‘Free-to-play’ is a term that refers to games that do not have box or download fees associated with them and do not incur a mandatory subscription. Some have optional subscriptions and are more properly referred to as hybrid F2P. Most have cash shops and microtransactions.
It’s safe to say that it’s been a rough year for CCP Games, with the company pulling out of VR game development and laying off around 100 staff worldwide. The entire EVE Online
community team was reported to have been slashed down to just two employees, and many of the studio’s most experienced PR staff were let go when the Atlanta office was shuttered. EVE
players (including me
) came down hard on CCP and on CEO Hilmar Veigar Petursson in particular, and some inside the company were notably shaken.
EVE Online Community Manager Paul “CCP Falcon” Elsy was one of the few members of the community team left after the layoffs, suddenly finding himself organising the 15th anniversary Fanfest without a team. It’s now been almost five months since the layoffs, so I caught up with Paul at EVE Fanfest 2018 recently to find out how the company has coped with the loss of so many skilled community staff. He also clarified CCP’s role in tackling harassment outside the game client in the wake of a recent virtual scuffle on the Open Comms show, and gave a fascinating account of how Hilmar himself dealt with the recent layoffs and how he’s been getting more involved with EVE lately.
Read on for our massive in-depth interview with EVE‘s Community Manager Paul “CCP Falcon” Elsy.
Can we agree that MMO players, collectively, get very excited about having new mounts? It seems like a statement that’s almost a tautology at this point. So it’s kind of a bummer when the Trove of Mounts in RIFT Prime
is turned off… even more so when it apparently gets shut off by forcing it to display that your inventory is full
when it most certainly isn’t.
Of course, the post announcing why it’s disabled makes it clear why the login reward was temporarily disabled; it had an incorrect drop table that was likely to cause problems and will be fixed and unlocked in the next patch. All the same, it’s not exactly an elegant way to solve the problem, considering that even those meticulously watching their inventories will be affected with no hint about why. So right intent, perhaps, but wrong execution.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Uncharted Waters Online, The Division, Paladins, TERA, Reign of Guilds, War Thunder, Escape from Tarkov, Magic the Gathering Arena, Hearthstone, Heroes of the Storm, Wakfu, ARK Park, EverQuest II, Pokemon Go, Elder Scrolls Online, Crossout, EverQuest, Neverwinter, Citadel, and Kritika Online, all waiting for you after the break!
The sliver-spooned mouths of RIFT
Prime subscribers are being filled with all manner of endgame challenges this week. With the first step forward of its progression content, RIFT
Prime has reintroduced two of its slivers
to the Vigil server.
“When you dare to enter a sliver, you will experience an alternate timeline where events have evolved differently, often disastrously, from our own reality,” Trion Worlds said. “Danger and imminent death await all but the strongest.”
The first two slivers to be activated are the ocean-themed Drowned Halls and the hostile desert environment of Gilded Prophecy. The 10-player content requires “highly coordinated” teams to tackle the content. Fortunately, the looking for raid tool is now back in the game as well to hook such players up together.
It’s been a long time coming — nearly six months now since its initial announcement — but Warframe’s
newest class has finally made it to the live game with the Beasts of the Sanctuary
The Khora warframe is partnered up with a lethal Kavat companion and uses a living chain to snare and strangle enemies at a decent range.
Whether or not the pet class warframe excites you, there’s a new endless game mode to keep everyone busy. Sanctuary Onslaught is here, giving players a challenging PvE experience in which waves of enemies have to be killed rapidly and efficiently. There are special rules, including no gear, a prerequisite of Rank 30, and a boss that has shifting tolerances toward ultimate abilities.
It turns out that MMORPG players really don’t need much prompting to go out and take a bazillion screenshots of their favorite in-game zones, as evidenced by the avalanche of photos generated by last week’s challenge.
SmugglerSteel kicks us off this this neon nightmare: “I knew exactly where I needed to tour in SWTOR for this one. I will always remember my first trip to Nar Shaddaa. I was blown away away by the color and aesthetic. I always thought it had a very Bladerunner inspired feel, yet still did it’s own thing.”
Like any good casino, Nar Shaddaa is designed so that players can never figure out how to leave. SmugglerSteel forwards his mail there now.
Best and worst, top and bottom: It’s fun to discuss video game in absolute extremes (at times). And I’ll bet that a lot of us only really remember the most excellent MMORPG expansions and the most disappointing ones.
So let’s grouse today and dredge up past heartaches. What was, to you, the most disappointing MMO expansion of all time? A few come to mind for me. Star Trek Online: Delta Rising was a narrative and structural mess that bogged down and made me desert it. I know that I was really let down with how RIFT: Storm Legion developed, faltering hard after a strong start. But probably for me, Lord of the Rings Online: Mordor took the cake. The publicity for it was atrocious, the actual expansion about as far from “fun” as I’ve ever experienced in an MMO, and the difficulty of moving and progressing was aggravating.
But that’s me. How about you? Which MMO expansion do you want to rag on today?
Get ready to level your butts off, because EverQuest is tossing a surprise bonus weekend to players for this week’s unexpected downtime. From now through the end of Sunday, all servers have activated a 25% bonus XP boon that should help everyone made up the lost time.
“On Wednesday, our live server patch was met with a number of issues that led to a lengthy downtime,” Daybreak explained. “We appreciate you all being patient with us as we worked to bring the servers back up, and wanted to show our appreciation by granting all players some extra experience to make up for the lost game time.”
If you trekked back into Ultima Online earlier this month when it converted into a free-to-play game, maybe to check out your old account, you were probably startled to realize that your entire bank was frozen by the gods. Welcome back; oh and by the way, you can’t access any of your stuff! What, you didn’t need any of your gold, runes, gear, or reagents, did you? ¯\_(ツ)_/¯ Needless to say, it annoyed even me when I was swapping between my subbed account and my husband’s freebie account.
Broadsword had said it was still working on the situation, and as of Monday night, a partial fix was on the test server and has since rolled out to the live servers as of today, though it won’t please everyone:
“All Endless Journey accounts will receive a base amount of 20 items (bank expansions can increase the max item count to 28). Any account over the max limit will be able to view their full banks but will not be able to remove any items at this time. In the near future we will be adding the ability to remove items from the bank that are over the set max limit. Please check it out and give us your feedback, if all goes well we will be putting this out to Origin tomorrow and WW by Wednesday.”
The first wave of invites have been sent out for Old School RuneScape’s mobile closed beta, and the test has begun.
While both versions of RuneScape will eventually come to mobile, it’s the 2007-era Old School RuneScape that is going to launch first. With 5,431 players invited into the CBT, it’s good to see movement on this front. Jagex said that the title will come to mobile devices some time in 2018.
“The appetite for #OSRSMobile is extreme,” the studio said, “and we’re quite keen to make sure that you know what to expect from us. We’ll be collating feedback, and distributing surveys to the testers, over the week of the test. We’ll then look to report our findings to you as soon as possible. We’ll have a better idea of what to expect next in terms of testing, and we’ll keep you informed as and when we’re able.”
recent update is called Legends Return, a title that works on a couple of levels when you consider that the game’s creator, Jake Song, came back to give the title some personal attention after working on other projects. He is now the executive producer on the game, and as such, he sat down for a Q&A video to talk about the guidance that he’s brought back to the MMO.
“The change in development we made this year is that we are going to make sure to release a monthly update, even if there is only a small amount of change,” he told fans.
Song discussed how the team is working to restore some of the fun to the game while retaining “minimal character limitations” that was at the core of his original vision. It’s a pretty breezy six-minute interview, so do yourself a favor and give it a watch when you get some time!
Never let it be said that complaining about lockboxes doesn’t help. While TERA
isn’t doing away with its lockboxes, En Masse did post last night that it’s overhauled its lockbox system
based on player feedback.
“Every strongbox you open – including the ones you’ve had in your inventory since forever – will include something that you, the players, find useful,” says the studio. “This means that each and every strongbox now has a chance to drop the important ‘jackpot’ items you’ve been clamoring for – and no longer contain the items you told us were just not that important to you. Furthermore, we’ve reduced the ‘leveling’ strongboxes to a single box with a focus on fashion so you look good while you level.”
Check out the whole list of what’s in which box – and the new caps on how many can drop for you depending on your levelband. If you’re a hardcore TERA player, we’d love to hear what you think.
Defiance 2050’s closed beta – for PC, anyway, since the console version’s beta testing has been delayed – is set to launch here not long after this post hits the front page of the site.
“Let the fight begin Ark Hunters! Closed Beta is finally here and we’re excited for players to experience the brand new class system and weapon enhancement systems in Defiance 2050. The PC Closed Beta event starts Friday (4/20) at 10:00 AM Pacific Time and extends all through Sunday to end on Monday (4/23) at 10:00 AM Pacific Time.”
Reboot participants this weekend will be testing the Mt. Tam and Madera story mission areas, the Liberate the Lost co-op instance, the Assault class, the new class system and tree, and the new itemization system. What won’t you see? The rest of the planned classes, PvP, achievements, and the cash shop. Oh yeah, and for your trouble, you’re getting a sweet “Beta Blazer” title. Sound off if you’re giving it a go!