Braben: Elite won’t be ‘dumbed down’ for consoles

    
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Sometimes it kind of works out this way.

Are you tired of the eternal console vs. PC culture war? Yeah, me too. Thankfully Elite: Dangerous won’t be partaking of that foolishness, mainly because the PC and Xbox One versions of the game will be the same, according to Frontier CEO David Braben.

Elite: Dangerous on Xbox One will be the complete and authentic Elite: Dangerous experience. It will not be dumbed down,” Braben posted on the game’s forum. “We’ll be working with an all-new audience, but that doesn’t mean a change in direction for the game, nor does it mean slowing development on the PC version.”

[Source: Frontier forums via VG247]
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rioinsignia
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Carthoris karmamule goldstariv Reminds me of an old list of cheats for beat em ups.

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karmamule goldstariv Ever used those infernal telephone automated answer service systems?  With menus inside menus inside menus.  You know, the ones everyone bitches about because they are so cumbersome.

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dirtyklingon goldstariv Keyboards overused?  That’s a little bit subjective isn’t it?  I’ve never heard of a “true” sim fan actually say that the keyboard is being over-used.  If anything flight sim enthusiasts go nuts over getting as much control over their craft as possible in order for the possibility of a greater immersive experience.
I think people are perhaps being a little too hasty to dismiss this decision as a “non-issue”.  Wasn’t ED supposed to be somewhat sim-like?  Didn’t DB have a “vision” about adding more depth to this game that went far beyond what it can currently offer? For instance, he once remarked how he hopes the game will one day allow players to leave the cockpits, walk around in stations, walk around in planetside environments, go “hunting” for animals, go on space-walks etc.
But the question begs, just how much limitation has been placed on the potential for such levels of immersiveness, by this design decision?  How has this design decision compromised that long term vision?
The chances of having more depth in gameplay may have ended up being somewhat diminished purely because of the inherent design limitations that come with console game design.  
One may scoff at keyboards being “overused” in sims.  But personally speaking, I’d rather have that possibility (and thus a lack of limitation), than a game being held back due to the need for it to be more “gamepad friendly”.

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bardamu1999 Cujo H Cotic_OP One word:  Money.  If someone like Microsoft wants to throw money at you, and you are desperate for that money, then you’re going to re-evaluate what you are prepared to compromise on.  Perhaps some things which you wouldn’t otherwise compromise on, perhaps some which are considered lower down on the “Critical” list.
Let’s face it, ED’s ships are hardly massively intricate in their
designs, which isn’t a bad thing per se.  Such designs facilitate better
performance of the hardware.  However, it’s one thing to have a space like environment which has only a few ships in it at 4K.  But another to create a fully detailed “planetside” environment with large draw distances, at 4K. And when you then throw in the prospect of “multiplayer” action, that further begins to stress the design a bit.
Then you look at how console games are designed from a gameplay perspective, and you see that in the majority of cases their range and depth of gameplay is often severely limited in comparison to “true” pc games. 
I’m not saying that porting ED to consoles is dooming the game, but I do wonder just much of an impact this design decision will have on the long term possibilities of game and its potential to fully realise DB’s “vision”. for it.

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Cotic_OP Cujo H This decision would not have just been made recently. 
Chances are DB and co knew about this months ago.  These kind of design decisions cannot be made lightly.  They go to the very core of the design of the game.  Which opens further questions. 
For instance, whilst ED *may* have been originally designed with the PC in mind, if they knew it will need to be ported at some point, then chances are that certain design decisions had to be made to allow for easier portability.  Which in turn perhaps means that ED will never be able to reach its full potential, due to design limitations inherent in porting to consoles.

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/facepalm
Not dumbed down….which to me sounds like the PC version is actually being tethered and held back from being able to reach the full potential that only a pc version game can offer. 
Will this decision severely hinder DB’s “vision” of players being able to run around planetside and “hunt” for animals?
I realise that there are single player games that can do that for consoles, but even if they manage to do that using their engine, will it be able to do it in a multiplayer MMO like environment?
I think this decision may quite well bite FD in the proverbial ass further down the line.

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Cujo H dirtyklingon Yep….so much for the “vision” DB had of players being able to run around in seamless-esque planetary environments….going hunting…etc, etc.
To me, FD just basically shot themselves in the foot and sold the soul of their game, purely because of the dollar signs.

bardamu1999
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Cujo H Cotic_OP Why?  You could make the same argument for PC users running on the oft mentioned potato, FD has never said they were going to compromise things for people with hardware potentially even weaker than a console; so if they’re not willing to compromise for people with weak PC hardware, why would they compromise all the sudden for people with consoles?
Plus, E:D has been shown off at 4K, and they say higher resolutions will be possible when that hardware is available.  How does that square with fidelity taking a hit for consoles?  It’s going to be years and years before any console can do 4K, let alone anything higher.

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My issue with the XB1 is whether it will share servers with the PC version seeing as the peripheral disparity is lessened.. 
If not, I can’t see the XB players seeing much in terms of galactic interaction.

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That’s pretty cool news. Hopefully more people will be able to have fun with it.
I too am tired of the console vs. PC “war” or whatever you want to call it. It may be best if we just got over this duality of “smart” vs. “dumb” gameplay design, especially when its serves to validate one’s chosen choice in hobby platform. It’s part of the reason I stopped going to places like Reddit.

All that nonsense aside, I’m keeping an eye on Elite: Dangerous. Once more features start rolling out, it looks like it may be my kind of game.