Now Greed Monger’s project lead has bowed out

    
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The crumbling of the once-promising crowdfunded sandbox Greed Monger continues, as project lead Jason Appleton announced that he’s abandoning the project and giving control to his former compatriots: “I have officially signed the agreements that give James Proctor and Joel Hager complete ownership and control of the Greed Monger IP.”

Appleton admits that his being a “very passionate and outspoken person” has created negativity for the project, and he says that he would rather give up control so that the game can get finished and that backers would be satisfied. “This is beyond pride at this point,” he posted. “It’s not about making money. It’s about the game. I’m not selling Greed Monger to them. I’m giving it to them to finish.”

This announcement comes after Proctor quit the project last week, claiming that Appleton was threatening him in order to make him stay. Proctor clarified his position on RPG Codex’s forums today, saying that he overreacted when he left.

[Source: Kickstarter, RPG Codex. Thanks to Beacon for the tip!]
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ShearForce
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ShearForce

It’s so funny to watch this fail time and time again, now it went from one incompetent person to another incompetent persona. This time however there is no money to even begin with, Appleton washed his hands off of it like any smart fucker would do and Proctor thinks he got lucky and he’ll finish it, that guys as a basic understanding of coding I am pretty sure.

jrhager84
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jrhager84

carson63000 Certainly a fair point. However, this has been a great learning experience for all parties involved, and moving forward, are very confident that we will right the ship.

Serrenity
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Serrenity

spacetail  I also just realized that a lot of my comment history is on the old massively site … sooooo … yeah.  Just ignore that part

Serrenity
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Serrenity

spacetail So, I actually know quite a bit about software development (I’m a scrum master and scrum product owner), but I also know enough to recognize that there are layers of complexity to building to an MMO that I don’t understand. I never said I know little about game development–if you look through my history of comments, you’d probably see that I have a much better than average understanding software development and product development. There’s a distinct difference between glazing over something and just assuming you can do it, and saying “there are pieces here that impact this that I can’t possibly speculate on given the current information I have at hand.”  I’m definitely referring to the latter.  
I don’t think we are going to arrive at an accord in this. I see it is as a grand experiment that failed, you see it as a foolhardy and irresponsible use of money.  At the end of the day really, the two are not mutually exclusive states of being.

thain
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thain

carson63000 And didn’t go to medical school, and doesn’t have trained medical staff around him, or is in a sterile environment.

carson63000
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carson63000

Serrenity spacetail CrowingOne Murmillo You’re nuts if you think this folly ever had a 25% chance of succeeding.

carson63000
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carson63000

Giving Kickstarter money to “developers” who have never developed anything is about as likely to end well as having your appendix removed by a surgeon who has never done any surgery before.

eLdritchMD
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eLdritchMD

toomanywowclones eLdritchMD yeah the jury is still out on H1Z1. It only went into early access a few months ago and I will concede the fact that they have actually done quite a bit of work on it since then.

toomanywowclones
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toomanywowclones

eLdritchMD toomanywowclones i meant h1z1 sorry

Damonvile
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Damonvile

CrowingOne Golden_Girl Consider who you’re talking to.