I am forever on the fence about gated content. One day I’ll find myself championing the idea that veteran, loyal players should have access to content that is meant for them and only them. The next day, I’ll remember that preventing players from being able to play with their friends is wrong, too. It’s wrong because when you design an MMORPG, it is meant to be played with your friends, and when your friends are stuck behind a gate, that is no fun for them and no fun for you either.
On ESO Live last week, ZeniMax Lead Combat Designer Eric Wrobel announced that with the introduction on the Imperial City, the Veteran Rank level cap for Elder Scrolls Online will increase to 16 from 14, gating its content from even more players. On top of that, the Imperial City is primarily a PvP zone, much as Cyrodiil is now but compressed into a tighter zone. And anyone PvPing at VR 1 who runs into someone a couple of VR levels above them will simply run the other way.
Unfortunately for those who were hoping that Veteran Ranks were disappearing with the introduction of the Champion System, they’re here to stay and may never never leave.
(To be clear, ZOS mentioned in ESO Live that removing VR is a long term goal, but even one of ESO‘s strongest supporters, Deltia, doesn’t believe VR is actually going away. And neither do I.)