Mac users are about to come into their own in Guild Wars 2. ArenaNet announced yesterday that it is finally ready to start testing out the 64-bit Mac client. Players are being asked to download the client to help test it out for the eventual release.
“Our hope is that this 64-bit client offers a better user experience without the use of a wrapper around the Windows client,” the studio said.
Testers are highly encouraged to send in bug reports for everything they encounter to make the final product as solid as possible.
With Pokemon Go trying to avoid explicitly calling itself an MMO, Massively OP once again has room for a top contender in the realm of mobile MMOs. There’s just one problem: We’ve got mostly Western readers for a genre that seems to appeal much more to the East. I was given the opportunity to see top global mobile MMO Lineage 2 Revolution and up and coming dino-sandbox Durango at E3 2017. I can see the appeal of both games, but also some limitations. Let’s dig into both.
Last week, Star Wars: The Old Republic
brought back the Nightlife event on Nar Shaddaa. In a nutshell, it’s a gambling event. After all, Nar Shaddaa is an underworld haven, and if mob movies have taught us anything, it’s gambling and casinos go hand-in-hand with the underworld.
The sad thing is that I kind of like this event. It’s not because of the activity of the event; that part is the most boring thing to watch because you’re literally just clicking on terminals. And it can’t be because of the cost; a player can literally go through millions of credits in just a few hours.
It’s because of the prizes. They really are some of the coolest things that you can get without having to touch the cash shop in any way.
I was watching Sechari from the Passionately Casual Podcast hang out with his Twitch chatroom as he was playing through the Nightlife event when I realized that it’s possible that not many people know how to maximize their credits for this event. I’m going to give you the same advice I gave Sechari, in three easy steps.
Phoenix Labs’ not-Monster Hunter monster-hunting game Dauntless is obviously standing in a big shadow after E3 2017. I wasn’t yet fully aware of what Monster Hunter World was doing, but I’ve seen solid games lose to their larger rivals who are slower to innovate in the past. Capcom, while constantly disappointing Mega Man fans, is generally quite good with its co-op hunting series. RaiderZ, a Perfect World published not-MH game that also tackled the monster hunter genre, made minor changes to the formula and came as an actual MMO but still shut down. Though the Phoenix Labs guys weren’t aware of RaiderZ‘s failure, they seemed barely fazed by Capcom’s announcement, and maybe they’re right. Surprisingly, they’ve innovated a few things Capcom itself is doing while also adding a few things Capcom isn’t.
Master X Master
is officially launching in the West today, bringing NCsoft’s
take on a multi-IP MOBA-with-a-twist to our shores. The twist is the PvE element, which was relatively novel for the genre back when MxM was announced but is now present
in a few others
. Still, there’s no other MOBA out there where you can play characters from Guild Wars 2
, and City of Heroes
The floodgates officially open at 1 p.m. EDT this afternoon, but until then, we’ve rounded up all our coverage and streams of the game to now, plus a few of the game’s latest prep vids. Happy launch day!
It’s time for console players to head to the River District in Neverwinter
. The game’s latest patch for the console editions of the game has been released, and it sees players contending with the foes stepping out of the shadows following the fall of the Cloaked Ascendancy. That means more stuff to deal with in the River District and a new event to take part in, with a new siege and storyline to explore as they rail against these new foes.
Players on consoles will also be able to take advantage of the Loadout feature and customizable guild halls, so even if the story doesn’t grab you there’s still new stuff to do. Jump into the console edition right now to try out everything, or if you’re stuck at work, you can check out screenshots just below.
As June continues to roll along, so do the PvP-related updates in Guild Wars 2. So far ArenaNet has updated Tyria’s world-vs.-world content and skirmishing with the first part of the Competitive Feature Pack, followed by the start of PvP League season 4. Today’s update is live now and includes the new 2v2 team deathmatch map, Hall of the Mists; the retooled Heart of the Mists PvP lobby; and 5v5 automated tournaments: “The pinnacle of competitive combat. Compete in daily tournaments to qualify for a monthly tournament to earn rewards, glory, and the chance to see your winning team honored with statues in the lobby!”
The patch also has a bit for cosmetic junkies; Dulfy reports that the new cash-shop dyes appear to include the brightest white shades released to date.
PvP players, don’t miss our Guild Wars 2 columnist Tina Lauro Pollock’s most recent Flameseeker Chronicles, which is a great starter guide for jumping into WvW.
During this week’s Massively OP podcast (live this afternoon!), Justin and I tackled a detailed question about MMO group makeup, the trinity, and combat, and we took the opportunity to tangent a bit into praising City of Heroes, which not only managed to smash the trinity but did so in a way that increased the number of combat roles in a group over the standard, provided flexible difficulty modes at a time when that was unheard of, and scaled content to group size, meaning that you didn’t really need to take a full group of eight into most of the instanced content. You took what you had and that was enough. It was brilliant.
And while I’m not much of a fan of huge, methodical raids anymore, that’s more because I dislike them as the Only Thing To Do At Endgame. I do love massive group sizes, however, which is why I lamented the loss of the 20-man group in Star Wars Galaxies and adore the casual swarms of Guild Wars 2. On the other hand, it doesn’t seem to matter whether the formal group size is four or five or six; my guildies always seem to be one body short of what we need, and I constantly find myself wishing for City of Heroes’ ruleset.
What do you think is the ideal group size in an MMORPG? And do you base that on social balance or typical class configurations or something else entirely?
Guild Wars 2 is warning players about a “modest uptick in account thefts related to phishing,” according to a post on the official forums this weekend. ArenaNet’s Gaile Gray writes that the scammers are skipping out-of-game email and running their tricks inside the game itself.
“One of the more common phishing attempts today is coming from within the game,” she says. “The in-game message claims to come from ArenaNet or the Guild Wars 2 Team or it may be signed by someone who purports to be a member of our GM team.” Double-check that any mail you get in-game really is coming from ArenaNet (there’s gold text notifying you if it isn’t), click no links, and give out no personal information. Legit game companies don’t operate that way.
Locking down your account with the mobile authenticator is always a smart idea too. Yeah, it’s mildly annoying when your IP changes or you left your phone in your bag, but it’s a whole lot less annoying than having to beg customer service for the restoration of your hacked account.
The Elder Scrolls Online released its first expansion, Morrowind, shortly before E3 2017. MMOs rarely come up with mainstream media, but with Morrowind’s nostalgia power, I heard the name mentioned a few times off the showroom floor. While I’d heard of Morrowind, of course, I didn’t personally get on the Elder Scrolls train until Skyrim — it’s been one of those games making “best of” lists for as long as I could remember. However, some of the things I’d read about the upcoming expansion gave me pause, so I brought them up with ZeniMax Game Director Matt Firor during our conversation at E3.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Twilight Spirits, The Black Death, Conqueror’s Blade, Worlds Adrift, Ragnarok Journey, TERA, Wakfu, ARK, Guild Wars 2, and Destiny 2, all waiting for you after the break!
Welcome along to Guild Chat, the column through which the Massively Overpowered community gathers together to help one reader in need with his or her guild-related dilemma. This time, reader Jake wishes to gather opinions on the best way to fully integrate into a new guild and move out of the initiate rank and into the upper echelons as quickly as possible. Jake is new to MMORPGs, this is his first guild, and he has joined without the benefit of real-life friends already being established in the MMO world. He is part of a levelling guild with a rather large roster of over 100 characters and is having fun but is wondering how he advances the ranks and becomes a more permanent fixture in his virtual home. Read on for Jake’s full submission alongside my ideas for impressing his new guildmates. and don’t forget to leave your thoughts in the comments below.
If you’re playing Guild Wars 2, chances are you’re quite aware that this month’s update will be all about the “competitive” game — namely, PvP and WvW improvements. One of the big features comes in the form of skirmishes, which are meant to make the world-vs-world scene more accessible to the average player.
“Skirmishes are intended to make two-hour chunks of playtime within a much longer WvW matchup feel meaningful,” ArenaNet explained, “and the new Skirmish reward track lets combatants earn pips toward rewards for their efforts on the battlefield […] The team is also scaling down the time required, so players will start earning the bonus pip after one week instead of three.”
Among the many rewards that players can work toward in their competitive career is a new WvW-exclusive legendary backpack called Warbringer. The “intimidating” backpack is themed around siege weaponry.