost say it’s a reboot of DayZ on PC.”

Harton hedged on both comparing the game against the popularity of Fortnite and PUBG while remaining silent altogether on when or if the title will launch out of early access. Which, for those counting at home, DayZ has been dwelling for four freaking years now.

Source: PCGamesN
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15 Comments on "DayZ to reboot with a new game engine but still won’t leave early access"

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zeko_rena

Haha is this thing STILL going

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Utakata

….it’s just like living in a house that’s forever being built and they decided to redecorate it now. o.O

Satyros
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Satyros

Redecorating is actually the exact opposite of what they are doing, which is much more dramatic.
It’s like keeping all decorations (3D models, sounds etc) and changing everything else, from the foundations to the roof.

Spoiler alert
There will be bugs.

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Utakata

Well…more like that colonial house down the road from me, where they kept the basement foundation to rebuild it as pseudo-modernist edifice so they could “work around” our heritage laws, “redecorating” like? O.o

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Kevin McCaughey

Which engine though?

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Al_Bundy

Presumably the “Enfusion-Engine” they’ve been talking about for months now. It’s an engine they developed themselves, as far as we know this new engine is for example used in “Take on Mars” (Steam).

So technically it’s not big news, they’re not switching to a completly new engine such as Unreal or Unity, they simply merge into main what they’ve been working on the past 2 or 3 years.

The only difference is, the engine they’re currently using ist mostly hardcorded C++, they rebuilt that engine to be more versatile and modular, for example it will support a scripting language called “Enforce”, which will (hopefully?) allow them to add new features and content faster.

Imho it’s a lot too late though. We’ll see if they can still save this title.

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agemyth ๐Ÿ˜ฉ

Ugh, why did he have to use “reboot” in his description of the game simply transitioning into beta which has been well known and reported on since at least September last year?

Patch .83 (beta) is shaping up to be a huge leap forward for those who actually play the game and appreciate the details that DayZ nails and the copycats couldn’t get right.

Phone_Guy
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Phone_Guy

I wonder what engine they are switching too. It has to be a variation of the Arma engine.

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agemyth ๐Ÿ˜ฉ

DayZ Standalone’s engine was forked off from the Take On Helicopters version of Bohemia’s game engine.

They aren’t really “switching” engines as one might envision when a developer moves from Unity to Unreal or something. DayZ’s engine name is Enfusion and chunks of that engine, mainly graphics, have been in the game for at least a year. This is basically the point where they are (finally) swapping out the rest of the legacy Arma engine stuff and putting in the foundation created specifically for DayZ.

Ok, maybe that could be enough to say there is a engine “switch” happening, but this has been the goal from the beginning of the Standalone client’s development and is a big leap forward instead of backward. Like when The Repopulation was changing engines to Unreal 4, we see now that was a late in development pivot out of desperation that was never realistically going to happen.

Ugh, I hate being the game apologist. I sound like a Star Citizen nut (not saying all Citizens are nuts).

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Peregrine Falcon

MOP headline from the year 2038: “Interview with DayZ lead developer on DayZ’s long awaited launch tomorrow.”

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flying_dutchman

They might have been able to save the game had they just decided to scrap the engine from the start. Instead they limped along adding content like animal life cycles and loot economies while the fundamental game play was complete buggy trash so they could keep milking the EA crowed in an attempt to get enough capital to actually fix the damn game.

Instead all they accomplished was kick-off the zombie survival EA craze and waste god knows how many man hours and lines of code that could have actually gone into making decent games.

In conclusion, I blame DAYZ for everything wrong with PC gaming for the last 5 years.

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Kevin McCaughey

You have a point there. That is where the rot started for most things wrong with games at the moment – especially loot boxes.

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BalsBigBrother

But of course it has /sigh Does anyone still play this anymore?

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Boom

Dear lord put it out of its misery

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CMDR ShrunkenQuasar

Are they still working on this game? I figured by now they would have called it a loss and moved on.