Guild Wars 2
players who were engaging in shady activities designed to boost their PvP win count and status are finding themselves the target of ArenaNet’s
extreme displeasure. The studio said on the forums a few weeks ago that it has launched an investigation
into match manipulation and is already disciplining identified individuals:
“We have received many reports this season about match manipulation both here on the forums and via in-game reports. Our investigation revealed that a few players were sharing a handful of accounts, which is clearly against our user agreement.
While the investigation into this is still ongoing, at this time we have enough evidence to take action. As a result, we’ve decided to give dishonor to the offending accounts for the rest of the season.”
Most recently, ArenaNet says it’s “identified additional accounts of players who were involved in account sharing and match manipulation” — they’re getting dishonor too. “Our investigation is still underway, so additional action may be taken later, should we determine it appropriate,” writes the studio.
Have you ever been able to capture a truly victorious moment in your MMORPG journeys? Rees Racer did, and he is not above showing off (fortunately for us!).
“No spoilers, so I’ll just pass along a TERA cutscene shot from a meeting with Priestess Ciebel after the defeat of a traitorous threat to the Alliance,” Rees writes. “Of course, my Gunner is issued new orders almost immediately as there are seemingly always other harbingers of doom to confront…”
You save the world once, everyone wants you to keep on doing it, over and over again. My advice? Start charging per apocalypse and put aside a portion for retirement in another dimension.
There’s a lot of excitement, confusion, and uncertainty regarding Guild Wars 2’s immediate future, but it’s looking like the devs are going to keep players on their toes in the best of ways. Now that it looks like the end of Season 3 will come with a new Orrian zone, what about a giant smashy hammer to go along with it?
On Twitter, the devs teased an upcoming legendary hammer, saying that players could “reclaim your own piece of Orr to take into battle.” The video shows a character from behind, walking while toting a giant spanner-like weapon.
So what’s past that? The expansion, hopefully. Everyone’s getting in on the giant office pool, guessing when xpack will drop and what it will contain — even retailers. It looks like some sort of reveal or preorder situation might happen in the next week, with some retailers posting (and removing) release dates and counting down to four days from now. It should be stated that this is all just rumors and guesswork right now until confirmed, but even so… does September 30th sound like a good time for a launch to you?
Hear that buzz? It’s Guild Wars 2 gearing up for its third season finale next week… and then, ultimately, pushing into uncharted territory with its second expansion. With the episode’s latest trailer fresh in our minds, let’s take a peek at what else is going on in the game this week.
It goes without saying, there’s gonna be speculation and spoilers.
First up? Let’s start with the teaser vid posted yesterday.
On this week’s show, Justin and Bree recount the odd history of Walking in Stations, debate the Mordor pre-order, tackle a trio of MMO updates, talk with ARK’s soundtrack composer, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Bummed out over that weak Guild Wars 2 fractal tease last week? We’re getting to the good stuff today: ArenaNet has just announced that the third season living world finale is titled One Path Ends.
“As the season began, the heroes celebrated their victory over the Elder Dragon Mordremoth—unaware that the magic formerly channeled and absorbed through Mordremoth was coming undone and flowing out of control. At the same time, the sinister White Mantle cult was destroying one of the five ancient bloodstones used by the gods to seal magic away from humanity. In an explosive cataclysm, they unleashed its magic and used it to resurrect their long-lost leader and god (or so they believed), Lazarus the Dire.
“As the Pact Commander investigated the consequences of slaying Mordremoth, the young asura genius Taimi discovered that its unbound magic had infused and strengthened two of the remaining Elder Dragons, Primordus and Jormag. She developed a machine that would pit Primordus’s fire magic against Jormag’s ice magic—and neutralize both at one go. But Taimi made a shattering discovery: if her machine killed even one more Elder Dragon, the resulting magical chaos could annihilate Tyria.
Welcome along to Guild Chat, the column through which the Massively commenters can join forces to help solve the guild dilemmas of fellow readers. This time, I have a sad submission from Louise, a guild officer who is at present in the middle of the worst kind of guild wars. She explains that a personal bust-up has been festering within her guild’s ranks between the guild leader and another officer, caused by an inconsequential fallout that she doesn’t know the full details of. The dispute has spilt out to the wider roster as the pair snipe at each other and manoeuvre behind the scenes to undermine the other, which is making members leave the guild, mute chat, and take sides in the row. Now Louise faces a dilemma: How can she resolve this fallout and come away with a still-functioning, harmonious guild at the other end? Read on for Louise’s full submission and my response, and don’t forget to share your advice in the comments below. Read more
People seemed to quite like my piece last week about how my wife and I wound up married in no small part due to World of Warcraft. Of course, I also alluded in the column to the fact that World of Warcraft was hardly our final destination, and we’re currently playing Final Fantasy XIV quite happily together. We’ve also gone into Final Fantasy XI, City of Heroes, Guild Wars, Fallen Earth, Star Trek Online, Star Wars: The Old Republic… a lot of different games, in other words. And I’m just counting the ones we’ve tried together.
I don’t think that there’s any one surefire way to always find the right game for a couple to enjoy, but I have had a fair amount of experience with it now, and it’s helped that we’ve both spent a lot of time working on finding what works and what doesn’t in this field. So here’s some (hopefully) helpful tips about finding a game that you and your romantic partner of choice can enjoy together.
There’s a line drawn between MMO cities that mostly exist as empty set pieces and ones that live and thrive with NPCs, details, and touches of personality. I usually am more critical of urban areas in video games because, for the most part, they aren’t that exciting to explore and merely function as a maze to confound me.
But that isn’t every MMO and it isn’t every city. World of Warcraft’s Dalaran might be small, but it is brimming with cool little nooks and fascinating sights. LOTRO’s Minas Tirith is an absolutely amazing multi-tiered metropolis with lots of buildings to enter. And I would be remiss by not mentioning Divinity’s Reach in Guild Wars 2, which straddles both of the former examples in its offerings.
What’s the most interesting MMO city to explore for you? What makes you recommend it as a tourist destination?
announced the sixth and final episode of Guild Wars 2’s
third living world season yesterday
, it was a one-liner post with a teaser screenshot that points us right back to Orr. Today’s Facebook teaser
has even less info, if that’s possible: cackling laughter and a promise that a new fractal is on the way with the episode. The video isn’t even big enough to mine for a header image, so here’s a picture of a llama instead.
Expect it all on July 25th. In the meantime, we’ve got the video right here, and don’t forget to check out our recap of the whole season from earlier this week!
Sure, Gems is up there for obnoxious MMO minigames, but for me? It’s Polymock.
I had almost forgotten Polymock existed until a WoodenPotatoes video put it back in my field of vision. It was a minigame in Guild Wars 1 that somehow managed to be excruciatingly frustrating and unnecessarily latency-based as well as tied into the game’s valuable faction system. I remember playing it before everyone had figured out the optimal way to win, and by the time the strats were common knowledge, I just wanted to throw all my virtual Polymock pieces across the room and get back to playing the great MMO I’d actually signed up for.
What do you say is the worst minigame in an MMORPG?
This morning, we wrote about a new “massive online sandbox RPG,” Citadel: Forged With Fire, built by Slender devhouse Blue Isle Studios and expected to hit early access later this month. The studio clearly plans a press blitz in the lead up to that Steam release, beginning with a brand-new “feature highlight” on the game’s magic system.
“At launch, Citadel will offer you a diverse range of powerful spells, with many more to come in the future,” say the devs. “You can do some really cool stuff with our magic system: not just combat, but also beast taming, telekinesis, resource collection and much more.” For example:
“We decided a high level wizard would have too much dignity to be caught hunched over gathering sticks and stones, so we came up with the Extract spell. Using this power, mages can effortlessly suck materials out of giant rocks, trees and other objects to accumulate large quantities of building resources with ease. Build massive castles and fortresses without the crushing tedium of resource gathering.”
Well well, lookie what popped up on Steam: It’s a new “massive online sandbox RPG,” Citadel: Forged With Fire, and it came out of nowhere this week to announce an early access debut soon — really soon. Early access begins on July 26th and is expected to last 8-12 months, with a formal launch in 2018 on PC, PlayStation 4, and Xbox One.
“Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land’s ruling Houses. You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.”