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Official Site: Warframe
Studio: Digital Extremes
Launch Date: March 25, 2013
Genre: Co-op Online TPS
Business Model: F2P (Cash Shop)
Platform: PC, PS4, Xbox One

Warframe launches Zephyr Prime warframe as part of ‘prime access’ program

If you haven’t paid any attention to Warframe’s Prime Access program, now might be the time. Digital Extremes’ rotating monetization system essentially allows players to buy or grind for elite (Prime) versions of warframes. Live this week on both PC and console is Zephyr Prime, “a more powerful version of the standard Zephyr Warframe,” an “agile and graceful” warframe who’s “in her element while bending air currents, dash-gliding through the air, and bewildering enemies with stunning dive-bombs from above.”

The Zephyr Prime pack isn’t cheap, even in its cheapest version, running from about 50 bucks to 140 bucks (USD), so do note that DE says you can grab her “by earning and crafting for free in-game through the Relic system,” though of course there are other exclusive bits in the pack that you’d be missing out on (chiefly, the Zephyr Prime glyph pack, Tibor Prime armor, and long-term boosters).

Meanwhile, the first part of the promised Warframe documentary by crowdfunded outfit Noclip is live and free for watching!

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One Shots: Don’t you forget about me

I think that we can all agree that Hirku seems like he’d be a pretty fun-loving dude to hang out with in World of Warcraft. We would all get cooler just by association, and he would take us on these crazy adventures where we’d log in the next day, find ourselves naked in some unfinished expansion, and have no recollection of what happened the night before.

I mean, look at this picture! “Ordinary” does not suit this party pirate’s life at all.

As a side note, I am completely jealous of players who have the ability to take great screenshots using fun emotes. Trying that usually results in me taking a picture of my character’s left ear from an extreme close-up view.

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Warframe launches a dojo improvement while celebrating its anniversary and St. Patrick’s Day

It’s a big week for Warframe, partly because the game is celebrating five years of operation. The anniversary site has gone live, and it includes a preview of the new Excalibur skin being offered to everyone as part of the celebration. But you don’t have to stop there; you can also pick up a shamrock dye pack from the market for the excessive price of… one credit. Yes, a single credit. That’s only there until March 19th, so you should pick that up sooner rather than later.

Why stop there? The game has also dropped a patch aimed at reworking the clan dojo areas, with an eye toward giving players more decorations, more functionality, and more tools to make use of those decorations. Dojo rooms can now hold more items and have access to over 60 new faction-themed decorations, like Grineer catwalks and fuel tanks. It’s all a lot of stuff, and it’s a nice way to thank the players who have been with the game for half a decade now.

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Choose My Adventure: Single-track shooting in Warframe

After my second week in, I have to admit that I’m kind of bothered by Warframe. Or, more accurately, the fact that I like the game’s overall mechanics doesn’t fix the fact that it has some seriously irritating bits of work running through the whole experience.

None of this is to say that the game is bad, mind you. In fact, the second week, if anything, reaffirmed the fact that this is in fact a well-polished game with a clear picture of what it wants to be. All of that is commendable. The issues that it has are entirely down to issues of choice and the investment needed to make those choices, and the fact that it frequently prevents you from getting information that might be entirely valuable.

But then, the game also still does a good job of letting you enjoy running around while shooting stuff. So it’s a mixed bag that’s going to hit everyone a little bit differently, in other words.

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Warframe celebrates five years and 38 million players

Warframe continues to defy expectations for online gaming playerbase sizes. A year ago, it boasted 30M registered players. As of today, it’s up to 38M. Not too shabby, but then, it took home the staff’s and readers’ awards for Best Not-So-Massively Game of 2017 for a reason. Worth noting is that while Digital Extremes is celebrating the game’s fifth birthday, it’s still technically a soft-launched beta. Weird, right?

Warframe humbly launched its Open Beta program on PC March 21, 2013. Since that date the free game-as-a-service title has earned 38,083,936 million registered online users across PC, PlayStation 4, and Xbox One – 8 million more than last year at this same time,” DE says today. “And in that time Warframe players have done extraordinary things. They have crafted 52,972,344 Warframes and 234,766,197 weapons. They have assassinated Captain Vor, the game’s first boss, 53,117,969 times, and been part of 41,765,109 Stalker eliminations. And they have accumulated a total of 136,747 years, 49,912,765 days, 1,197,906,351 hours playing Warframe.”

The fifth anniversary site is expected to be live tomorrow; players will be invited to “share their five-year journey with other community members by learning unique Warframe factoids, discussing their favorite moments, watching new videos, buying cool commemorative gear, and maybe even unearthing some free in-game items.” Maybe it’ll even launch! Nah.

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The Stream Team: Doing the dojo obstacle course in Warframe

Massively OP’s MJ has yet to step foot into her clan’s Dojo in Warframe; she’s been waiting in order to show it off to you! She isn’t exactly sure what all rooms and decorations are present, but she does know that there’s an obstacle course to run. After that tour, MJ needs to gather the last of the mats to hatch her kubrow egg. Join us live at 7:00 p.m. to watch MJ attempt this obstacle course for the very first time and hopefully hatches her pup.

What: Warframe
Who: MJ Guthrie
When: 7:00 p.m. EST on Friday, March 8th, 2018

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Choose My Adventure: Already captured in Warframe

You know, I’ve been oddly impressed with the starting experience for the past couple of titles I’ve been playing in Choose My Adventure. Both of them have managed to avoid one of my pet peeves, where characters tell you that there’s no time to explain when there is not only time but an immediate and obvious necessity to explain. Starting off Warframe immediately made it clear that there was, in fact, no time to explain, because I was surrounded by hostile enemies with some form of restraint device on my frame.

That isn’t to say that you start off with no idea what was going on. You get the absolute barest overview of what’s taking place before you launch into your first encounter, which makes it clear that you’re waking up slowly and have to get right back into the thick of things right away. But it was an impressive experience insofar as it really does feel like you shouldn’t quite have a clear picture of what’s going on. Something is happening, yes, but there has not yet been time or opportunity to explain much.

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Global Chat: Elder Scrolls Online’s disguised gameplay

It seems as though some players’ attention has shifted back to Elder Scrolls Online this spring, especially with the recent Dragon Bones DLC drop. Telwyn over at GamingSF documented a bit of fun in which he enjoyed infiltrating a camp in disguise versus having to do it in stealth mode.

“I find ‘disguised’ gameplay is more relaxed and better paced (since stealth is slower movement),” he wrote. “It’s especially nice in ESO when you need to take time out of fighting-all-the-things in a hostile to read the many books and quest-related texts – having a pause in the action makes it more enjoyable to read these.”

It isn’t all rainbows and puppies, however. Roger from Contains Moderate Peril expressed some frustration at ESO’s leveling gear, or lack thereof: “The One Tamriel Update removed the level restriction on content, scaling everything according to the player, which obviously didn’t help the gear situation. With delves and story quests scaling to your level, there isn’t the surplus of gear generated by content fixed at a specific level. The lack of a server wide auction system is also a major contributor.”

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Choose My Adventure: Voting for the start of Warframe

The votes are in, and I’m heading to the world of Warframe. Or worlds. I am honestly not altogether clear about how much of the game takes place in space and how much of it is, like, still focused around one specific planet. Obviously there’s one specific place where you can do a lot of exploring, that’s a thing, but at the (very real) risk of exposing my own ignorance, my knowledge about the setting is kind of a blank space from top to bottom.

That’s not by way of laziness, for the record. Or at least, it’s not just laziness; some of it is how I prefer to take on these game where I know very little. As it stands for me, Warframe is that game where I don’t know much of the story or the background, but the results of the game that I do see are incredibly neat and surreal. It seems like it’s a game all about intensely baroque and odd-looking robot-armor-suits engage in all sorts of high-speed high-flying combat, and limiting that down to the realm of actual facts seems like depriving it of that power.

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Warframe plans Tennocon 2018 tix sale Wednesday, teases open world Venus zone

Not every MMO gets its own convention, but Warframe is once again in that elite group, as Digital Extremes has announced the details for its next Tennocon event in July 7th in London, Ontario, Canada. Tickets – ranging in price from $30 to $1000 – go on sale Wednesday at 2 p.m. EST on the official site, with a portion of proceeds going to charity.

Meanwhile, if you missed the Friday dev stream, you’re in for a treat, as the studio teased its upcoming take on Venus, or rather, the open-world version of it. The key bit is that we’re talking about a terraformed Venus (“once an over, now a fridge”), so you won’t immediately die from heat and gas exposure (bonus!).

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Choose My Adventure: Farewell to Project Gorgon

Out of all the titles that I’ve played for Choose My Adventure, Project Gorgon is probably the earliest in its development cycle. It’s also, by a sizable margin, the best in show. If you’re looking for a quick ringtone-style clip to take away from this column, that would be the one.

That doesn’t mean I don’t have a lot of criticisms of the game, nor does it mean that this is a game which will delight and amaze everyone who plays it. I have a somewhat biased starting point anyway because I talk about this subgenre for a living, and thus I have certain tastes that not everyone is going to share. That isn’t meant as a brag; that’s meant as a self-admonishment because these are things no one should really care about all that much.

Still, here I am, here this game is, and I am happy to pronounce it the best of all the Choose My Adventure games that I’ve played for this feature so far – albeit with the slight caveat that it won’t be able to hold onto that title forever if it doesn’t actually address some of the issues that I noticed while playing.

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Warframe reverts beam weapons to their older state with extensive rebalancing

Once, beam weapons in Warframe were hitscan weapons that dealt appreciable damage and were accurate to a pinpoint. They had a balance problem, though, in the form of performance. Their old form was just horrible for system performance, and thus they changed to their other form. But now Warframe has undergone lots of performance upgrades, and so the developers feel confident that this is the time to bring back the instant-hit pinpoint-accuracy beam weapons to the game.

The result is extensive rebalancing to suit the weapons as they were originally intended to work but didn’t for the longest time, which may or may not mean that you still like how the guns work. It’s also important to note that they have a small leadup; the beam ramps up from 10% to 100% damage over 0.8 seconds, then falls back down again quickly, so you’re best off firing in quick shots. There are other balance changes with the latest patch, of course, but it’s this reworking of beam weapons that’s going to mean the most for longtime players.

Source: Official Site; thanks to sophiskiai for the tip!


The Stream Team: Recovering Warframe’s Stolen Dreams

After following events, alerts, and dreams of a kubrow pet, Massively OP’s MJ has neglected her other Warframe quests for a long while. Tonight she rectifies that. For one mission, she needs to find a thief named Maroo and uncover secrets of the Arcane Codices. Tune in live at 8:00 p.m. as MJ works on the Stolen Dreams quest.

What: Warframe
Who: MJ Guthrie
When: 8:00 p.m. EST on Saturday, February 17th, 2018

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