Reign of Guilds moves toward alpha testing, talks about the game’s creation

With 15 developers now on staff and progression toward an alpha build, Reign of Guilds is slowly but surely taking shape as a hardcore medieval MMORPG sim.

The team said that it has packed up its public prototype and will be restricting the upcoming alpha to “ROG Club” participants who have supported the game. “ROG club membership is not a reward or present — this is our appeal to the active players to participate in test, share feedback, discuss classified information and so on,” the studio said.

In the first episode of the game’s developer diary, the team discusses how it is creating Reign of Guilds’ code, visual effects, animations, models, and locations. You can watch the full rundown after the jump.

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The Daily Grind: Have you ever won anything amazing in a lockbox?

With all of the discussion and controversy over MMO lockboxes as of late (you might have seen something), one thing we haven’t talked about much is the actual prizes inside of them. It’s pretty common knowledge that most of the time, you’re going to get really cruddy and disposable rewards (but you’ll be haunted by the possibility of something better, which keeps you coming back).

But, hey, there are always those rare times that you pull out a golden goose rather than a garden variety sparrow from the hat. Have you ever won anything amazing in a lockbox? I can’t recall too many times that this has happened to me, as I only open boxes when I’m given free keys. I did once get a reusable makeup kit from Guild Wars 2 that was pretty handy, and Secret World Legends did toss some 80s-era roller skates my way as a funky “mount.”

What about you?

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MMORPG Runes of Magic celebrations nine years of operation with daily gifts

Can you believe that Runes of Magic has been operating for nine years now? That’s a long time. Like… well, like nine years, actually. The important thing is that it’s been running for a while, and you can reap the benefits for the anniversary. For one thing, you can take part in a screenshot competition with your guild; the three best submissions of anniversary parties within each game region will be rewarded with a variety of useful items.

Of course, you can also be rewarded with useful items just for logging in; a new present will wind up in the mailbox of the first character you log in with from March 16th to March 19th. There’s also a 200% boost to quest experience, a 200% boost to drop rates, and a whopping 500% boost to talent points from combat. So after nine years, you’ll be getting a big dose of progress improvement in a short span of time. Get in there and start celebrating.

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Guild Wars 2: The first forum chat covers boss difficulty, instance chaining, and season rewards

ArenaNet is trying something new for Guild Wars 2 this season: In addition to its episodic AMAs on Reddit, it’s opened up a temporary Q&A forum on the new content. It’s certainly a lot easier to read and find replies! Most of the topics since yesterday revolve around lore, and as I’m trying to avoid spoilers myself, I won’t subject you to them, but there are some more general ones that aren’t just AMA repeats that I can draw your attention to.

  • Players didn’t make much headway with ArenaNet in the ongoing complaints about the difficulty of the solo story bosses.
  • Planning for this episode began in November of 2016, to give you an idea of how long these things percolate.
  • The studio agrees some of the instance chaining in this episode goes on for too long. (It was done for story purposes.)
  • Will the personal story ever be developed again? “It’s something we consider often,” Jessica Price says, but it’s probably not happening, given the number of races, personalities, and backgrounds would need to be taken into account (1800 combos before personal story choices).

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Massively Overthinking: The war on MMO chat toxicity

This week, The Ancient Gaming Noob posted up an image of RIFT Prime, where Trion asks people to… play nice. “Just a neighborly reminder that 1-29 chat is for RIFT chat, ideally things relevant to level 1-29 gameplay,” the UI HUD reads. “Please be good to each other. We’ve muted some and shall mute again. Have a great evening!”

Meanwhile, over in Trion’s Trove, I’ve had to report-and-block dozens of fellow players just in the last few days for disgusting slurs in multiple languages, stuff the filter doesn’t catch. For a free-to-play game that’s also on console, yeah, I guess I expect no better from the playerbase. But but but RIFT Prime is subscription-based. Surely that means a strong community, where such polite warnings from developers aren’t necessary? Yeah, not so much, as anyone who played old-school MMORPGs can tell you. This is a problem even in games whose devs prioritize community and care a whole lot.

So this week, let’s talk about in-game chat. Do you use it? Do you watch it? Do you turn it off? Is it really terrible everywhere, or just in some games? Which one is the worst and the best, and what should developers do about chat specifically?

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Interview: ArcheAge 4.5 Legends Return launches April 5th with dragon taming and fresh start servers

If I were to tell you that ArcheAge’s next big update is launching next month, you’d tell me that it’s too soon. And we’d both be right! Although 4.0 was just released last December, and North America has been on a six-month cadence for getting the content after it launches in Korean, 4.5 will hit servers on April 5th. Yes, that’s 4.5 on 4/5 — easy to remember, no? Executive Producer Merv Lee Kwai explained that as XL Games is putting a renewed emphasis on the Western market, North American and the European regions get to launch an update first after Korea for the first time, instead of waiting until after Russia and China.

So what goodies do we have to look forward to before the other regions? Dubbed Legends Return, this update introduces dragon mounts, two new world bosses, a crafting commission system, and Battle Balance (a change to skillsets). There are also changes to regrading equipment and the bruisers badges. And last but not least, new fresh start servers are opening up, this time with a time-locked twist. To get a feel for all these changes, I sat down and previewed the new content with Kwai, Associate Producer Seraphina “Celestrata” Brennan, and Community Manager Joe “Muzzy” Brogno .

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Massively OP Podcast Episode 161: Project power

On this week’s show, Bree and Justin roll up their sleeves and take on projects left and right. It’s a look at the announcement of Project C and the imminent early access launch of Project Gorgon, among many other exciting developments this week!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Guild Chat Special Edition: Interviewing Guild Wars 2 guild POOF

Welcome along to Guild Chat, the column through which we examine all things guild-related and solve problems faced by fellow members of the Massively Overpowered community. This edition is rather different, however: I had the opportunity to interview the key players in a Guild Wars 2 guild named POOF that featured in ArenaNet’s Friend/Ships campaign, which you may have read a little bit about in Flameseeker Chronicles. Friendships have been at the forefront of ArenaNet‘s minds for the last month or so and POOF’s guild story is one that was featured within the campaign (the video is below for those who haven’t seen it). I asked them about how they organise their guild, what makes POOF so special, and how they support their members, and I’m delighted to share their insights with you in a special edition of Guild Chat.

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Guild Wars 1 programmer answers fan questions, affirms the game’s continued existence

Do you have any burning questions about Guild Wars? No, not Guild Wars 2 — the original, the one that has long fallen out of the public eye? ArenaNet Studio Tech Director Stephen Clarke-Willson, who goes by SCW on the forums, posted an open AMA on Reddit for those still curious about the old game.

And before you ask, no, the studio isn’t going to be making any content changes to this maintenance mode title. “It’s hard work just to get the art tools up and running, so making content changes are pretty unlikely,” he told one player. There are also no plans for an HD version.

He does go into a lot of the details of the server structure, the creation of the technology behind the game, and how ArenaNet streamlined the title to make it accessible and low cost.

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Albion Online launches Lancelot with fishing and guild updates, grants everyone a week of sub play

Albion Online’s Lancelot update, its third major release since launch, is officially live this morning. The star of the update, as we’ve previously covered, is the new fishing system. “Cast a line into Albion’s rivers, lakes and oceans to gather fish, then cook them into meals, enhance other foods, or sell them in the Marketplace,” Sandbox Interactive says. “Different biomes and settings offer different types of fish, as do freshwater and saltwater. Explore an all-new Destiny Board path and discover new fishing gear. Seek out rare fish that offer increased bonuses and hunt for sunken treasures all across Albion.”

The update also includes a big overhall for the guild UI and other quality-of-life guild features, new hellgates, new artifact armor, combat tweaks, improved game performance, roaming mobs, a new expedition, and the launch of the second GvG season.

Current and lapsed players will be happy to know that logging in between now and March 19th will nab you seven free days of premium sub time, so go have a looksee.

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The MOP Up: Dragonball Online kicks off beta testing (March 11, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from FlyffRecord of Lodoss WarOld School RuneScapeLineage 2 RevolutionCorum OnlineZombie BarricadesFinal Fantasy XIMU OnlineRagnarok OnlinePokebel OnlinePath of ExileProsperous UniverseWakfuDragonball Online Global, all waiting for you after the break!

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First impressions of RIFT’s Prime progression server

The best word to describe what was happening on the launch day of RIFT Prime was “surreal.” It was absolutely surreal to see crowds of players running around in the low-level zones, and more than one person made the observation that it felt like the original launch day all over again.

I had to concur. With guilds forming left and right on the new progression server, players scrambling over each other to try to grab quest objectives, and fishing lines as far as the eye could see, it was a sight not seen in the beginning zones of RIFT since March 2011. And also as in 2011, everyone here on this progression server was paying a subscription to be a part of this new, tailored experience.

It’s a weird bird, too. RIFT Prime isn’t exactly vanilla, but it does offer a way to go back to the core game without some of the “fast lane” features (like instant adventures) to zip up through the levels. It strips all players of their extra starting bonuses, save for the special cash shop packs that kind of ruined this pristine level starting field.

It was a good, strong start, at least as far as my limited observations perceived, but what was playing RIFT Prime really like? After a couple of days on this new server ruleset, I have a few thoughts about both the good and bad of RIFT’s stab at a progression shard.

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Revelation Online announces PvP-centric First Contact expansion

Just as it turns a year old here in the west, Revelation Online is announcing a new expansion called First Contact. PvP players of all stripes, this one’s for you.

“The cross-server feature of the update allows players the opportunity to partake in ruthless arena battles and battlegrounds side by side with players from their server as well as a cross-server auction house that is accessible to all,”’s PR says. Cross-server modes will function for multiple modes, including small-scale arenas, 10v10 Darkwood Vale, 20v20 Iron Precipice Blitz, 30v30 Machinist’s Gauntlet, and guild tourneys.

And in addition to localizing for French and German, “ will open up a brand-new server, open to all, so players can forge new friendships, create new bonds, and perhaps even spark a few competitive rivalries!”

A date for the update isn’t given; it just says “soon.” Check out the new images and trailer down below!

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