For those of you who don’t have the game’s entire quest storyline memorized for some strange reason, the recommended quests cover the game’s main story through your first steps into the game up to the mostly cinematic quest from December of last year. No word yet on when more will be coming, but considering the context, you may probably assume that more story is on the way and soon. So if you’ve got quests just about to be finished but haven’t yet bothered… now would be a good time to do so.
Studio: Digital Extremes
Launch Date: March 25, 2013
Genre: Co-op Online TPS
Business Model: F2P (Cash Shop)
Platform: PC, PS4, Xbox One
Corporate shuffling is rarely great news, but for the employees at Wargaming Seattle, it looks like it’s worse news than normal. The American wing of Wargaming.net, best known for World of Tanks, appears to have been shut down and put over 100 staff members out of work. No reason has yet been given for the closure and no statement has been issued regarding the studio’s fate.
Meanwhile, the owners of Digital Extremes (best known for Warframe) are busy getting more invested into gaming with the opening of a new studio in Burbank, CA. Athlon Games is a US publishing arm of Leyou Technologies Holding Limited, which might seem odd for a company that supposedly deals in chicken products. The publishing arm apparently will be specializing in free-to-play titles, so it remains to be seen exactly what it will be bringing out… just that it’ll be expanding the company’s existing assets.
No console lives forever, although it seems like the more recent generations have enjoyed lengthy runs. Sony delivered some disconcerting news to fans this week as it said that the PlayStation 4, which debuted back in 2013, is now heading into the end of its life cycle as hardware sales decrease.
This doesn’t mean that the console is going to be abandoned any time soon, just that Sony is shifting its hardware priorities elsewhere. Software sales are still expected to continue strong for the time being, and the company reported that the online PlayStation Network now has 80 million users. Sony told The Wall Street Journal that the next iteration of the popular platform is at least three years off.
Why do you play MMORPGs? What keeps you questing through these ever-growing worlds? I think a lot of us might answer like Zyrusticae in Blade and Soul here, as we enjoy inhabiting and exploring virtual fantasy worlds.
“See, this is the sort of thing I play MMORPGs for,” Zyrusticae writes. “That sense of ‘place.’ Being somewhere else, even if it’s only behind a computer screen. Old shots, yes, but still some of my favorites just for that. It’s a very pleasant feeling, really.”
Will you find your sense of place in the following player screenshots? Let’s find out!
You will not, however, want to fill your expanded Dojo with sickness and corruption. That would be a bad thing. But you will have a bunch of additional options with your aforementioned Dojo, including new obstacle courses. That’s in addition to numerous other quality-of-life improvements, fixes, and alterations; check out the lengthy patch notes to get a sense of everything that’s coming. And if you start singing a song about toxicity whilst playing Saryn, we can’t stop you.
“Essentially, with Saryn you are given all the ingredients to mix up a cocktail, without really knowing if the ingredients are meant to mix in the first place,” DE writes. “In 2.0, we aim to take the guessing out of the ‘what does what with what to make X happen?’ and ultimately make her more sensible and intuitive to play.” The reboot involves buffing her armor and tweaking the mechanics behind spore damage, molt, toxic lash, amd miasma. She’s even getting new audio sounds: a voice that speaks when she casts.
The other dev diary covers the broader review of melee across the whole game. DE is tweaking channeled damage, blocking, dual-wielding, dodging, better effects, a stat and mastery balancing pass, improved base damage, and stances – it’s a lot.
Check out the excerpts below!
Who: MJ Guthrie
When: 8:00 p.m. EDT on Friday, April 27th, 2018
The “first of many” hotfixes to shore up the patch went live today, mainly focusing on the new Sanctuary Onslaught endless mode. Players had found exploits, experienced crashes, and even gotten stuck on the environment. Many of these bugs have been nixed, but it sounds like there’s a lot more to go.
It’s a considerable issue because so many players are farming this mode to earn the new Khora warframe. The studio laid out plans to improve upon the launch version of this pet class. Some of the changes include shortening ability casting times across the board, making ensnare hit multiple enemies, and transforming Venari into a passive skill.
It occurs to me that it is very difficult to find MMOs that I have literally never played before in some capacity. There are titles on the list, of course, but it’s a short list. Which amuses me, since anyone who listens to me on a regular basis knows that I have a small number of games that I consider “my” games, and usually there are just two that are fairly consistently on that list. But it’s part of the job; back when I first got this job in the time when dinosaurs roamed the Earth (the late aughts), my lifetime game count was at four. Maybe four and a half, if you want to count the Champions Online beta that talked me out of playing it at launch.
Of course, that’s one of the interesting elements not just of this job but about MMOs in general. You react differently depending on how many MMOs you’ve played, and considering that these games are big, long-term time commitments, that can produce some interesting dynamics. So let’s go ahead and take a look at what your personal lifetime count says about you and your understanding of the genre.
The Khora warframe is partnered up with a lethal Kavat companion and uses a living chain to snare and strangle enemies at a decent range.
Whether or not the pet class warframe excites you, there’s a new endless game mode to keep everyone busy. Sanctuary Onslaught is here, giving players a challenging PvE experience in which waves of enemies have to be killed rapidly and efficiently. There are special rules, including no gear, a prerequisite of Rank 30, and a boss that has shifting tolerances toward ultimate abilities.
‘Tis true, fair readers. The new Khora warframe uses a metallic whip and commands a metal pet cat to, quote, “engulf enemies in a whirlwind of pain.” The 35th warframe to come to the game is being paired with a new team-based survival mode called Sanctuary Onslaught. This mode challenges up to four players to run through timed portals to lay waste to all enemies.
The Beasts of the Sanctuary update is coming to PC this week, with the Xbox One and PlayStation 4 to receive it next month.
Warframe, as a game, is almost crippled by its lack of guidance and the poor resources it has to explain things to players. Some of this, as has been noted in the comments, is the result of a general design philosophy that producing more fun stuff is more advantageous than providing guidance, but some of it is also a result of having a philosophy that doesn’t seem to take full advantage of its business model. Better tutorials and direction would do a whole lot to redeem the game.
This would be a good thing because Warframe is also strikingly unique and fun in a lot of other ways, and it seems to be to be the logical apotheosis of a lot of game design aspects. It has flaws, it could use some streamlining and refinement, but at the end of the day it’s a slick and fun experience that is mostly let down by its failings in guiding players. And it’s another game that I’m not really done with even though my month is up.
The update also brings out a new game mode called Endless Kuva Survival. This mode “brings an Excavation/Defense twist while maintaining the intensity of Survival” and lets players rack up that sweet, sweet Kuva.
Meanwhile, Game Director Steve Sinclair was talking about the “big ideas, risks, and ambitions” for Warframe’s user interface this year. The team is working on prototypes and mockups to allegedly “raise the bar” on how players interface with the game and to unify the title between all of its platforms.